8 Commits
test ... master

Author SHA1 Message Date
fbb1019b57 Add missing dependency. 2025-02-24 13:06:54 +01:00
9ec2b5421b FIx compilation on some platforms. 2025-02-24 12:52:19 +01:00
6c42da280a Remove log spam. 2025-02-24 12:36:31 +01:00
Sean Lu
25a5fd2124 version 2.5.1 2025-01-10 17:31:06 +08:00
Sean Lu
2554daa86e Add design file 2025-01-10 17:25:13 +08:00
Sean Lu
85669a475f add attribute 2025-01-10 17:23:49 +08:00
Sean Lu
2372c9429a version 2.5.0 2025-01-10 17:17:03 +08:00
Sean Lu
ddc3c4c6d8 change git attibute 2025-01-10 17:13:54 +08:00
184 changed files with 53006 additions and 229 deletions

150
.gitattributes vendored
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@@ -1,132 +1,24 @@
#https://gist.githubusercontent.com/nemotoo/b8a1c3a0f1225bb9231979f389fd4f3f/raw/dc3e8cab80fc62d1c60db70c761b1ffa636aa796/.gitattributes
#grafted from https://hextantstudios.com/unity-gitattributes/
# Macro for Unity YAML-based asset files.
[attr]unityyaml -text merge=unityyamlmerge diff
# Macro for all binary files that should use Git LFS.
[attr]lfs -text filter=lfs diff=lfs merge=lfs
# Default to auto-normalized line endings.
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
# Code
*.cs text diff=csharp
# Unity Text Assets
*.meta unityyaml
*.unity unityyaml
*.asset unityyaml
*.prefab unityyaml
*.mat unityyaml
#asink: anim files can get large
*.anim unityyaml lfs
*.controller unityyaml
*.overrideController unityyaml
*.physicMaterial unityyaml
*.physicsMaterial2D unityyaml
*.playable unityyaml
*.mask unityyaml
*.brush unityyaml
*.flare unityyaml
*.fontsettings unityyaml
*.guiskin unityyaml
*.giparams unityyaml
*.renderTexture unityyaml
*.spriteatlas unityyaml
*.terrainlayer unityyaml
*.mixer unityyaml
*.shadervariants unityyaml
*.preset unityyaml
*.asmdef -text diff
# Unity Binary Assets
*.cubemap lfs
*.unitypackage lfs
# Note: Unity terrain assets must have "-Terrain" suffix.
*-[Tt]errain.asset -unityyaml lfs
# Note: Unity navmesh assets must have "-NavMesh" suffix.
*-[Nn]av[Mm]esh.asset -unityyaml lfs
## git-lfs ##
#Image
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
#Audio
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
#Video
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
## Unity ##
*.txt text
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
*.physicsMaterial2D merge=unityyamlmerge eol=lf
*.physicsMaterial merge=unityyamlmerge eol=lf
*.physicMaterial merge=unityyamlmerge eol=lf
*.asset merge=unityyamlmerge eol=lf
*.meta merge=unityyamlmerge eol=lf
*.controller merge=unityyamlmerge eol=lf
*.flare merge=unityyamlmerge eol=lf
#3D Object
*.FBX filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
#ETC
*.a filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.FBX -text
*.fbx -text
*.blend -text
*.obj -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.aar filter=lfs diff=lfs merge=lfs -text
*.lighting filter=lfs diff=lfs merge=lfs -text
#/LocalPackages (tests_withnewpackage)
#$ find . -type f | sed -e 's/.*\.//' | sed -e 's/.*\///' | sort -u
#$ find ./* -type f | sed -e 's/.*\.//' | sed -e 's/.*\///' | sort -u
#LICENSE
#LICENSE_WaveSDKNativeBinary
#aar
#anim
#apk
#asmdef
#asset
#bat
#controller
#cs
#default
#dll
#docx
#dummy
#exe
#exr
#fbx
#gitignored
#ini
#inputactions
#json
#lighting
#mat
#md
#meta
#mtl
#obj
#physicMaterial
#png
#prefab
#preset
#renderTexture
#setting
#shader
#so
#tm1
#tmp
#txt
#unity
#unitypackage
#wav
#xml
*.hdr filter=lfs diff=lfs merge=lfs -text
*.lighting filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text

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@@ -416,6 +416,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_DestroyPassthrough(passthroughID);
#endif
return false;
}
/// <summary>
@@ -474,6 +475,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
else
return false;
#endif
return false;
}
/// <summary>
@@ -545,6 +547,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMesh(passthroughID, (uint)vertexBuffer.Length, vertexBufferXrVector, (uint)indexBuffer.Length, indexBufferUint); ;
#endif
return false;
}
/// <summary>
@@ -623,6 +626,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransform(passthroughID, passthroughFeature.GetXrSpaceFromSpaceType(spaceType), meshXrPose, meshXrScale);
#endif
return false;
}
/// <summary>
@@ -661,7 +665,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetLayerType(passthroughID, layerType, compositionDepth);
#endif
return false;
}
/// <summary>
@@ -702,6 +706,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformSpace(passthroughID, passthroughFeature.GetXrSpaceFromSpaceType(spaceType));
#endif
return false;
}
/// <summary>
@@ -764,6 +769,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformPosition(passthroughID, OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR));
#endif
return false;
}
/// <summary>
@@ -826,6 +832,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformOrientation(passthroughID, OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR));
#endif
return false;
}
/// <summary>
@@ -867,6 +874,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformScale(passthroughID, OpenXRHelper.ToOpenXRVector(meshScale, false));
#endif
return false;
}
/// <summary>

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@@ -209,7 +209,7 @@ namespace VIVE.OpenXR.Hand
/// </summary>
protected override void RegisterDeviceLayout()
{
sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(HandInteractionDevice),
kLayoutName,
matches: new InputDeviceMatcher()
@@ -222,7 +222,7 @@ namespace VIVE.OpenXR.Hand
/// </summary>
protected override void UnregisterDeviceLayout()
{
sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName);
}

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@@ -226,7 +226,7 @@ namespace VIVE.OpenXR.Hand
#region Supported component paths
/// <summary>
/// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding.<br></br>
/// Typically used for aiming at objects out of arm¡¦s reach. When using a hand interaction profile, it is typically paired with <see cref="pointerActivateValue"/> to optimize aiming ray stability while performing the gesture.<br></br>
/// Typically used for aiming at objects out of arm<EFBFBD><EFBFBD>s reach. When using a hand interaction profile, it is typically paired with <see cref="pointerActivateValue"/> to optimize aiming ray stability while performing the gesture.<br></br>
/// When using a controller interaction profile, the "aim" pose is typically paired with a trigger or a button for aim and fire operations.
/// </summary>
public const string aim = "/input/aim/pose";
@@ -245,7 +245,7 @@ namespace VIVE.OpenXR.Hand
/// <summary>
/// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding.<br></br>
/// Typically used for holding a large object in the user¡¦s hand. When using a hand interaction profile, it is typically paired with <see cref="graspValue"/> for the user to directly manipulate an object held in a hand.<br></br>
/// Typically used for holding a large object in the user<EFBFBD><EFBFBD>s hand. When using a hand interaction profile, it is typically paired with <see cref="graspValue"/> for the user to directly manipulate an object held in a hand.<br></br>
/// When using a controller interaction profile, the "grip" pose is typically paired with a "squeeze" button or trigger that gives the user the sense of tightly holding an object.
/// </summary>
public const string grip = "/input/grip/pose";
@@ -319,7 +319,7 @@ namespace VIVE.OpenXR.Hand
/// </summary>
protected override void RegisterDeviceLayout()
{
sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(HandInteractionExtDevice),
kLayoutName,
matches: new InputDeviceMatcher()
@@ -332,7 +332,7 @@ namespace VIVE.OpenXR.Hand
/// </summary>
protected override void UnregisterDeviceLayout()
{
sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName);
}

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@@ -208,7 +208,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary>
protected override void RegisterDeviceLayout()
{
sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(WristTrackerDevice),
kLayoutName,
matches: new InputDeviceMatcher()
@@ -221,7 +221,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary>
protected override void UnregisterDeviceLayout()
{
sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName);
}

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@@ -581,7 +581,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary>
protected override void RegisterDeviceLayout()
{
sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(@kProducts); DEBUG(sb);
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(@kProducts); DEBUG(sb);
InputSystem.RegisterLayout(typeof(XrTrackerDevice),
kLayoutName,
matches: new InputDeviceMatcher()
@@ -594,7 +594,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary>
protected override void UnregisterDeviceLayout()
{
sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName);
}

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@@ -282,7 +282,7 @@ namespace VIVE.OpenXR
/// </summary>
protected override void RegisterDeviceLayout()
{
Debug.LogFormat("VIVECosmosProfile RegisterDeviceLayout() {0} , product: {1}", kLayoutName, kDeviceLocalizedName);
// Debug.LogFormat("VIVECosmosProfile RegisterDeviceLayout() {0} , product: {1}", kLayoutName, kDeviceLocalizedName);
InputSystem.RegisterLayout(typeof(ViveCosmosController),
kLayoutName,
matches: new InputDeviceMatcher()
@@ -295,7 +295,7 @@ namespace VIVE.OpenXR
/// </summary>
protected override void UnregisterDeviceLayout()
{
Debug.LogFormat("VIVECosmosProfile UnregisterDeviceLayout() {0}", kLayoutName);
// Debug.LogFormat("VIVECosmosProfile UnregisterDeviceLayout() {0}", kLayoutName);
InputSystem.RemoveLayout(kLayoutName);
}

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@@ -500,7 +500,7 @@ namespace VIVE.OpenXR
/// </summary>
protected override void RegisterDeviceLayout()
{
sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(VIVEFocus3Controller),
kLayoutName,
matches: new InputDeviceMatcher()
@@ -513,7 +513,7 @@ namespace VIVE.OpenXR
/// </summary>
protected override void UnregisterDeviceLayout()
{
sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName);
}

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