version 2.0.0
This commit is contained in:
686
com.htc.upm.vive.openxr/Runtime/VIVEFocus3Profile.cs
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686
com.htc.upm.vive.openxr/Runtime/VIVEFocus3Profile.cs
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// Copyright HTC Corporation All Rights Reserved.
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.XR;
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using UnityEngine.Scripting;
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using UnityEngine.XR;
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using UnityEngine.XR.OpenXR.Features;
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using UnityEngine.XR.OpenXR.Input;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.XR.OpenXR.Features;
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#endif
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#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
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using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
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#else
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using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
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#endif
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namespace VIVE.OpenXR
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{
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/// <summary>
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/// This <see cref="OpenXRInteractionFeature"/> enables the use of HTC VIVE Focus 3 interaction profiles in OpenXR.
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/// </summary>
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#if UNITY_EDITOR
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[OpenXRFeature(UiName = "VIVE Focus 3 Controller Interaction",
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BuildTargetGroups = new[] { BuildTargetGroup.Android, BuildTargetGroup.Standalone },
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Company = "HTC",
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Desc = "Allows for mapping input to the VIVE Focus 3 interaction profile.",
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DocumentationLink = "https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_vive_focus3_controller_interaction",
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OpenxrExtensionStrings = kOpenxrExtensionString,
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Version = "1.0.0",
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Category = FeatureCategory.Interaction,
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FeatureId = featureId)]
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#endif
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public class VIVEFocus3Profile : OpenXRInteractionFeature
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{
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public const string kOpenxrExtensionString = "XR_HTC_vive_focus3_controller_interaction";
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/// <summary>
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/// The feature id string. This is used to give the feature a well known id for reference.
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/// </summary>
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public const string featureId = "vive.openxr.feature.focus3controller";
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/// <summary>
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/// An Input System device based on the hand interaction profile in the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_vive_focus3_controller_interaction">Interaction Profile</a>.
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/// </summary>
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[Preserve, InputControlLayout(displayName = "VIVE Focus 3 Controller (OpenXR)", commonUsages = new[] { "LeftHand", "RightHand" })]
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public class VIVEFocus3Controller : XRControllerWithRumble
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{
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/// <summary>
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/// A [Vector2Control](xref:UnityEngine.InputSystem.Controls.Vector2Control) that represents the <see cref="VIVEFocus3Profile.thumbstick"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "Primary2DAxis", "joystick", "joystickAxis", "thumbstickAxis" }, usage = "Primary2DAxis")]
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public Vector2Control thumbstick { get; private set; }
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/// <summary>
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/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents the <see cref="VIVEFocus3Profile.grip"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "GripAxis", "squeeze" }, usage = "Grip")]
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public AxisControl grip { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="gripPress"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "GripButton", "squeezeClick" }, usage = "GripButton")]
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public ButtonControl gripPressed { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="gripTouch"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "GripTouch", "squeezeTouch" }, usage = "GripTouch")]
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public ButtonControl gripTouched { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="VIVEFocus3Profile.menu"/> OpenXR bindings, depending on handedness.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "menuButton" }, usage = "MenuButton")]
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public ButtonControl menu { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="buttonA"/> <see cref="buttonX"/> OpenXR bindings, depending on handedness.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "A", "X", "buttonA", "buttonX" }, usage = "PrimaryButton")]
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public ButtonControl primaryButton { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="buttonB"/> <see cref="buttonY"/> OpenXR bindings, depending on handedness.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "B", "Y", "buttonB", "buttonY" }, usage = "SecondaryButton")]
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public ButtonControl secondaryButton { get; private set; }
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/// <summary>
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/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents the <see cref="VIVEFocus3Profile.trigger"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "triggerAxis" }, usage = "Trigger")]
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public AxisControl trigger { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="triggerClick"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "triggerButton", "triggerClick" }, usage = "TriggerButton")]
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public ButtonControl triggerPressed { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="triggerTouch"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "triggerTouch", "indexTouch", "indexNearTouched" }, usage = "TriggerTouch")]
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public ButtonControl triggerTouched { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="thumbstickClick"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "Primary2DAxisClick", "joystickPress", "joystickClick" }, usage = "Primary2DAxisClick")]
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public ButtonControl thumbstickClicked { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="thumbstickTouch"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "Primary2DAxisTouch", "joystickTouch" }, usage = "Primary2DAxisTouch")]
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public ButtonControl thumbstickTouched { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="thumbrest"/> OpenXR binding.
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/// </summary>
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[Preserve, InputControl(aliases = new[] { "ParkingTouched" })]
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public ButtonControl parkingTouched { get; private set; }
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/// <summary>
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/// A <see cref="PoseControl"/> that represents the <see cref="gripPose"/> OpenXR binding. The grip pose represents the location of the user's palm or holding a motion controller.
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/// </summary>
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[Preserve, InputControl(offset = 0, aliases = new[] { "device", "gripPose" }, usage = "Device")]
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public PoseControl devicePose { get; private set; }
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/// <summary>
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/// A <see cref="PoseControl"/> that represents the <see cref="VIVEFocus3Profile.pointerPose"/> OpenXR binding. The pointer pose represents the tip of the controller pointing forward.
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/// </summary>
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[Preserve, InputControl(offset = 0, alias = "aimPose", usage = "Pointer")]
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public PoseControl pointerPose { get; private set; }
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/// <summary>
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/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked.
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/// </summary>
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[Preserve, InputControl(offset = 24, usage = "IsTracked")]
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new public ButtonControl isTracked { get; private set; }
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/// <summary>
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/// A [IntegerControl](xref:UnityEngine.InputSystem.Controls.IntegerControl) required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping devicePose/trackingState.
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/// </summary>
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[Preserve, InputControl(offset = 28, usage = "TrackingState")]
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new public IntegerControl trackingState { get; private set; }
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/// <summary>
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/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for backwards compatibility with the XRSDK layouts. This is the device position. For the VIVE Focus 3 device, this is both the device and the pointer position. This value is equivalent to mapping devicePose/position.
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/// </summary>
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[Preserve, InputControl(offset = 32, alias = "gripPosition")]
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new public Vector3Control devicePosition { get; private set; }
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/// <summary>
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/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the device orientation. For the VIVE Focus 3 device, this is both the device and the pointer rotation. This value is equivalent to mapping devicePose/rotation.
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/// </summary>
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[Preserve, InputControl(offset = 44, alias = "gripOrientation")]
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new public QuaternionControl deviceRotation { get; private set; }
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/// <summary>
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/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for back compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position.
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/// </summary>
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[Preserve, InputControl(offset = 92)]
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public Vector3Control pointerPosition { get; private set; }
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/// <summary>
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/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation.
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/// </summary>
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[Preserve, InputControl(offset = 104, alias = "pointerOrientation")]
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public QuaternionControl pointerRotation { get; private set; }
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/// <summary>
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/// A <see cref="HapticControl"/> that represents the <see cref="VIVEFocus3Profile.haptic"/> binding.
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/// </summary>
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[Preserve, InputControl(usage = "Haptic")]
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public HapticControl haptic { get; private set; }
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/// <summary>
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/// Internal call used to assign controls to the the correct element.
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/// </summary>
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protected override void FinishSetup()
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{
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base.FinishSetup();
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thumbstick = GetChildControl<Vector2Control>("thumbstick");
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trigger = GetChildControl<AxisControl>("trigger");
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triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
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triggerTouched = GetChildControl<ButtonControl>("triggerTouched");
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grip = GetChildControl<AxisControl>("grip");
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gripPressed = GetChildControl<ButtonControl>("gripPressed");
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gripTouched = GetChildControl<ButtonControl>("gripTouched");
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menu = GetChildControl<ButtonControl>("menu");
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primaryButton = GetChildControl<ButtonControl>("primaryButton");
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secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
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thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
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thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
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parkingTouched = GetChildControl<ButtonControl>("parkingTouched");
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devicePose = GetChildControl<PoseControl>("devicePose");
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pointerPose = GetChildControl<PoseControl>("pointerPose");
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isTracked = GetChildControl<ButtonControl>("isTracked");
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trackingState = GetChildControl<IntegerControl>("trackingState");
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devicePosition = GetChildControl<Vector3Control>("devicePosition");
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deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
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pointerPosition = GetChildControl<Vector3Control>("pointerPosition");
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pointerRotation = GetChildControl<QuaternionControl>("pointerRotation");
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haptic = GetChildControl<HapticControl>("haptic");
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}
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}
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/// <summary>
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/// The interaction profile string used to reference the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_HTC_vive_focus3_controller_interaction">Interaction Profile</a>.
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/// </summary>
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public const string profile = "/interaction_profiles/htc/vive_focus3_controller";
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// Available Bindings
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// Left Hand Only
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/x/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs. This binding is only available for the <see cref="OpenXRInteractionFeature.UserPaths.leftHand"/> user path.
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/// </summary>
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public const string buttonX = "/input/x/click";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/y/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs. This binding is only available for the <see cref="OpenXRInteractionFeature.UserPaths.leftHand"/> user path.
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/// </summary>
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public const string buttonY = "/input/y/click";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/menu/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs. This binding is only available for the <see cref="OpenXRInteractionFeature.UserPaths.leftHand"/> user path.
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/// </summary>
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public const string menu = "/input/menu/click";
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// Right Hand Only
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/a/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs. This binding is only available for the <see cref="OpenXRInteractionFeature.UserPaths.rightHand"/> user path.
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/// </summary>
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public const string buttonA = "/input/a/click";
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/// <summary>
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/// Constant for a boolean interaction binding '..."/input/b/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs. This binding is only available for the <see cref="OpenXRInteractionFeature.UserPaths.rightHand"/> user path.
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/// </summary>
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public const string buttonB = "/input/b/click";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/system/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs. This binding is only available for the <see cref="OpenXRInteractionFeature.UserPaths.rightHand"/> user path.
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/// </summary>
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public const string system = "/input/system/click";
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// Both Hands
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/// <summary>
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/// Constant for a float interaction binding '.../input/squeeze/value' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string grip = "/input/squeeze/value";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/squeeze/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string gripPress = "/input/squeeze/click";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/squeeze/touch' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string gripTouch = "/input/squeeze/touch";
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/// <summary>
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/// Constant for a float interaction binding '.../input/trigger/value' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string trigger = "/input/trigger/value";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/trigger/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string triggerClick = "/input/trigger/click";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/trigger/touch' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string triggerTouch = "/input/trigger/touch";
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/// <summary>
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/// Constant for a Vector2 interaction binding '.../input/thumbstick' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string thumbstick = "/input/thumbstick";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/thumbstick/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string thumbstickClick = "/input/thumbstick/click";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/thumbstick/touch' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string thumbstickTouch = "/input/thumbstick/touch";
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/// <summary>
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/// Constant for a boolean interaction binding '.../input/thumbrest/touch' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string thumbrest = "/input/thumbrest/touch";
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/// <summary>
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/// Constant for a hand grip pose interaction binding '.../input/grip/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
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/// </summary>
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public const string gripPose = "/input/grip/pose";
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/// <summary>
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/// Constant for a hand point pose interaction binding '.../input/aim/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
|
||||
/// </summary>
|
||||
public const string pointerPose = "/input/aim/pose";
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||||
/// <summary>
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||||
/// Constant for a haptic interaction binding '.../output/haptic' OpenXR Input Binding. Used by input subsystem to bind actions to physical outputs.
|
||||
/// </summary>
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||||
public const string haptic = "/output/haptic";
|
||||
|
||||
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||||
private const string kDeviceLocalizedName = "VIVE Focus 3 Controller OpenXR";
|
||||
|
||||
/// <summary>
|
||||
/// Registers the <see cref="VIVEFocus3Controller"/> layout with the Input System.
|
||||
/// </summary>
|
||||
protected override void RegisterDeviceLayout()
|
||||
{
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InputSystem.RegisterLayout(typeof(VIVEFocus3Controller),
|
||||
matches: new InputDeviceMatcher()
|
||||
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
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||||
.WithProduct(kDeviceLocalizedName));
|
||||
}
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||||
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||||
/// <summary>
|
||||
/// Removes the <see cref="VIVEFocus3Controller"/> layout from the Input System.
|
||||
/// </summary>
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||||
protected override void UnregisterDeviceLayout()
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||||
{
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InputSystem.RemoveLayout(typeof(VIVEFocus3Controller).Name);
|
||||
}
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||||
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||||
/// <inheritdoc/>
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||||
protected override void RegisterActionMapsWithRuntime()
|
||||
{
|
||||
ActionMapConfig actionMap = new ActionMapConfig()
|
||||
{
|
||||
name = "vivefocus3controller",
|
||||
localizedName = kDeviceLocalizedName,
|
||||
desiredInteractionProfile = profile,
|
||||
manufacturer = "HTC",
|
||||
serialNumber = "",
|
||||
deviceInfos = new List<DeviceConfig>()
|
||||
{
|
||||
new DeviceConfig()
|
||||
{
|
||||
characteristics = InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Left,
|
||||
userPath = UserPaths.leftHand // "/user/hand/left"
|
||||
},
|
||||
new DeviceConfig()
|
||||
{
|
||||
characteristics = InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Right,
|
||||
userPath = UserPaths.rightHand // "/user/hand/right"
|
||||
}
|
||||
},
|
||||
actions = new List<ActionConfig>()
|
||||
{
|
||||
// Thumbstick Axis
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "thumbstick",
|
||||
localizedName = "Thumbstick Axis",
|
||||
type = ActionType.Axis2D,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"Primary2DAxis"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = thumbstick,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Grip Axis
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "grip",
|
||||
localizedName = "Grip Axis",
|
||||
type = ActionType.Axis1D,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"Grip"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = grip,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Grip Press
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "gripPressed",
|
||||
localizedName = "Grip Pressed",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"GripButton"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = gripPress,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Grip Touch
|
||||
// Known issue: Registering gripTouched will cause Controller Interaction Profile not work.
|
||||
/*new ActionConfig()
|
||||
{
|
||||
name = "gripTouched",
|
||||
localizedName = "Grip Touched",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"GripTouch"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = gripTouch,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},*/
|
||||
// Menu
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "menu",
|
||||
localizedName = "Menu",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"MenuButton"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = menu,
|
||||
interactionProfileName = profile,
|
||||
userPaths = new List<string>() { UserPaths.leftHand }
|
||||
},
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = system,
|
||||
interactionProfileName = profile,
|
||||
userPaths = new List<string>() { UserPaths.rightHand }
|
||||
},
|
||||
}
|
||||
},
|
||||
// X / A Press
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "primaryButton",
|
||||
localizedName = "Primary Pressed",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"PrimaryButton"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = buttonX,
|
||||
interactionProfileName = profile,
|
||||
userPaths = new List<string>() { UserPaths.leftHand }
|
||||
},
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = buttonA,
|
||||
interactionProfileName = profile,
|
||||
userPaths = new List<string>() { UserPaths.rightHand }
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
// Y / B Press
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "secondaryButton",
|
||||
localizedName = "Secondary Pressed",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"SecondaryButton"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = buttonY,
|
||||
interactionProfileName = profile,
|
||||
userPaths = new List<string>() { UserPaths.leftHand }
|
||||
},
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = buttonB,
|
||||
interactionProfileName = profile,
|
||||
userPaths = new List<string>() { UserPaths.rightHand }
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
// Trigger Axis
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "trigger",
|
||||
localizedName = "Trigger Axis",
|
||||
type = ActionType.Axis1D,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"Trigger"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = trigger,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Trigger Press
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "triggerPressed",
|
||||
localizedName = "Trigger Pressed",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"TriggerButton"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = triggerClick,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Trigger Touch
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "triggerTouched",
|
||||
localizedName = "Trigger Touched",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"TriggerTouch"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = triggerTouch,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Thumbstick Click
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "thumbstickClicked",
|
||||
localizedName = "Thumbstick Pressed",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"Primary2DAxisClick"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = thumbstickClick,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Thumbstick Touch
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "thumbstickTouched",
|
||||
localizedName = "Thumbstick Touched",
|
||||
type = ActionType.Binary,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"Primary2DAxisTouch"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = thumbstickTouch,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Thumbrest Touch
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "parkingTouched",
|
||||
localizedName = "Parking Touch",
|
||||
type = ActionType.Binary,
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = thumbrest,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Device Pose
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "devicePose",
|
||||
localizedName = "Grip Pose",
|
||||
type = ActionType.Pose,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"Device"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = gripPose,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Pointer Pose
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "pointerPose",
|
||||
localizedName = "Pointer Pose",
|
||||
type = ActionType.Pose,
|
||||
usages = new List<string>()
|
||||
{
|
||||
"Pointer"
|
||||
},
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = pointerPose,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
},
|
||||
// Haptics
|
||||
new ActionConfig()
|
||||
{
|
||||
name = "haptic",
|
||||
localizedName = "Haptic Output",
|
||||
type = ActionType.Vibrate,
|
||||
usages = new List<string>() { "Haptic" },
|
||||
bindings = new List<ActionBinding>()
|
||||
{
|
||||
new ActionBinding()
|
||||
{
|
||||
interactionPath = haptic,
|
||||
interactionProfileName = profile,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddActionMap(actionMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user