version 2.0.0

This commit is contained in:
srl87
2023-09-14 18:17:47 +08:00
parent 13e9d00b37
commit ca21423a06
953 changed files with 125887 additions and 21229 deletions

View File

@@ -0,0 +1,32 @@
# 12.67 XR_HTC_hand_interaction
## Name String
XR_HTC_hand_interaction
## Revision
1
## Hand Interaction Profile
### Interaction profile path:
- /interaction_profiles/htc/hand_interaction
### Valid for user paths:
- /user/hand_htc/left
- /user/hand_htc/right
### Supported input source
- <20>K/input/select/value
- <20>K/input/aim/pose
The application should use <20>K/input/aim/pose path to aim at objects in the world and use <20>K/input/select/value path to decide user selection from pinch shape strength which the range of value is 0.0f to 1.0f, with 1.0f meaning pinch fingers touched.
## VIVE Plugin
After adding the "VIVE Focus3 Hand Interaction" to "Project Settings > XR Plugin-in Management > OpenXR > Android Tab > Interaction Profiles", you can use the following Input Action Pathes.
### Left Hand
- <ViveHandInteraction>{LeftHand}/selectValue: Presents the left hand pinch strength.
- <ViveHandInteraction>{LeftHand}/pointerPose: Presents the left hand pinch pose.
### Right Hand
- <ViveHandInteraction>{RightHand}/selectValue: Presents the right hand pinch strength.
- <ViveHandInteraction>{RightHand}/pointerPose: Presents the right hand pinch pose.
Refer to the <VIVE OpenXR sample path>/Plugin/Input/ActionMap/InputActions.inputActions about the "Input Action Path" usage and the sample <VIVE OpenXR sample path>/Plugin/Input/OpenXRInput.unity.