using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VIVE.HandTracking.Sample { public class SwitchHand : MonoBehaviour { public InputMaster inputMaster; public GameObject hand3D; public GameObject handSkeleton; private bool isSwitch = false; private void Awake() { inputMaster = new InputMaster(); inputMaster.Enable(); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { float ispressed = inputMaster.Keyboard.SpacePress.ReadValue(); if (ispressed > 0.5) { if(!isSwitch) { UnityEngine.Debug.Log("press space"); hand3D.SetActive(!hand3D.activeSelf); handSkeleton.SetActive(!handSkeleton.activeSelf); isSwitch = true; } } else { isSwitch = false; } } } }