2 Commits
master ... test

Author SHA1 Message Date
Sean Lu
ae66f9c2fe version 2.5.1 2025-01-08 10:28:35 +08:00
Sean Lu
2bfa2ad4c7 version 2.5.0 2024-12-06 15:44:37 +08:00
184 changed files with 229 additions and 53006 deletions

150
.gitattributes vendored
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@@ -1,24 +1,132 @@
# Set the default behavior, in case people don't have core.autocrlf set. #https://gist.githubusercontent.com/nemotoo/b8a1c3a0f1225bb9231979f389fd4f3f/raw/dc3e8cab80fc62d1c60db70c761b1ffa636aa796/.gitattributes
#grafted from https://hextantstudios.com/unity-gitattributes/
# Macro for Unity YAML-based asset files.
[attr]unityyaml -text merge=unityyamlmerge diff
# Macro for all binary files that should use Git LFS.
[attr]lfs -text filter=lfs diff=lfs merge=lfs
# Default to auto-normalized line endings.
* text=auto * text=auto
## Unity ## # Code
*.txt text *.cs text diff=csharp
*.cs diff=csharp text # Unity Text Assets
*.cginc text *.meta unityyaml
*.shader text *.unity unityyaml
*.mat merge=unityyamlmerge eol=lf *.asset unityyaml
*.anim merge=unityyamlmerge eol=lf *.prefab unityyaml
*.unity merge=unityyamlmerge eol=lf *.mat unityyaml
*.prefab merge=unityyamlmerge eol=lf #asink: anim files can get large
*.physicsMaterial2D merge=unityyamlmerge eol=lf *.anim unityyaml lfs
*.physicsMaterial merge=unityyamlmerge eol=lf *.controller unityyaml
*.physicMaterial merge=unityyamlmerge eol=lf *.overrideController unityyaml
*.asset merge=unityyamlmerge eol=lf *.physicMaterial unityyaml
*.meta merge=unityyamlmerge eol=lf *.physicsMaterial2D unityyaml
*.controller merge=unityyamlmerge eol=lf *.playable unityyaml
*.flare merge=unityyamlmerge eol=lf *.mask unityyaml
*.brush unityyaml
*.flare unityyaml
*.fontsettings unityyaml
*.guiskin unityyaml
*.giparams unityyaml
*.renderTexture unityyaml
*.spriteatlas unityyaml
*.terrainlayer unityyaml
*.mixer unityyaml
*.shadervariants unityyaml
*.preset unityyaml
*.asmdef -text diff
# Unity Binary Assets
*.cubemap lfs
*.unitypackage lfs
# Note: Unity terrain assets must have "-Terrain" suffix.
*-[Tt]errain.asset -unityyaml lfs
# Note: Unity navmesh assets must have "-NavMesh" suffix.
*-[Nn]av[Mm]esh.asset -unityyaml lfs
## git-lfs ##
#Image
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
#Audio
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
#Video
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
#3D Object #3D Object
*.FBX -text *.FBX filter=lfs diff=lfs merge=lfs -text
*.fbx -text *.fbx filter=lfs diff=lfs merge=lfs -text
*.blend -text *.blend filter=lfs diff=lfs merge=lfs -text
*.obj -text *.obj filter=lfs diff=lfs merge=lfs -text
#ETC
*.a filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text *.dll filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.aar filter=lfs diff=lfs merge=lfs -text
*.lighting filter=lfs diff=lfs merge=lfs -text
#/LocalPackages (tests_withnewpackage)
#$ find . -type f | sed -e 's/.*\.//' | sed -e 's/.*\///' | sort -u
#$ find ./* -type f | sed -e 's/.*\.//' | sed -e 's/.*\///' | sort -u
#LICENSE
#LICENSE_WaveSDKNativeBinary
#aar
#anim
#apk
#asmdef
#asset
#bat
#controller
#cs
#default
#dll
#docx
#dummy
#exe
#exr
#fbx
#gitignored
#ini
#inputactions
#json
#lighting
#mat
#md
#meta
#mtl
#obj
#physicMaterial
#png
#prefab
#preset
#renderTexture
#setting
#shader
#so
#tm1
#tmp
#txt
#unity
#unitypackage
#wav
#xml
*.hdr filter=lfs diff=lfs merge=lfs -text
*.lighting filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text

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@@ -416,7 +416,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_DestroyPassthrough(passthroughID); return passthroughFeature.HTCPassthrough_DestroyPassthrough(passthroughID);
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -475,7 +474,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
else else
return false; return false;
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -547,7 +545,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMesh(passthroughID, (uint)vertexBuffer.Length, vertexBufferXrVector, (uint)indexBuffer.Length, indexBufferUint); ; return passthroughFeature.HTCPassthrough_SetMesh(passthroughID, (uint)vertexBuffer.Length, vertexBufferXrVector, (uint)indexBuffer.Length, indexBufferUint); ;
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -626,7 +623,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransform(passthroughID, passthroughFeature.GetXrSpaceFromSpaceType(spaceType), meshXrPose, meshXrScale); return passthroughFeature.HTCPassthrough_SetMeshTransform(passthroughID, passthroughFeature.GetXrSpaceFromSpaceType(spaceType), meshXrPose, meshXrScale);
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -665,7 +661,7 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetLayerType(passthroughID, layerType, compositionDepth); return passthroughFeature.HTCPassthrough_SetLayerType(passthroughID, layerType, compositionDepth);
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -706,7 +702,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformSpace(passthroughID, passthroughFeature.GetXrSpaceFromSpaceType(spaceType)); return passthroughFeature.HTCPassthrough_SetMeshTransformSpace(passthroughID, passthroughFeature.GetXrSpaceFromSpaceType(spaceType));
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -769,7 +764,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformPosition(passthroughID, OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR)); return passthroughFeature.HTCPassthrough_SetMeshTransformPosition(passthroughID, OpenXRHelper.ToOpenXRVector(trackingSpaceMeshPosition, convertFromUnityToOpenXR));
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -832,7 +826,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformOrientation(passthroughID, OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR)); return passthroughFeature.HTCPassthrough_SetMeshTransformOrientation(passthroughID, OpenXRHelper.ToOpenXRQuaternion(trackingSpaceMeshRotation, convertFromUnityToOpenXR));
#endif #endif
return false;
} }
/// <summary> /// <summary>
@@ -874,7 +867,6 @@ namespace VIVE.OpenXR.CompositionLayer.Passthrough
#if UNITY_ANDROID #if UNITY_ANDROID
return passthroughFeature.HTCPassthrough_SetMeshTransformScale(passthroughID, OpenXRHelper.ToOpenXRVector(meshScale, false)); return passthroughFeature.HTCPassthrough_SetMeshTransformScale(passthroughID, OpenXRHelper.ToOpenXRVector(meshScale, false));
#endif #endif
return false;
} }
/// <summary> /// <summary>

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@@ -209,7 +209,7 @@ namespace VIVE.OpenXR.Hand
/// </summary> /// </summary>
protected override void RegisterDeviceLayout() protected override void RegisterDeviceLayout()
{ {
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb); sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(HandInteractionDevice), InputSystem.RegisterLayout(typeof(HandInteractionDevice),
kLayoutName, kLayoutName,
matches: new InputDeviceMatcher() matches: new InputDeviceMatcher()
@@ -222,7 +222,7 @@ namespace VIVE.OpenXR.Hand
/// </summary> /// </summary>
protected override void UnregisterDeviceLayout() protected override void UnregisterDeviceLayout()
{ {
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb); sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName); InputSystem.RemoveLayout(kLayoutName);
} }

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@@ -226,7 +226,7 @@ namespace VIVE.OpenXR.Hand
#region Supported component paths #region Supported component paths
/// <summary> /// <summary>
/// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding.<br></br> /// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding.<br></br>
/// Typically used for aiming at objects out of arm<EFBFBD><EFBFBD>s reach. When using a hand interaction profile, it is typically paired with <see cref="pointerActivateValue"/> to optimize aiming ray stability while performing the gesture.<br></br> /// Typically used for aiming at objects out of arm¡¦s reach. When using a hand interaction profile, it is typically paired with <see cref="pointerActivateValue"/> to optimize aiming ray stability while performing the gesture.<br></br>
/// When using a controller interaction profile, the "aim" pose is typically paired with a trigger or a button for aim and fire operations. /// When using a controller interaction profile, the "aim" pose is typically paired with a trigger or a button for aim and fire operations.
/// </summary> /// </summary>
public const string aim = "/input/aim/pose"; public const string aim = "/input/aim/pose";
@@ -245,7 +245,7 @@ namespace VIVE.OpenXR.Hand
/// <summary> /// <summary>
/// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding.<br></br> /// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding.<br></br>
/// Typically used for holding a large object in the user<EFBFBD><EFBFBD>s hand. When using a hand interaction profile, it is typically paired with <see cref="graspValue"/> for the user to directly manipulate an object held in a hand.<br></br> /// Typically used for holding a large object in the user¡¦s hand. When using a hand interaction profile, it is typically paired with <see cref="graspValue"/> for the user to directly manipulate an object held in a hand.<br></br>
/// When using a controller interaction profile, the "grip" pose is typically paired with a "squeeze" button or trigger that gives the user the sense of tightly holding an object. /// When using a controller interaction profile, the "grip" pose is typically paired with a "squeeze" button or trigger that gives the user the sense of tightly holding an object.
/// </summary> /// </summary>
public const string grip = "/input/grip/pose"; public const string grip = "/input/grip/pose";
@@ -319,7 +319,7 @@ namespace VIVE.OpenXR.Hand
/// </summary> /// </summary>
protected override void RegisterDeviceLayout() protected override void RegisterDeviceLayout()
{ {
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb); sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(HandInteractionExtDevice), InputSystem.RegisterLayout(typeof(HandInteractionExtDevice),
kLayoutName, kLayoutName,
matches: new InputDeviceMatcher() matches: new InputDeviceMatcher()
@@ -332,7 +332,7 @@ namespace VIVE.OpenXR.Hand
/// </summary> /// </summary>
protected override void UnregisterDeviceLayout() protected override void UnregisterDeviceLayout()
{ {
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb); sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName); InputSystem.RemoveLayout(kLayoutName);
} }

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@@ -208,7 +208,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary> /// </summary>
protected override void RegisterDeviceLayout() protected override void RegisterDeviceLayout()
{ {
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb); sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(WristTrackerDevice), InputSystem.RegisterLayout(typeof(WristTrackerDevice),
kLayoutName, kLayoutName,
matches: new InputDeviceMatcher() matches: new InputDeviceMatcher()
@@ -221,7 +221,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary> /// </summary>
protected override void UnregisterDeviceLayout() protected override void UnregisterDeviceLayout()
{ {
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb); sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName); InputSystem.RemoveLayout(kLayoutName);
} }

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@@ -581,7 +581,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary> /// </summary>
protected override void RegisterDeviceLayout() protected override void RegisterDeviceLayout()
{ {
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(@kProducts); DEBUG(sb); sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(@kProducts); DEBUG(sb);
InputSystem.RegisterLayout(typeof(XrTrackerDevice), InputSystem.RegisterLayout(typeof(XrTrackerDevice),
kLayoutName, kLayoutName,
matches: new InputDeviceMatcher() matches: new InputDeviceMatcher()
@@ -594,7 +594,7 @@ namespace VIVE.OpenXR.Tracker
/// </summary> /// </summary>
protected override void UnregisterDeviceLayout() protected override void UnregisterDeviceLayout()
{ {
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb); sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName); InputSystem.RemoveLayout(kLayoutName);
} }

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@@ -282,7 +282,7 @@ namespace VIVE.OpenXR
/// </summary> /// </summary>
protected override void RegisterDeviceLayout() protected override void RegisterDeviceLayout()
{ {
// Debug.LogFormat("VIVECosmosProfile RegisterDeviceLayout() {0} , product: {1}", kLayoutName, kDeviceLocalizedName); Debug.LogFormat("VIVECosmosProfile RegisterDeviceLayout() {0} , product: {1}", kLayoutName, kDeviceLocalizedName);
InputSystem.RegisterLayout(typeof(ViveCosmosController), InputSystem.RegisterLayout(typeof(ViveCosmosController),
kLayoutName, kLayoutName,
matches: new InputDeviceMatcher() matches: new InputDeviceMatcher()
@@ -295,7 +295,7 @@ namespace VIVE.OpenXR
/// </summary> /// </summary>
protected override void UnregisterDeviceLayout() protected override void UnregisterDeviceLayout()
{ {
// Debug.LogFormat("VIVECosmosProfile UnregisterDeviceLayout() {0}", kLayoutName); Debug.LogFormat("VIVECosmosProfile UnregisterDeviceLayout() {0}", kLayoutName);
InputSystem.RemoveLayout(kLayoutName); InputSystem.RemoveLayout(kLayoutName);
} }

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@@ -500,7 +500,7 @@ namespace VIVE.OpenXR
/// </summary> /// </summary>
protected override void RegisterDeviceLayout() protected override void RegisterDeviceLayout()
{ {
// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb); sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
InputSystem.RegisterLayout(typeof(VIVEFocus3Controller), InputSystem.RegisterLayout(typeof(VIVEFocus3Controller),
kLayoutName, kLayoutName,
matches: new InputDeviceMatcher() matches: new InputDeviceMatcher()
@@ -513,7 +513,7 @@ namespace VIVE.OpenXR
/// </summary> /// </summary>
protected override void UnregisterDeviceLayout() protected override void UnregisterDeviceLayout()
{ {
// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb); sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
InputSystem.RemoveLayout(kLayoutName); InputSystem.RemoveLayout(kLayoutName);
} }

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