version 2.0.0

This commit is contained in:
srl87
2023-09-14 18:17:47 +08:00
parent 13e9d00b37
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// "VIVE SDK
// © 2020 HTC Corporation. All Rights Reserved.
//
// Unless otherwise required by copyright law and practice,
// upon the execution of HTC SDK license agreement,
// HTC grants you access to and use of the VIVE SDK(s).
// You shall fully comply with all of HTCs SDK license agreement terms and
// conditions signed by you and all SDK and API requirements,
// specifications, and documentation provided by HTC to You."
using UnityEngine;
using UnityEngine.InputSystem;
namespace VIVE.OpenXR.Samples
{
public class ActionAssetActivator : MonoBehaviour
{
[SerializeField]
InputActionAsset m_ActionAsset;
public InputActionAsset actionAsset
{
get => m_ActionAsset;
set => m_ActionAsset = value;
}
private void OnEnable()
{
if (m_ActionAsset != null)
{
m_ActionAsset.Enable();
}
}
}
}

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// Copyright HTC Corporation All Rights Reserved.
using UnityEngine;
using VIVE.OpenXR.FacialTracking;
namespace VIVE.OpenXR.Samples
{
public class FacialTrackingData : MonoBehaviour
{
private static FacialTrackingData m_Instance = null;
private static void CheckInstance()
{
if (m_Instance == null)
{
var instanceObj = new GameObject("FacialTrackingData");
m_Instance = instanceObj.AddComponent<FacialTrackingData>();
DontDestroyOnLoad(m_Instance);
}
}
private void Awake()
{
m_Instance = this;
}
private static float[] s_EyeExps = new float[(int)XrEyeExpressionHTC.XR_EYE_EXPRESSION_MAX_ENUM_HTC];
private static float[] s_LipExps = new float[(int)XrLipExpressionHTC.XR_LIP_EXPRESSION_MAX_ENUM_HTC];
void Update()
{
// Eye expressions
{
if (XR_HTC_facial_tracking.Interop.GetExpressionWeightings(XrFacialTrackingTypeHTC.XR_FACIAL_TRACKING_TYPE_EYE_DEFAULT_HTC, out float[] exps))
{
s_EyeExps = exps;
}
}
// Lip expressions
{
if (XR_HTC_facial_tracking.Interop.GetExpressionWeightings(XrFacialTrackingTypeHTC.XR_FACIAL_TRACKING_TYPE_LIP_DEFAULT_HTC, out float[] exps))
{
s_LipExps = exps;
}
}
}
public static float EyeExpression(XrEyeExpressionHTC exp)
{
CheckInstance();
if ((int)exp < s_EyeExps.Length) { return s_EyeExps[(int)exp]; }
return 0;
}
public static float LipExpression(XrLipExpressionHTC exp)
{
CheckInstance();
if ((int)exp < s_LipExps.Length) { return s_LipExps[(int)exp]; }
return 0;
}
}
}

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// Copyright HTC Corporation All Rights Reserved.
using System.Text;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR;
namespace VIVE.OpenXR.Samples
{
public class HideObjectWhenUntracked : MonoBehaviour
{
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectWhenUntracked ";
StringBuilder m_sb = null;
StringBuilder sb {
get {
if (m_sb == null) { m_sb = new StringBuilder(); }
return m_sb;
}
}
void DEBUG(StringBuilder msg) { Debug.Log(msg); }
public bool IsLeft = false;
private string hand {
get {
return (IsLeft ? " Left " : " Right ");
}
}
[SerializeField]
private InputActionReference m_IsActive;
public InputActionReference IsActive { get => m_IsActive; set => m_IsActive = value; }
[SerializeField]
private InputActionReference m_TrackingState;
public InputActionReference TrackingState { get => m_TrackingState; set => m_TrackingState = value; }
[SerializeField]
private GameObject m_ObjectToHide = null;
public GameObject ObjectToHide { get { return m_ObjectToHide; } set { m_ObjectToHide = value; } }
int printFrame = 0;
protected bool printIntervalLog = false;
bool isActive = false;
int trackingState = 0;
bool positionTracked = false, rotationTracked = false;
private void Update()
{
printFrame++;
printFrame %= 300;
printIntervalLog = (printFrame == 0);
if (m_ObjectToHide == null) { return; }
string errMsg = "";
if (OpenXRHelper.VALIDATE(m_IsActive, out errMsg))
{
if (m_IsActive.action.activeControl.valueType == typeof(float))
isActive = m_IsActive.action.ReadValue<float>() > 0;
if (m_IsActive.action.activeControl.valueType == typeof(bool))
isActive = m_IsActive.action.ReadValue<bool>();
}
else
{
isActive = false;
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() ").Append(m_IsActive.action.name).Append(", ").Append(errMsg);
DEBUG(sb);
}
}
if (OpenXRHelper.VALIDATE(m_TrackingState, out errMsg))
{
trackingState = m_TrackingState.action.ReadValue<int>();
}
else
{
trackingState = 0;
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() ").Append(m_TrackingState.action.name).Append(", ").Append(errMsg);
DEBUG(sb);
}
}
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() isActive: ").Append(isActive).Append(", trackingState: ").Append(trackingState);
DEBUG(sb);
}
positionTracked = ((uint)trackingState & (uint)InputTrackingState.Position) != 0;
rotationTracked = ((uint)trackingState & (uint)InputTrackingState.Rotation) != 0;
bool tracked = isActive /*&& positionTracked */&& rotationTracked; // Show the object with 3DoF.
m_ObjectToHide.SetActive(tracked);
}
}
}

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// Copyright HTC Corporation All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR;
namespace VIVE.OpenXR.Samples
{
public class HideObjectsWhenUntracked : MonoBehaviour
{
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectsWhenUntracked ";
StringBuilder m_sb = null;
StringBuilder sb {
get {
if (m_sb == null) { m_sb = new StringBuilder(); }
return m_sb;
}
}
void DEBUG(StringBuilder msg) { Debug.Log(msg); }
[Serializable]
public class ObjectInfo
{
public uint DeviceIndex = 0;
public InputActionReference IsActive;
public InputActionReference TrackingState;
public GameObject ObjectToHide;
}
[SerializeField]
public List<ObjectInfo> m_ObjectInfos = new List<ObjectInfo>();
public List<ObjectInfo> ObjectInfos { get { return m_ObjectInfos; } set { m_ObjectInfos = value; } }
int printFrame = 0;
protected bool printIntervalLog = false;
private void Update()
{
printFrame++;
printFrame %= 300;
printIntervalLog = (printFrame == 0);
if (m_ObjectInfos == null) { return; }
string errMsg = "";
for (int i = 0; i < m_ObjectInfos.Count; i++)
{
bool isActive = false;
int trackingState = 0;
bool positionTracked = false, rotationTracked = false;
// isActive
if (OpenXRHelper.VALIDATE(m_ObjectInfos[i].IsActive, out errMsg))
{
if (m_ObjectInfos[i].IsActive.action.activeControl.valueType == typeof(float))
isActive = m_ObjectInfos[i].IsActive.action.ReadValue<float>() > 0;
if (m_ObjectInfos[i].IsActive.action.activeControl.valueType == typeof(bool))
isActive = m_ObjectInfos[i].IsActive.action.ReadValue<bool>();
}
else
{
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
.Append(" Update() ").Append(m_ObjectInfos[i].IsActive.action.name).Append(", ").Append(errMsg);
DEBUG(sb);
}
}
// trackingState
if (OpenXRHelper.VALIDATE(m_ObjectInfos[i].TrackingState, out errMsg))
{
trackingState = m_ObjectInfos[i].TrackingState.action.ReadValue<int>();
}
else
{
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
.Append(" Update() ").Append(m_ObjectInfos[i].TrackingState.action.name).Append(", ").Append(errMsg);
DEBUG(sb);
}
}
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
.Append("Update() isActive: ").Append(isActive).Append(", trackingState: ").Append(trackingState);
DEBUG(sb);
}
positionTracked = ((uint)trackingState & (uint)InputTrackingState.Position) != 0;
rotationTracked = ((uint)trackingState & (uint)InputTrackingState.Rotation) != 0;
bool tracked = isActive /*&& positionTracked */&& rotationTracked; // Show the object with 3DoF.
m_ObjectInfos[i].ObjectToHide.SetActive(tracked);
}
}
}
}

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// Copyright HTC Corporation All Rights Reserved.
using UnityEngine;
using UnityEngine.SceneManagement;
namespace VIVE.OpenXR.Samples
{
public class QuitAp : MonoBehaviour
{
public void ExitGame()
{
Debug.Log("ExitGame() " + SceneManager.GetActiveScene().name);
Application.Quit();
}
public void BackToUpLayer()
{
Debug.Log("BackToUpLayer() " + SceneManager.GetActiveScene().name);
SceneManager.LoadScene(0);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
namespace VIVE.OpenXR.Samples
{
public class VRSInputManager : MonoBehaviour
{
[SerializeField] InputActionAsset ActionAsset;
void OnEnable()
{
if (ActionAsset != null)
{
ActionAsset.Enable();
}
}
private void Awake()
{
if (instance)
{
Destroy(instance);
}
instance = this;
}
void Start()
{
DontDestroyOnLoad(gameObject);
//buttonReferences = ButtonReferences;
//positionReferences = PositionReferences;
//rotationReferences = RotationReferences;
//joystickReferences = JoysitckReferences;
}
void Update()
{
Check_Input_State();
}
public static VRSInputManager instance = null;
private List<InputActionReference> Pressing_ButtonRs = new List<InputActionReference>();
private List<InputActionReference> Releasing_ButtonRs = new List<InputActionReference>();
private List<InputActionReference> Current_ButtonRs = new List<InputActionReference>();
public List<InputActionReference> ButtonReferences;
//static List<InputActionReference> buttonReferences;
public void Check_Input_State()
{
Pressing_ButtonRs.Clear();
foreach (InputActionReference _ButtonR in ButtonReferences)
{
if (!Current_ButtonRs.Contains(_ButtonR) && (_ButtonR.action.ReadValue<float>() > 0.5f ? true : false))
{
Pressing_ButtonRs.Add(_ButtonR);
}
}
Releasing_ButtonRs.Clear();
foreach (InputActionReference _ButtonR in ButtonReferences)
{
if (Current_ButtonRs.Contains(_ButtonR) && (_ButtonR.action.ReadValue<float>() > 0.5f ? false : true))
{
Releasing_ButtonRs.Add(_ButtonR);
}
else
{
}
}
Current_ButtonRs.Clear();
foreach (InputActionReference _ButtonR in ButtonReferences)
{
if (_ButtonR.action.ReadValue<float>() > 0.5f ? true : false)
{
Current_ButtonRs.Add(_ButtonR);
}
}
}
public bool GetButtonDown(VRSButtonReference _Button)
{
return Pressing_ButtonRs.Contains(ButtonReferences[(int)_Button]);
}
public bool GetButton(VRSButtonReference _Button)
{
return Current_ButtonRs.Contains(ButtonReferences[(int)_Button]);
}
public bool GetButtonUp(VRSButtonReference _Button)
{
return Releasing_ButtonRs.Contains(ButtonReferences[(int)_Button]);
}
public List<InputActionReference> PositionReferences;
//static List<InputActionReference> positionReferences;
public Vector3 GetPosition(VRSPositionReference _Component)
{
return PositionReferences[(int)_Component].action.ReadValue<Vector3>();
}
public List<InputActionReference> RotationReferences;
//static List<InputActionReference> rotationReferences;
public Quaternion GetRotation(VRSRotationReference _Component)
{
return RotationReferences[(int)_Component].action.ReadValue<Quaternion>();
}
public List<InputActionReference> JoysitckReferences;
//static List<InputActionReference> joystickReferences;
public Vector2 GetAxis(VRSHandFlag _Hand)
{
return JoysitckReferences[(int)_Hand].action.ReadValue<Vector2>();
}
public void Attach_to_Device(GameObject _Gobj, VRSDevice _AttachingDevices)
{
switch (_AttachingDevices)
{
case VRSDevice.HMD:
_Gobj.transform.position = GetPosition(VRSPositionReference.Head);
_Gobj.transform.rotation = GetRotation(VRSRotationReference.Head);
break;
case VRSDevice.LeftController:
_Gobj.transform.position = GetPosition(VRSPositionReference.GripL);
_Gobj.transform.rotation = GetRotation(VRSRotationReference.GripL);
break;
case VRSDevice.RightController:
_Gobj.transform.position = GetPosition(VRSPositionReference.GripR);
_Gobj.transform.rotation = GetRotation(VRSRotationReference.GripR);
break;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace VIVE.OpenXR.Samples
{
public enum VRSHandFlag
{
None = 0,
Left = 1,
Right = 2,
}
public enum VRSButtonReference
{
GripR = 0,
TriggerR = 1,
JoyStickR = 2,
A = 3,
B = 4,
GripL = 5,
TriggerL = 6,
JoyStickL = 7,
X = 8,
Y = 9,
}
public enum VRSPositionReference
{
Head = 0,
AimR = 1,
GripR = 2,
AimL = 3,
GripL = 4,
}
public enum VRSRotationReference
{
Head = 0,
AimR = 1,
GripR = 2,
AimL = 3,
GripL = 4,
HandAim = 5,
}
public enum VRSDevice
{
HMD = 0,
LeftController = 1,
RightController = 2,
}
}

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// Copyright HTC Corporation All Rights Reserved.
using System;
using System.Collections.Generic;
using UnityEngine;
using VIVE.OpenXR.Hand;
namespace VIVE.OpenXR.Samples
{
public class ViveRenderHand : MonoBehaviour
{
const string LOG_TAG = "HTC.VIVE.OPENXR.SAMPLE.ViveRenderHand";
void DEBUG(string msg) { Debug.Log(LOG_TAG + (isLeft ? " Left" : " Right") + ", " + msg); }
void INTERVAL(string msg) { if (printIntervalLog) { DEBUG(msg); } }
// Links between keypoints, 2*i & 2*i+1 forms a link.
// keypoint index: 1: palm, 2-5: thumb, 6-10: index, 11-15: middle, 16-20: ring, 21-25: pinky
// fingers are counted from bottom to top
private static int[] Connections = new int[] {
1, 2, 1, 6, 1, 11, 1, 16, 1, 21, // palm and finger starts
3, 6, 6, 11, 11, 16, 16, 21, // finger starts
2, 3, 3, 4, 4, 5, // thumb
6, 7, 7, 8, 8, 9, 9, 10, // index
11, 12, 12, 13, 13, 14, 14, 15, // middle
16, 17, 17, 18, 18, 19, 19, 20, // ring
21, 22, 22, 23, 23, 24, 24, 25 // pinky
};
[Tooltip("Draw left hand if true, right hand otherwise")]
public bool isLeft = false;
[Tooltip("Use inferred or last-known posed when hand loses tracking if true.")]
public bool allowUntrackedPose = false;
[Tooltip("Default color of hand points")]
public Color pointColor = Color.green;
[Tooltip("Default color of links between keypoints in skeleton mode")]
public Color linkColor = Color.white;
[Tooltip("Material for hand points and links")]
[SerializeField]
private Material material = null;
private List<GameObject> points = new List<GameObject>();
// list of links created (only for skeleton)
private List<GameObject> links = new List<GameObject>();
// Start is called before the first frame update
private XrHandJointLocationEXT[] HandjointLocations = new XrHandJointLocationEXT[(int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT];
// shared material for all point objects
private Material pointMat = null;
// shared material for all link objects
private Material linkMat = null;
private void Start()
{
pointMat = new Material(material);
if (isLeft)
{
pointColor = Color.blue;
}
else
{
pointColor = Color.red;
}
pointMat.color = pointColor;
linkMat = new Material(material);
linkMat.color = linkColor;
for (int i = 0; i < (int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT; i++)
{
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.name = ((XrHandJointEXT)i).ToString();
go.transform.parent = transform;
go.transform.localScale = Vector3.one * 0.012f;
go.SetActive(false);
points.Add(go);
go.transform.position = new Vector3((float)i * 0.1f, 0, 0);
// handle layer
go.layer = gameObject.layer;
// handle material
go.GetComponent<Renderer>().sharedMaterial = pointMat;
}
// create game objects for links between keypoints, only used in skeleton mode
for (int i = 0; i < Connections.Length; i += 2)
{
var go = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
go.name = "link" + i;
go.transform.parent = transform;
go.transform.localScale = Vector3.one * 0.005f;
go.SetActive(false);
links.Add(go);
// handle layer
go.layer = gameObject.layer;
// handle material
go.GetComponent<Renderer>().sharedMaterial = linkMat;
}
}
int printFrame = 0;
private bool printIntervalLog = false;
private void Update()
{
printFrame++;
printFrame %= 300;
printIntervalLog = (printFrame == 0);
if (XR_EXT_hand_tracking.Interop.GetJointLocations(isLeft, out HandjointLocations))
{
UpdateJointLocation();
}
else
{
for (int i = 0; i < points.Count; i++)
{
var go = points[i];
go.SetActive(false);
}
for (int i = 0; i < links.Count; i++)
{
var link = links[i];
link.SetActive(false);
}
}
}
public void UpdateJointLocation()
{
for (int i = 0; i < points.Count && i < HandjointLocations.Length; i++)
{
var go = points[i];
XrQuaternionf orientation;
XrVector3f position;
go.GetComponent<SphereCollider>().radius = HandjointLocations[i].radius;
INTERVAL(go.name + " radius: " + go.GetComponent<SphereCollider>().radius);
if (allowUntrackedPose) //Use inferred or last-known pose when lost tracking
{
orientation = HandjointLocations[i].pose.orientation;
position = HandjointLocations[i].pose.position;
go.transform.localPosition = new Vector3(position.x, position.y, -position.z);
go.SetActive(true);
}
else
{
if (((UInt64)HandjointLocations[i].locationFlags & (UInt64)XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT) != 0)
{
orientation = HandjointLocations[i].pose.orientation;
}
if (((UInt64)HandjointLocations[i].locationFlags & (UInt64)XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_TRACKED_BIT) != 0)
{
position = HandjointLocations[i].pose.position;
go.transform.localPosition = new Vector3(position.x, position.y, -position.z);
go.SetActive(true);
}
else
{
INTERVAL("Lost tracking");
go.SetActive(false);
}
/*if (i == 1 && isLeft)
{
DEBUG("points[1]: " + go.name + " active? " + go.activeSelf
+ ", locationFlags: " + HandjointLocations[i].locationFlags
+ ", position (" + go.transform.localPosition.x.ToString() + ", " + go.transform.localPosition.y.ToString() + ", " + go.transform.localPosition.z.ToString() + ")");
}*/
}
}
for (int i = 0; i < links.Count; i++)
{
var link = links[i];
if (!points[Connections[i * 2]].activeSelf || !points[Connections[i * 2 + 1]].activeSelf)
{
link.SetActive(false);
continue;
}
var pose1 = points[Connections[i * 2]].transform.position;
var pose2 = points[Connections[i * 2 + 1]].transform.position;
// calculate link position and rotation based on points on both end
link.SetActive(true);
link.transform.position = (pose1 + pose2) / 2;
var direction = pose2 - pose1;
link.transform.rotation = Quaternion.FromToRotation(Vector3.up, direction);
link.transform.localScale = new Vector3(0.006f, direction.magnitude / 2f - 0.0051f, 0.006f);
}
}
public void OnDestroy()
{
DEBUG("OnDestroy");
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Controller_Reaction : MonoBehaviour
{
public string LorR = "L";
public InputActionAsset Asset;
public InputActionReference TriggerR;
public InputActionReference GripR;
public InputActionReference JoyStickR;
public InputActionReference Button1R;
public InputActionReference Button2R;
GameObject Trigger;
GameObject Grip;
GameObject JoyStick;
GameObject Button1;
GameObject Button2;
private void OnEnable()
{
if (!Asset.enabled)
{
Asset.Enable();
}
}
void Start()
{
Trigger = transform.GetChild(0).gameObject;
Grip = transform.GetChild(1).gameObject;
JoyStick = transform.GetChild(2).gameObject;
Button1 = transform.GetChild(3).gameObject;
Button2 = transform.GetChild(4).gameObject;
Grip_OriginPos = Grip.transform.localPosition;
Button1_OriginPos = Button1.transform.localPosition;
Button2_OriginPos = Button2.transform.localPosition;
}
void Update()
{
Controller_React();
}
void Controller_React()
{
Trigger_Reaction(TriggerR.action.ReadValue<float>());
Grip_Reaction(GripR.action.ReadValue<float>());
JoyStick_Reaction(JoyStickR.action.ReadValue<Vector2>());
Button1_Reaction(Button1R.action.ReadValue<float>());
Button2_Reaction(Button2R.action.ReadValue<float>());
}
void Trigger_Reaction(float _Value)
{
Trigger.transform.localRotation = Quaternion.Euler(_Value * -15f, 0, 0);
}
Vector3 Grip_OriginPos;
void Grip_Reaction(float _Value)
{
switch (LorR)
{
case "L":
Grip.transform.localPosition = Grip_OriginPos + Vector3.right * _Value * 0.002f;
break;
case "R":
Grip.transform.localPosition = Grip_OriginPos + Vector3.left * _Value * 0.002f;
break;
}
}
void JoyStick_Reaction(Vector2 _Value)
{
JoyStick.transform.localRotation = Quaternion.Euler(_Value.y * -25f, 0, _Value.x * 25f);
}
Vector3 Button1_OriginPos;
void Button1_Reaction(float _Value)
{
Button1.transform.localPosition = Button1_OriginPos + Vector3.down * (_Value > 0.5f ? 0.00125f : 0);
}
Vector3 Button2_OriginPos;
void Button2_Reaction(float _Value)
{
Button2.transform.localPosition = Button2_OriginPos + Vector3.down * (_Value > 0.5f ? 0.00125f : 0);
}
void Button1_Reaction(bool _Value)
{
Button1.transform.localPosition = Button1_OriginPos + Vector3.down * (_Value ? 0.00125f : 0);
}
void Button2_Reaction(bool _Value)
{
Button2.transform.localPosition = Button2_OriginPos + Vector3.down * (_Value ? 0.00125f : 0);
}
}

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