using UnityEngine; namespace VIVE.FacialTracking.Sample { public class FollowCamera : MonoBehaviour { // Start is called before the first frame update public new Transform camera; private Vector3 offset; void Start() { this.transform.position = new Vector3(camera.position.x, camera.position.y, camera.position.z + 1); } // Update is called once per frame void Update() { this.transform.position = new Vector3(this.transform.position.x, camera.position.y, this.transform.position.z); } } }