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// "VIVE SDK
|
||||
// © 2020 HTC Corporation. All Rights Reserved.
|
||||
//
|
||||
// Unless otherwise required by copyright law and practice,
|
||||
// upon the execution of HTC SDK license agreement,
|
||||
// HTC grants you access to and use of the VIVE SDK(s).
|
||||
// You shall fully comply with all of HTC’s SDK license agreement terms and
|
||||
// conditions signed by you and all SDK and API requirements,
|
||||
// specifications, and documentation provided by HTC to You."
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
public class ActionAssetActivator : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
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InputActionAsset m_ActionAsset;
|
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public InputActionAsset actionAsset
|
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{
|
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get => m_ActionAsset;
|
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set => m_ActionAsset = value;
|
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}
|
||||
|
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private void OnEnable()
|
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{
|
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if (m_ActionAsset != null)
|
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{
|
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m_ActionAsset.Enable();
|
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}
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}
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}
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}
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// Copyright HTC Corporation All Rights Reserved.
|
||||
|
||||
using UnityEngine;
|
||||
using VIVE.OpenXR.FacialTracking;
|
||||
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
public class FacialTrackingData : MonoBehaviour
|
||||
{
|
||||
private static FacialTrackingData m_Instance = null;
|
||||
private static void CheckInstance()
|
||||
{
|
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if (m_Instance == null)
|
||||
{
|
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var instanceObj = new GameObject("FacialTrackingData");
|
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m_Instance = instanceObj.AddComponent<FacialTrackingData>();
|
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DontDestroyOnLoad(m_Instance);
|
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}
|
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}
|
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|
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private void Awake()
|
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{
|
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m_Instance = this;
|
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}
|
||||
|
||||
private static float[] s_EyeExps = new float[(int)XrEyeExpressionHTC.XR_EYE_EXPRESSION_MAX_ENUM_HTC];
|
||||
private static float[] s_LipExps = new float[(int)XrLipExpressionHTC.XR_LIP_EXPRESSION_MAX_ENUM_HTC];
|
||||
void Update()
|
||||
{
|
||||
// Eye expressions
|
||||
{
|
||||
if (XR_HTC_facial_tracking.Interop.GetExpressionWeightings(XrFacialTrackingTypeHTC.XR_FACIAL_TRACKING_TYPE_EYE_DEFAULT_HTC, out float[] exps))
|
||||
{
|
||||
s_EyeExps = exps;
|
||||
}
|
||||
}
|
||||
// Lip expressions
|
||||
{
|
||||
if (XR_HTC_facial_tracking.Interop.GetExpressionWeightings(XrFacialTrackingTypeHTC.XR_FACIAL_TRACKING_TYPE_LIP_DEFAULT_HTC, out float[] exps))
|
||||
{
|
||||
s_LipExps = exps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static float EyeExpression(XrEyeExpressionHTC exp)
|
||||
{
|
||||
CheckInstance();
|
||||
if ((int)exp < s_EyeExps.Length) { return s_EyeExps[(int)exp]; }
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static float LipExpression(XrLipExpressionHTC exp)
|
||||
{
|
||||
CheckInstance();
|
||||
if ((int)exp < s_LipExps.Length) { return s_LipExps[(int)exp]; }
|
||||
return 0;
|
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}
|
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}
|
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}
|
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fileFormatVersion: 2
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assetBundleVariant:
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@@ -0,0 +1,99 @@
|
||||
// Copyright HTC Corporation All Rights Reserved.
|
||||
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
public class HideObjectWhenUntracked : MonoBehaviour
|
||||
{
|
||||
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectWhenUntracked ";
|
||||
StringBuilder m_sb = null;
|
||||
StringBuilder sb {
|
||||
get {
|
||||
if (m_sb == null) { m_sb = new StringBuilder(); }
|
||||
return m_sb;
|
||||
}
|
||||
}
|
||||
void DEBUG(StringBuilder msg) { Debug.Log(msg); }
|
||||
|
||||
public bool IsLeft = false;
|
||||
private string hand {
|
||||
get {
|
||||
return (IsLeft ? " Left " : " Right ");
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private InputActionReference m_IsActive;
|
||||
public InputActionReference IsActive { get => m_IsActive; set => m_IsActive = value; }
|
||||
|
||||
[SerializeField]
|
||||
private InputActionReference m_TrackingState;
|
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public InputActionReference TrackingState { get => m_TrackingState; set => m_TrackingState = value; }
|
||||
|
||||
[SerializeField]
|
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private GameObject m_ObjectToHide = null;
|
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public GameObject ObjectToHide { get { return m_ObjectToHide; } set { m_ObjectToHide = value; } }
|
||||
|
||||
int printFrame = 0;
|
||||
protected bool printIntervalLog = false;
|
||||
|
||||
bool isActive = false;
|
||||
int trackingState = 0;
|
||||
bool positionTracked = false, rotationTracked = false;
|
||||
private void Update()
|
||||
{
|
||||
printFrame++;
|
||||
printFrame %= 300;
|
||||
printIntervalLog = (printFrame == 0);
|
||||
|
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if (m_ObjectToHide == null) { return; }
|
||||
|
||||
string errMsg = "";
|
||||
if (OpenXRHelper.VALIDATE(m_IsActive, out errMsg))
|
||||
{
|
||||
if (m_IsActive.action.activeControl.valueType == typeof(float))
|
||||
isActive = m_IsActive.action.ReadValue<float>() > 0;
|
||||
if (m_IsActive.action.activeControl.valueType == typeof(bool))
|
||||
isActive = m_IsActive.action.ReadValue<bool>();
|
||||
}
|
||||
else
|
||||
{
|
||||
isActive = false;
|
||||
if (printIntervalLog)
|
||||
{
|
||||
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() ").Append(m_IsActive.action.name).Append(", ").Append(errMsg);
|
||||
DEBUG(sb);
|
||||
}
|
||||
}
|
||||
if (OpenXRHelper.VALIDATE(m_TrackingState, out errMsg))
|
||||
{
|
||||
trackingState = m_TrackingState.action.ReadValue<int>();
|
||||
}
|
||||
else
|
||||
{
|
||||
trackingState = 0;
|
||||
if (printIntervalLog)
|
||||
{
|
||||
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() ").Append(m_TrackingState.action.name).Append(", ").Append(errMsg);
|
||||
DEBUG(sb);
|
||||
}
|
||||
}
|
||||
|
||||
if (printIntervalLog)
|
||||
{
|
||||
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() isActive: ").Append(isActive).Append(", trackingState: ").Append(trackingState);
|
||||
DEBUG(sb);
|
||||
}
|
||||
|
||||
positionTracked = ((uint)trackingState & (uint)InputTrackingState.Position) != 0;
|
||||
rotationTracked = ((uint)trackingState & (uint)InputTrackingState.Rotation) != 0;
|
||||
|
||||
bool tracked = isActive /*&& positionTracked */&& rotationTracked; // Show the object with 3DoF.
|
||||
m_ObjectToHide.SetActive(tracked);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 873a88a3d45610d4489a58d37c448415
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,104 @@
|
||||
// Copyright HTC Corporation All Rights Reserved.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
public class HideObjectsWhenUntracked : MonoBehaviour
|
||||
{
|
||||
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectsWhenUntracked ";
|
||||
StringBuilder m_sb = null;
|
||||
StringBuilder sb {
|
||||
get {
|
||||
if (m_sb == null) { m_sb = new StringBuilder(); }
|
||||
return m_sb;
|
||||
}
|
||||
}
|
||||
void DEBUG(StringBuilder msg) { Debug.Log(msg); }
|
||||
|
||||
[Serializable]
|
||||
public class ObjectInfo
|
||||
{
|
||||
public uint DeviceIndex = 0;
|
||||
public InputActionReference IsActive;
|
||||
public InputActionReference TrackingState;
|
||||
public GameObject ObjectToHide;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public List<ObjectInfo> m_ObjectInfos = new List<ObjectInfo>();
|
||||
public List<ObjectInfo> ObjectInfos { get { return m_ObjectInfos; } set { m_ObjectInfos = value; } }
|
||||
|
||||
int printFrame = 0;
|
||||
protected bool printIntervalLog = false;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
printFrame++;
|
||||
printFrame %= 300;
|
||||
printIntervalLog = (printFrame == 0);
|
||||
|
||||
if (m_ObjectInfos == null) { return; }
|
||||
|
||||
string errMsg = "";
|
||||
|
||||
for (int i = 0; i < m_ObjectInfos.Count; i++)
|
||||
{
|
||||
bool isActive = false;
|
||||
int trackingState = 0;
|
||||
bool positionTracked = false, rotationTracked = false;
|
||||
|
||||
// isActive
|
||||
if (OpenXRHelper.VALIDATE(m_ObjectInfos[i].IsActive, out errMsg))
|
||||
{
|
||||
if (m_ObjectInfos[i].IsActive.action.activeControl.valueType == typeof(float))
|
||||
isActive = m_ObjectInfos[i].IsActive.action.ReadValue<float>() > 0;
|
||||
if (m_ObjectInfos[i].IsActive.action.activeControl.valueType == typeof(bool))
|
||||
isActive = m_ObjectInfos[i].IsActive.action.ReadValue<bool>();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (printIntervalLog)
|
||||
{
|
||||
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
|
||||
.Append(" Update() ").Append(m_ObjectInfos[i].IsActive.action.name).Append(", ").Append(errMsg);
|
||||
DEBUG(sb);
|
||||
}
|
||||
}
|
||||
|
||||
// trackingState
|
||||
if (OpenXRHelper.VALIDATE(m_ObjectInfos[i].TrackingState, out errMsg))
|
||||
{
|
||||
trackingState = m_ObjectInfos[i].TrackingState.action.ReadValue<int>();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (printIntervalLog)
|
||||
{
|
||||
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
|
||||
.Append(" Update() ").Append(m_ObjectInfos[i].TrackingState.action.name).Append(", ").Append(errMsg);
|
||||
DEBUG(sb);
|
||||
}
|
||||
}
|
||||
|
||||
if (printIntervalLog)
|
||||
{
|
||||
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
|
||||
.Append("Update() isActive: ").Append(isActive).Append(", trackingState: ").Append(trackingState);
|
||||
DEBUG(sb);
|
||||
}
|
||||
|
||||
positionTracked = ((uint)trackingState & (uint)InputTrackingState.Position) != 0;
|
||||
rotationTracked = ((uint)trackingState & (uint)InputTrackingState.Rotation) != 0;
|
||||
|
||||
bool tracked = isActive /*&& positionTracked */&& rotationTracked; // Show the object with 3DoF.
|
||||
m_ObjectInfos[i].ObjectToHide.SetActive(tracked);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d53a5bd8aa792be48acb949920405d68
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright HTC Corporation All Rights Reserved.
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
public class QuitAp : MonoBehaviour
|
||||
{
|
||||
public void ExitGame()
|
||||
{
|
||||
Debug.Log("ExitGame() " + SceneManager.GetActiveScene().name);
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void BackToUpLayer()
|
||||
{
|
||||
Debug.Log("BackToUpLayer() " + SceneManager.GetActiveScene().name);
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8326c0ac559a1e4fbd29a1f10d8cf56
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,136 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
public class VRSInputManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] InputActionAsset ActionAsset;
|
||||
void OnEnable()
|
||||
{
|
||||
if (ActionAsset != null)
|
||||
{
|
||||
ActionAsset.Enable();
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
Destroy(instance);
|
||||
}
|
||||
|
||||
instance = this;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
//buttonReferences = ButtonReferences;
|
||||
//positionReferences = PositionReferences;
|
||||
//rotationReferences = RotationReferences;
|
||||
//joystickReferences = JoysitckReferences;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Check_Input_State();
|
||||
}
|
||||
|
||||
public static VRSInputManager instance = null;
|
||||
|
||||
private List<InputActionReference> Pressing_ButtonRs = new List<InputActionReference>();
|
||||
private List<InputActionReference> Releasing_ButtonRs = new List<InputActionReference>();
|
||||
private List<InputActionReference> Current_ButtonRs = new List<InputActionReference>();
|
||||
|
||||
public List<InputActionReference> ButtonReferences;
|
||||
//static List<InputActionReference> buttonReferences;
|
||||
public void Check_Input_State()
|
||||
{
|
||||
Pressing_ButtonRs.Clear();
|
||||
foreach (InputActionReference _ButtonR in ButtonReferences)
|
||||
{
|
||||
if (!Current_ButtonRs.Contains(_ButtonR) && (_ButtonR.action.ReadValue<float>() > 0.5f ? true : false))
|
||||
{
|
||||
Pressing_ButtonRs.Add(_ButtonR);
|
||||
}
|
||||
}
|
||||
|
||||
Releasing_ButtonRs.Clear();
|
||||
foreach (InputActionReference _ButtonR in ButtonReferences)
|
||||
{
|
||||
if (Current_ButtonRs.Contains(_ButtonR) && (_ButtonR.action.ReadValue<float>() > 0.5f ? false : true))
|
||||
{
|
||||
Releasing_ButtonRs.Add(_ButtonR);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Current_ButtonRs.Clear();
|
||||
foreach (InputActionReference _ButtonR in ButtonReferences)
|
||||
{
|
||||
if (_ButtonR.action.ReadValue<float>() > 0.5f ? true : false)
|
||||
{
|
||||
Current_ButtonRs.Add(_ButtonR);
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool GetButtonDown(VRSButtonReference _Button)
|
||||
{
|
||||
return Pressing_ButtonRs.Contains(ButtonReferences[(int)_Button]);
|
||||
}
|
||||
public bool GetButton(VRSButtonReference _Button)
|
||||
{
|
||||
return Current_ButtonRs.Contains(ButtonReferences[(int)_Button]);
|
||||
}
|
||||
public bool GetButtonUp(VRSButtonReference _Button)
|
||||
{
|
||||
return Releasing_ButtonRs.Contains(ButtonReferences[(int)_Button]);
|
||||
}
|
||||
|
||||
public List<InputActionReference> PositionReferences;
|
||||
//static List<InputActionReference> positionReferences;
|
||||
public Vector3 GetPosition(VRSPositionReference _Component)
|
||||
{
|
||||
return PositionReferences[(int)_Component].action.ReadValue<Vector3>();
|
||||
}
|
||||
|
||||
public List<InputActionReference> RotationReferences;
|
||||
//static List<InputActionReference> rotationReferences;
|
||||
public Quaternion GetRotation(VRSRotationReference _Component)
|
||||
{
|
||||
return RotationReferences[(int)_Component].action.ReadValue<Quaternion>();
|
||||
}
|
||||
|
||||
public List<InputActionReference> JoysitckReferences;
|
||||
//static List<InputActionReference> joystickReferences;
|
||||
public Vector2 GetAxis(VRSHandFlag _Hand)
|
||||
{
|
||||
return JoysitckReferences[(int)_Hand].action.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
public void Attach_to_Device(GameObject _Gobj, VRSDevice _AttachingDevices)
|
||||
{
|
||||
switch (_AttachingDevices)
|
||||
{
|
||||
case VRSDevice.HMD:
|
||||
_Gobj.transform.position = GetPosition(VRSPositionReference.Head);
|
||||
_Gobj.transform.rotation = GetRotation(VRSRotationReference.Head);
|
||||
break;
|
||||
case VRSDevice.LeftController:
|
||||
_Gobj.transform.position = GetPosition(VRSPositionReference.GripL);
|
||||
_Gobj.transform.rotation = GetRotation(VRSRotationReference.GripL);
|
||||
break;
|
||||
case VRSDevice.RightController:
|
||||
_Gobj.transform.position = GetPosition(VRSPositionReference.GripR);
|
||||
_Gobj.transform.rotation = GetRotation(VRSRotationReference.GripR);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81abe82c07d949d428233b4e118ceaca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
|
||||
public enum VRSHandFlag
|
||||
{
|
||||
None = 0,
|
||||
Left = 1,
|
||||
Right = 2,
|
||||
}
|
||||
|
||||
public enum VRSButtonReference
|
||||
{
|
||||
GripR = 0,
|
||||
TriggerR = 1,
|
||||
JoyStickR = 2,
|
||||
A = 3,
|
||||
B = 4,
|
||||
GripL = 5,
|
||||
TriggerL = 6,
|
||||
JoyStickL = 7,
|
||||
X = 8,
|
||||
Y = 9,
|
||||
}
|
||||
|
||||
public enum VRSPositionReference
|
||||
{
|
||||
Head = 0,
|
||||
AimR = 1,
|
||||
GripR = 2,
|
||||
AimL = 3,
|
||||
GripL = 4,
|
||||
}
|
||||
|
||||
public enum VRSRotationReference
|
||||
{
|
||||
Head = 0,
|
||||
AimR = 1,
|
||||
GripR = 2,
|
||||
AimL = 3,
|
||||
GripL = 4,
|
||||
HandAim = 5,
|
||||
}
|
||||
|
||||
public enum VRSDevice
|
||||
{
|
||||
HMD = 0,
|
||||
LeftController = 1,
|
||||
RightController = 2,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e52831826ceb1fa4e9e4864462fa5625
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,193 @@
|
||||
// Copyright HTC Corporation All Rights Reserved.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using VIVE.OpenXR.Hand;
|
||||
|
||||
namespace VIVE.OpenXR.Samples
|
||||
{
|
||||
public class ViveRenderHand : MonoBehaviour
|
||||
{
|
||||
const string LOG_TAG = "HTC.VIVE.OPENXR.SAMPLE.ViveRenderHand";
|
||||
void DEBUG(string msg) { Debug.Log(LOG_TAG + (isLeft ? " Left" : " Right") + ", " + msg); }
|
||||
void INTERVAL(string msg) { if (printIntervalLog) { DEBUG(msg); } }
|
||||
|
||||
// Links between keypoints, 2*i & 2*i+1 forms a link.
|
||||
// keypoint index: 1: palm, 2-5: thumb, 6-10: index, 11-15: middle, 16-20: ring, 21-25: pinky
|
||||
// fingers are counted from bottom to top
|
||||
private static int[] Connections = new int[] {
|
||||
1, 2, 1, 6, 1, 11, 1, 16, 1, 21, // palm and finger starts
|
||||
3, 6, 6, 11, 11, 16, 16, 21, // finger starts
|
||||
2, 3, 3, 4, 4, 5, // thumb
|
||||
6, 7, 7, 8, 8, 9, 9, 10, // index
|
||||
11, 12, 12, 13, 13, 14, 14, 15, // middle
|
||||
16, 17, 17, 18, 18, 19, 19, 20, // ring
|
||||
21, 22, 22, 23, 23, 24, 24, 25 // pinky
|
||||
};
|
||||
[Tooltip("Draw left hand if true, right hand otherwise")]
|
||||
public bool isLeft = false;
|
||||
[Tooltip("Use inferred or last-known posed when hand loses tracking if true.")]
|
||||
public bool allowUntrackedPose = false;
|
||||
[Tooltip("Default color of hand points")]
|
||||
public Color pointColor = Color.green;
|
||||
[Tooltip("Default color of links between keypoints in skeleton mode")]
|
||||
public Color linkColor = Color.white;
|
||||
[Tooltip("Material for hand points and links")]
|
||||
[SerializeField]
|
||||
private Material material = null;
|
||||
|
||||
|
||||
private List<GameObject> points = new List<GameObject>();
|
||||
// list of links created (only for skeleton)
|
||||
private List<GameObject> links = new List<GameObject>();
|
||||
// Start is called before the first frame update
|
||||
private XrHandJointLocationEXT[] HandjointLocations = new XrHandJointLocationEXT[(int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT];
|
||||
// shared material for all point objects
|
||||
private Material pointMat = null;
|
||||
// shared material for all link objects
|
||||
private Material linkMat = null;
|
||||
private void Start()
|
||||
{
|
||||
pointMat = new Material(material);
|
||||
if (isLeft)
|
||||
{
|
||||
pointColor = Color.blue;
|
||||
}
|
||||
else
|
||||
{
|
||||
pointColor = Color.red;
|
||||
}
|
||||
pointMat.color = pointColor;
|
||||
linkMat = new Material(material);
|
||||
linkMat.color = linkColor;
|
||||
|
||||
for (int i = 0; i < (int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT; i++)
|
||||
{
|
||||
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
go.name = ((XrHandJointEXT)i).ToString();
|
||||
go.transform.parent = transform;
|
||||
go.transform.localScale = Vector3.one * 0.012f;
|
||||
go.SetActive(false);
|
||||
points.Add(go);
|
||||
go.transform.position = new Vector3((float)i * 0.1f, 0, 0);
|
||||
// handle layer
|
||||
go.layer = gameObject.layer;
|
||||
// handle material
|
||||
go.GetComponent<Renderer>().sharedMaterial = pointMat;
|
||||
}
|
||||
|
||||
// create game objects for links between keypoints, only used in skeleton mode
|
||||
for (int i = 0; i < Connections.Length; i += 2)
|
||||
{
|
||||
var go = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||
go.name = "link" + i;
|
||||
go.transform.parent = transform;
|
||||
go.transform.localScale = Vector3.one * 0.005f;
|
||||
go.SetActive(false);
|
||||
links.Add(go);
|
||||
// handle layer
|
||||
go.layer = gameObject.layer;
|
||||
// handle material
|
||||
go.GetComponent<Renderer>().sharedMaterial = linkMat;
|
||||
}
|
||||
}
|
||||
|
||||
int printFrame = 0;
|
||||
private bool printIntervalLog = false;
|
||||
private void Update()
|
||||
{
|
||||
printFrame++;
|
||||
printFrame %= 300;
|
||||
printIntervalLog = (printFrame == 0);
|
||||
|
||||
if (XR_EXT_hand_tracking.Interop.GetJointLocations(isLeft, out HandjointLocations))
|
||||
{
|
||||
UpdateJointLocation();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
{
|
||||
var go = points[i];
|
||||
go.SetActive(false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < links.Count; i++)
|
||||
{
|
||||
var link = links[i];
|
||||
link.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateJointLocation()
|
||||
{
|
||||
for (int i = 0; i < points.Count && i < HandjointLocations.Length; i++)
|
||||
{
|
||||
var go = points[i];
|
||||
XrQuaternionf orientation;
|
||||
XrVector3f position;
|
||||
go.GetComponent<SphereCollider>().radius = HandjointLocations[i].radius;
|
||||
INTERVAL(go.name + " radius: " + go.GetComponent<SphereCollider>().radius);
|
||||
if (allowUntrackedPose) //Use inferred or last-known pose when lost tracking
|
||||
{
|
||||
orientation = HandjointLocations[i].pose.orientation;
|
||||
position = HandjointLocations[i].pose.position;
|
||||
go.transform.localPosition = new Vector3(position.x, position.y, -position.z);
|
||||
go.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (((UInt64)HandjointLocations[i].locationFlags & (UInt64)XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT) != 0)
|
||||
{
|
||||
orientation = HandjointLocations[i].pose.orientation;
|
||||
}
|
||||
if (((UInt64)HandjointLocations[i].locationFlags & (UInt64)XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_TRACKED_BIT) != 0)
|
||||
{
|
||||
position = HandjointLocations[i].pose.position;
|
||||
go.transform.localPosition = new Vector3(position.x, position.y, -position.z);
|
||||
go.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
INTERVAL("Lost tracking");
|
||||
go.SetActive(false);
|
||||
}
|
||||
/*if (i == 1 && isLeft)
|
||||
{
|
||||
DEBUG("points[1]: " + go.name + " active? " + go.activeSelf
|
||||
+ ", locationFlags: " + HandjointLocations[i].locationFlags
|
||||
+ ", position (" + go.transform.localPosition.x.ToString() + ", " + go.transform.localPosition.y.ToString() + ", " + go.transform.localPosition.z.ToString() + ")");
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < links.Count; i++)
|
||||
{
|
||||
var link = links[i];
|
||||
if (!points[Connections[i * 2]].activeSelf || !points[Connections[i * 2 + 1]].activeSelf)
|
||||
{
|
||||
link.SetActive(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
var pose1 = points[Connections[i * 2]].transform.position;
|
||||
var pose2 = points[Connections[i * 2 + 1]].transform.position;
|
||||
|
||||
// calculate link position and rotation based on points on both end
|
||||
link.SetActive(true);
|
||||
link.transform.position = (pose1 + pose2) / 2;
|
||||
var direction = pose2 - pose1;
|
||||
link.transform.rotation = Quaternion.FromToRotation(Vector3.up, direction);
|
||||
link.transform.localScale = new Vector3(0.006f, direction.magnitude / 2f - 0.0051f, 0.006f);
|
||||
}
|
||||
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
DEBUG("OnDestroy");
|
||||
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|
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}
|
||||
}
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
public class Controller_Reaction : MonoBehaviour
|
||||
{
|
||||
public string LorR = "L";
|
||||
public InputActionAsset Asset;
|
||||
public InputActionReference TriggerR;
|
||||
public InputActionReference GripR;
|
||||
public InputActionReference JoyStickR;
|
||||
public InputActionReference Button1R;
|
||||
public InputActionReference Button2R;
|
||||
|
||||
GameObject Trigger;
|
||||
GameObject Grip;
|
||||
GameObject JoyStick;
|
||||
GameObject Button1;
|
||||
GameObject Button2;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (!Asset.enabled)
|
||||
{
|
||||
Asset.Enable();
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Trigger = transform.GetChild(0).gameObject;
|
||||
Grip = transform.GetChild(1).gameObject;
|
||||
JoyStick = transform.GetChild(2).gameObject;
|
||||
Button1 = transform.GetChild(3).gameObject;
|
||||
Button2 = transform.GetChild(4).gameObject;
|
||||
Grip_OriginPos = Grip.transform.localPosition;
|
||||
Button1_OriginPos = Button1.transform.localPosition;
|
||||
Button2_OriginPos = Button2.transform.localPosition;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Controller_React();
|
||||
}
|
||||
|
||||
void Controller_React()
|
||||
{
|
||||
Trigger_Reaction(TriggerR.action.ReadValue<float>());
|
||||
Grip_Reaction(GripR.action.ReadValue<float>());
|
||||
JoyStick_Reaction(JoyStickR.action.ReadValue<Vector2>());
|
||||
Button1_Reaction(Button1R.action.ReadValue<float>());
|
||||
Button2_Reaction(Button2R.action.ReadValue<float>());
|
||||
}
|
||||
|
||||
void Trigger_Reaction(float _Value)
|
||||
{
|
||||
Trigger.transform.localRotation = Quaternion.Euler(_Value * -15f, 0, 0);
|
||||
}
|
||||
|
||||
Vector3 Grip_OriginPos;
|
||||
void Grip_Reaction(float _Value)
|
||||
{
|
||||
switch (LorR)
|
||||
{
|
||||
case "L":
|
||||
Grip.transform.localPosition = Grip_OriginPos + Vector3.right * _Value * 0.002f;
|
||||
break;
|
||||
case "R":
|
||||
Grip.transform.localPosition = Grip_OriginPos + Vector3.left * _Value * 0.002f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void JoyStick_Reaction(Vector2 _Value)
|
||||
{
|
||||
JoyStick.transform.localRotation = Quaternion.Euler(_Value.y * -25f, 0, _Value.x * 25f);
|
||||
}
|
||||
|
||||
Vector3 Button1_OriginPos;
|
||||
void Button1_Reaction(float _Value)
|
||||
{
|
||||
Button1.transform.localPosition = Button1_OriginPos + Vector3.down * (_Value > 0.5f ? 0.00125f : 0);
|
||||
}
|
||||
|
||||
Vector3 Button2_OriginPos;
|
||||
void Button2_Reaction(float _Value)
|
||||
{
|
||||
Button2.transform.localPosition = Button2_OriginPos + Vector3.down * (_Value > 0.5f ? 0.00125f : 0);
|
||||
}
|
||||
|
||||
void Button1_Reaction(bool _Value)
|
||||
{
|
||||
Button1.transform.localPosition = Button1_OriginPos + Vector3.down * (_Value ? 0.00125f : 0);
|
||||
}
|
||||
|
||||
void Button2_Reaction(bool _Value)
|
||||
{
|
||||
Button2.transform.localPosition = Button2_OriginPos + Vector3.down * (_Value ? 0.00125f : 0);
|
||||
}
|
||||
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: a9559e2977c2f5846ac9dd323888de3b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
|
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m_Colors:
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- _Color: {r: 0.4, g: 0.4, b: 0.4, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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m_BuildTextureStacks: []
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user