version 2.0.0
This commit is contained in:
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fileFormatVersion: 2
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guid: ae071276547dc9f4f92d41c0c48666dc
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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// "VIVE SDK
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// © 2020 HTC Corporation. All Rights Reserved.
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//
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// Unless otherwise required by copyright law and practice,
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// upon the execution of HTC SDK license agreement,
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// HTC grants you access to and use of the VIVE SDK(s).
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// You shall fully comply with all of HTC’s SDK license agreement terms and
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// conditions signed by you and all SDK and API requirements,
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// specifications, and documentation provided by HTC to You."
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Shader "VIVE/OpenXR/CompositionLayerUICanvas/MultiLayerCanvasUI"
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{
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Properties
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{
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[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
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_Color("Tint", Color) = (1,1,1,1)
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_SrcColBlendMode("Source Color Blend Mode", Float) = 5
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_SrcAlpBlendMode("Source Alpha Blend Mode", Float) = 5
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_DstColBlendMode("Destination Color Blend Mode", Float) = 10
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_DstAlpBlendMode("Destination Alpha Blend Mode", Float) = 10
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_StencilComp("Stencil Comparison", Float) = 8
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_Stencil("Stencil ID", Float) = 0
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_StencilOp("Stencil Operation", Float) = 0
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_StencilWriteMask("Stencil Write Mask", Float) = 255
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_StencilReadMask("Stencil Read Mask", Float) = 255
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_ColorMask("Color Mask", Float) = 15
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
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}
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SubShader
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{
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Tags
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{
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"Queue" = "Transparent"
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"IgnoreProjector" = "True"
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"RenderType" = "Transparent"
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"PreviewType" = "Plane"
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"CanUseSpriteAtlas" = "True"
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}
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Stencil
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{
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Ref[_Stencil]
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Comp[_StencilComp]
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Pass[_StencilOp]
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ReadMask[_StencilReadMask]
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WriteMask[_StencilWriteMask]
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest[unity_GUIZTestMode]
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Blend [_SrcColBlendMode] [_DstColBlendMode], [_SrcAlpBlendMode] [_DstAlpBlendMode]
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ColorMask[_ColorMask]
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Pass
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{
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Name "Default"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#include "UnityCG.cginc"
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#include "UnityUI.cginc"
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _Color;
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fixed4 _TextureSampleAdd;
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float4 _ClipRect;
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float4 _MainTex_ST;
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v2f vert(appdata_t v)
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{
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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OUT.worldPosition = v.vertex;
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OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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OUT.color = v.color * _Color;
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return OUT;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#endif
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#ifdef UNITY_UI_ALPHACLIP
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clip(color.a - 0.001);
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#endif
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return color;
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}
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ENDCG
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}
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}
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}
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fileFormatVersion: 2
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guid: be5f9629105213e4b9b6269706555141
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,89 @@
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// "VIVE SDK
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// © 2020 HTC Corporation. All Rights Reserved.
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//
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// Unless otherwise required by copyright law and practice,
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// upon the execution of HTC SDK license agreement,
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// HTC grants you access to and use of the VIVE SDK(s).
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// You shall fully comply with all of HTC’s SDK license agreement terms and
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// conditions signed by you and all SDK and API requirements,
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// specifications, and documentation provided by HTC to You."
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Shader "VIVE/OpenXR/CompositionLayer/Texture2DBlitShader"
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{
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Properties
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{
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_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
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}
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SubShader
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{
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Tags {"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent"}
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ZWrite Off
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ColorMask RGBA
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_local _ LINEAR_TO_SRGB_COLOR
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#pragma multi_compile_local _ LINEAR_TO_SRGB_ALPHA
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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int _LinearColorSpaceConversionNeeded;
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float4 _MainTex_ST;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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#if UNITY_UV_STARTS_AT_TOP
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o.uv.y = 1.0 - o.uv.y;
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#endif
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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// sample the texture
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fixed4 col = tex2D(_MainTex, i.uv);
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//Linear to sRGB approximation
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#ifdef LINEAR_TO_SRGB_COLOR
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float3 S1c = sqrt(col.rgb);
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float3 S2c = sqrt(S1c);
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float3 S3c = sqrt(S2c);
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col.rgb = 0.662002687 * S1c + 0.684122060 * S2c - 0.323583601 * S3c - 0.0225411470 * col.rgb;
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#endif
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#ifdef LINEAR_TO_SRGB_ALPHA
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float S1a = sqrt(col.a);
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float S2a = sqrt(S1a);
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float S3a = sqrt(S2a);
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col.a = 0.662002687 * S1a + 0.684122060 * S2a - 0.323583601 * S3a - 0.0225411470 * col.a;
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#endif
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return col;
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}
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ENDCG
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}
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}
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}
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 94841cafb08321549b83677281ddc49b
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,80 @@
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// "VIVE SDK
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// © 2020 HTC Corporation. All Rights Reserved.
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||||
//
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// Unless otherwise required by copyright law and practice,
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// upon the execution of HTC SDK license agreement,
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// HTC grants you access to and use of the VIVE SDK(s).
|
||||
// You shall fully comply with all of HTC’s SDK license agreement terms and
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// conditions signed by you and all SDK and API requirements,
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// specifications, and documentation provided by HTC to You."
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Shader "VIVE/OpenXR/CompositionLayer/UnderlayAlphaZero"
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{
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Properties
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{
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_MainTex("Texture", 2D) = "white" {}
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_ColorScale("Color Scale", Color) = (1,1,1,1)
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_ColorBias("Color Bias", Color) = (0,0,0,0)
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}
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SubShader
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{
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Tags {"Queue" = "Transparent" "RenderType" = "Transparent"}
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LOD 500
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ZWrite On
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Blend Zero OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_local _ COLOR_SCALE_BIAS_ENABLED
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#include "UnityCG.cginc"
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struct appdata
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||||
{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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||||
{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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fixed4 _ColorScale;
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fixed4 _ColorBias;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.uv);
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#ifdef COLOR_SCALE_BIAS_ENABLED
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col *= _ColorScale.a;
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col += _ColorBias.a;
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#endif
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return col;
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}
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ENDCG
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}
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||||
}
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}
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 33fd51a7cf157a44683ddd081be6c46c
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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