version 2.5.1
This commit is contained in:
@@ -699,6 +699,7 @@ GameObject:
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@@ -725,6 +726,19 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 52790aba0e3d55f4fb27aded6c698d8b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Handedness: 1
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@@ -858,6 +858,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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@@ -884,6 +885,19 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 7152668487518777765}
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m_Script: {fileID: 11500000, guid: 52790aba0e3d55f4fb27aded6c698d8b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Handedness: 0
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--- !u!114 &3431167848623168894
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MonoBehaviour:
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m_ObjectHideFlags: 0
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||||
@@ -8,12 +8,13 @@
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// conditions signed by you and all SDK and API requirements,
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// specifications, and documentation provided by HTC to You."
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using System.Collections.Generic;
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using System.Text;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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using System.Linq;
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using UnityEngine.InputSystem;
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namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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{
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@@ -129,6 +130,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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private HandGrabInteractable candidate = null;
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private Pose wristPose = Pose.identity;
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private Quaternion[] fingerJointRotation = new Quaternion[jointsPathMapping.Count];
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private bool isNewInputSystem = false;
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#region MonoBehaviours
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@@ -156,6 +158,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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sb.Append("However, you still can record grab pose if you use direct preview mode.");
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WARNING(sb);
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}
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isNewInputSystem = Keyboard.current != null;
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}
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private void OnDisable()
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@@ -199,7 +202,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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}
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}
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if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
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if (IsEnterPressed())
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{
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FindNearInteractable();
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SavePoseWithCandidate();
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@@ -326,6 +329,19 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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return updated;
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}
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private bool IsEnterPressed()
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{
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if (isNewInputSystem)
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{
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return (Keyboard.current.enterKey?.wasPressedThisFrame ?? false) ||
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(Keyboard.current.numpadEnterKey?.wasPressedThisFrame ?? false);
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}
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else
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{
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return Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter);
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}
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}
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/// <summary>
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/// Finds the nearest interactable object to the hand.
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/// </summary>
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@@ -8,7 +8,6 @@
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// conditions signed by you and all SDK and API requirements,
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||||
// specifications, and documentation provided by HTC to You."
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||||
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using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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@@ -87,8 +86,8 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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[SerializeField]
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private IOneHandContraintMovement m_OneHandContraintMovement;
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public IOneHandContraintMovement oneHandContraintMovement { get { return m_OneHandContraintMovement; } set { m_OneHandContraintMovement = value; } }
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public bool isContraint => m_OneHandContraintMovement != null;
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public IOneHandContraintMovement oneHandContraintMovement { get { return m_OneHandContraintMovement; } set { m_OneHandContraintMovement = value; } }
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public bool isContraint => m_OneHandContraintMovement != null;
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#pragma warning disable
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[SerializeField]
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@@ -183,8 +182,9 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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{
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if (!isGrabbable || isGrabbed) { return 0; }
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Vector3 closestPoint = GetClosestPoint(grabberPos);
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float distacne = Vector3.Distance(grabberPos, closestPoint);
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return distacne > grabDistance ? 0 : 1 - (distacne / grabDistance);
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float distanceSqr = (grabberPos - closestPoint).sqrMagnitude;
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float grabDistSqr = grabDistance * grabDistance;
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return distanceSqr > grabDistSqr ? 0 : 1 - (distanceSqr / grabDistSqr);
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}
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/// <summary>
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@@ -263,35 +263,41 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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private Vector3 GetClosestPoint(Vector3 sourcePos)
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{
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Vector3 closestPoint = Vector3.zero;
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float shortDistance = float.MaxValue;
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float shortDistanceSqr = float.MaxValue;
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for (int i = 0; i < allColliders.Count; i++)
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{
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Collider collider = allColliders[i];
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Vector3 closePoint = collider.ClosestPointOnBounds(sourcePos);
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float distance = Vector3.Distance(sourcePos, closePoint);
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float distanceSqr = (sourcePos - closePoint).sqrMagnitude;
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if (distanceSqr < 0.001f)
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{
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return closePoint;
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}
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if (collider.bounds.Contains(closePoint))
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{
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Vector3 direction = closePoint - sourcePos;
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direction.Normalize();
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int hitCount = Physics.RaycastNonAlloc(sourcePos, direction, hitResults, distance);
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int hitCount = Physics.RaycastNonAlloc(sourcePos, direction, hitResults, Mathf.Sqrt(distanceSqr));
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for (int j = 0; j < hitCount; j++)
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{
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RaycastHit hit = hitResults[j];
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if (hit.collider == collider)
|
||||
{
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float hitDistance = Vector3.Distance(sourcePos, hit.point);
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if (distance > hitDistance)
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float hitDistanceSqr = (sourcePos - hit.point).sqrMagnitude;
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if (distanceSqr > hitDistanceSqr)
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{
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distance = hitDistance;
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distanceSqr = hitDistanceSqr;
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closePoint = hit.point;
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}
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}
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}
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}
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if (shortDistance > distance)
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if (shortDistanceSqr > distanceSqr)
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{
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shortDistance = distance;
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shortDistanceSqr = distanceSqr;
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closestPoint = closePoint;
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}
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}
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@@ -361,9 +367,12 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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/// <param name="index">The index of the indicator to show.</param>
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private void ShowIndicatorByIndex(int index)
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{
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foreach (var grabPose in m_GrabPoses)
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for (int i = 0; i < m_GrabPoses.Count; i++)
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{
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grabPose.indicator.SetActive(false);
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if (index != i)
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{
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m_GrabPoses[i].indicator.SetActive(false);
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}
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}
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if (index >= 0 && index < m_GrabPoses.Count &&
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m_GrabPoses[index].indicator.enableIndicator)
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@@ -379,9 +388,9 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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/// <param name="isLeft">Whether the hand side is left.</param>
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private void ShowAllIndicator(bool isLeft)
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{
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foreach (var grabPose in m_GrabPoses)
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for (int i = 0; i < m_GrabPoses.Count; i++)
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{
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grabPose.indicator.SetActive(false);
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m_GrabPoses[i].indicator.SetActive(false);
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}
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foreach (var grabPose in m_GrabPoses)
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{
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||||
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||||
@@ -8,7 +8,6 @@
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||||
// conditions signed by you and all SDK and API requirements,
|
||||
// specifications, and documentation provided by HTC to You."
|
||||
|
||||
using System;
|
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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@@ -79,6 +78,13 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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private Pose wristPose = Pose.identity;
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private Vector3[] fingerTipPosition = new Vector3[(int)FingerId.Count];
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private const int kMaxCacheSize = 100;
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private int lastBufferCount = 0;
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private Collider[] colliderBuffer = new Collider[50];
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private HandGrabInteractable[] grabbableBuffer = new HandGrabInteractable[50];
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private LinkedList<Collider> lruList = new LinkedList<Collider>();
|
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private Dictionary<Collider, LinkedListNode<Collider>> unusedColliders = new Dictionary<Collider, LinkedListNode<Collider>>();
|
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#region MonoBehaviour
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private void Awake()
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{
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@@ -159,7 +165,6 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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/// </summary>
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private void FindCandidate()
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{
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currentCandidate = null;
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float distanceScore = float.MinValue;
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if (GetClosestGrabbable(m_GrabDistance, out HandGrabInteractable grabbable, out float score) && score > distanceScore)
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{
|
||||
@@ -189,28 +194,47 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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grabbable = null;
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maxScore = 0f;
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Collider[] nearColliders = Physics.OverlapSphere(wristPose.position, 0.5f);
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List<HandGrabInteractable> nearHandGrabInteractables = new List<HandGrabInteractable>();
|
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for (int i = 0; i < nearColliders.Length; i++)
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for (int i = 0; i < lastBufferCount; i++)
|
||||
{
|
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HandGrabInteractable interactable = nearColliders[i].GetComponentInParent<HandGrabInteractable>();
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if (interactable && !nearHandGrabInteractables.Contains(interactable))
|
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{
|
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nearHandGrabInteractables.Add(interactable);
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continue;
|
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}
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interactable = nearColliders[i].GetComponentInChildren<HandGrabInteractable>();
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if (interactable && !nearHandGrabInteractables.Contains(interactable))
|
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{
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nearHandGrabInteractables.Add(interactable);
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continue;
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}
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HandGrabInteractable interactable = grabbableBuffer[i];
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interactable.ShowIndicator(false, this);
|
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}
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for (int i = 0; i < nearHandGrabInteractables.Count; i++)
|
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int colliderCount = Physics.OverlapSphereNonAlloc(wristPose.position, grabDistance * 5, colliderBuffer);
|
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int interactableCount = 0;
|
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for (int i = 0; i < colliderCount; i++)
|
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{
|
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HandGrabInteractable interactable = nearHandGrabInteractables[i];
|
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interactable.ShowIndicator(false, this);
|
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Collider collider = colliderBuffer[i];
|
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if (unusedColliders.TryGetValue(collider, out _)) { continue; }
|
||||
|
||||
HandGrabInteractable interactable = collider.GetComponentInParent<HandGrabInteractable>()
|
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?? collider.GetComponentInChildren<HandGrabInteractable>();
|
||||
if (interactable != null)
|
||||
{
|
||||
bool isUnique = true;
|
||||
for (int j = 0; j < interactableCount; j++)
|
||||
{
|
||||
if (grabbableBuffer[j] == interactable)
|
||||
{
|
||||
isUnique = false;
|
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break;
|
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}
|
||||
}
|
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if (isUnique)
|
||||
{
|
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grabbableBuffer[interactableCount++] = interactable;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
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AddUnusedColliders(collider);
|
||||
}
|
||||
}
|
||||
lastBufferCount = interactableCount;
|
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|
||||
for (int i = 0; i < interactableCount; i++)
|
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{
|
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HandGrabInteractable interactable = grabbableBuffer[i];
|
||||
for (int j = 0; j < fingerTipPosition.Length; j++)
|
||||
{
|
||||
float distanceScore = interactable.CalculateDistanceScore(fingerTipPosition[j], grabDistance);
|
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@@ -279,5 +303,18 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
}
|
||||
m_Grabbable.UpdatePositionAndRotation(wristPose);
|
||||
}
|
||||
|
||||
private void AddUnusedColliders(Collider collider)
|
||||
{
|
||||
if (lruList.Count >= kMaxCacheSize)
|
||||
{
|
||||
var oldest = lruList.First;
|
||||
unusedColliders.Remove(oldest.Value);
|
||||
lruList.RemoveFirst();
|
||||
}
|
||||
|
||||
var node = lruList.AddLast(collider);
|
||||
unusedColliders[collider] = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
@@ -85,7 +84,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
private Quaternion lastRotation;
|
||||
private bool isInit = false;
|
||||
private bool isTracked = true;
|
||||
private List<Vector3> collisionDirections = new List<Vector3>();
|
||||
private const int k_MaxCollisionCount = 100;
|
||||
private readonly ContactPoint[] contactPointsBuffer = new ContactPoint[k_MaxCollisionCount];
|
||||
private readonly Vector3[] collisionsDirection = new Vector3[k_MaxCollisionCount];
|
||||
private readonly object collisionLock = new object();
|
||||
private int currentCollisionCount = 0;
|
||||
private bool isGrabbing = false;
|
||||
|
||||
#region MonoBehaviour
|
||||
@@ -163,7 +166,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
|
||||
if (isGrabbing)
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
rootJointRigidbody.linearVelocity = Vector3.zero;
|
||||
#else
|
||||
rootJointRigidbody.velocity = Vector3.zero;
|
||||
#endif
|
||||
rootJointRigidbody.angularVelocity = Vector3.zero;
|
||||
rootJoint.localPosition = lastRootPos;
|
||||
rootJoint.localRotation = lastRotation;
|
||||
@@ -175,7 +182,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
private IEnumerator WaitForInit()
|
||||
{
|
||||
@@ -232,33 +239,41 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
Vector3 vel = (lastRootPos - rootJoint.position) / Time.deltaTime;
|
||||
if (IsValidVelocity(vel))
|
||||
{
|
||||
if (collisionDirections.Count > 0)
|
||||
lock (collisionLock)
|
||||
{
|
||||
float minAngle = float.MaxValue;
|
||||
Vector3 closestDirection = Vector3.zero;
|
||||
foreach (Vector3 direction in collisionDirections.ToList())
|
||||
if (currentCollisionCount > 0)
|
||||
{
|
||||
float angle = Mathf.Abs(Vector3.Angle(direction, vel));
|
||||
if (angle < minAngle)
|
||||
{
|
||||
minAngle = angle;
|
||||
closestDirection = direction;
|
||||
}
|
||||
}
|
||||
collisionDirections.Clear();
|
||||
float minAngle = float.MaxValue;
|
||||
Vector3 closestDirection = Vector3.zero;
|
||||
|
||||
Vector3 adjustedDirection = closestDirection;
|
||||
if (Vector3.Dot(vel, closestDirection) > 0)
|
||||
{
|
||||
adjustedDirection *= -1f;
|
||||
}
|
||||
vel = Vector3.ProjectOnPlane(vel, adjustedDirection);
|
||||
if (vel.magnitude > 1)
|
||||
{
|
||||
vel.Normalize();
|
||||
for (int i = 0; i < currentCollisionCount; i++)
|
||||
{
|
||||
Vector3 direction = collisionsDirection[i];
|
||||
float angle = Mathf.Abs(Vector3.Angle(direction, vel));
|
||||
if (angle < minAngle)
|
||||
{
|
||||
minAngle = angle;
|
||||
closestDirection = direction;
|
||||
}
|
||||
}
|
||||
Vector3 adjustedDirection = closestDirection;
|
||||
if (Vector3.Dot(vel, closestDirection) > 0)
|
||||
{
|
||||
adjustedDirection *= -1f;
|
||||
}
|
||||
vel = Vector3.ProjectOnPlane(vel, adjustedDirection);
|
||||
if (vel.magnitude > 1)
|
||||
{
|
||||
vel.Normalize();
|
||||
}
|
||||
currentCollisionCount = 0;
|
||||
}
|
||||
}
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
rootJointRigidbody.linearVelocity = vel;
|
||||
#else
|
||||
rootJointRigidbody.velocity = vel;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -287,7 +302,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
&& !float.IsInfinity(vector.x) && !float.IsInfinity(vector.y) && !float.IsInfinity(vector.z);
|
||||
}
|
||||
|
||||
#region Event CallBack
|
||||
#region Event CallBack
|
||||
|
||||
/// <summary>
|
||||
/// When tracking state changing, reset the pose and enable/disable collider.
|
||||
@@ -299,7 +314,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
{
|
||||
lastRootPos = Vector3.zero;
|
||||
lastRotation = Quaternion.identity;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
rootJointRigidbody.linearVelocity = Vector3.zero;
|
||||
#else
|
||||
rootJointRigidbody.velocity = Vector3.zero;
|
||||
#endif
|
||||
rootJointRigidbody.angularVelocity = Vector3.zero;
|
||||
}
|
||||
foreach (JointCollider jointCollider in jointsCollider)
|
||||
@@ -355,17 +374,21 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
case JointCollider.CollisionState.Stay:
|
||||
if (collision.contactCount > 0 && (collision.rigidbody == null || collision.rigidbody.isKinematic))
|
||||
{
|
||||
ContactPoint[] contactPoints = new ContactPoint[collision.contactCount];
|
||||
collision.GetContacts(contactPoints);
|
||||
foreach (ContactPoint contactPoint in contactPoints)
|
||||
lock (collisionLock)
|
||||
{
|
||||
collisionDirections.Add(contactPoint.normal * -1f);
|
||||
currentCollisionCount = Mathf.Min(contactPointsBuffer.Length, collision.contactCount);
|
||||
collision.GetContacts(contactPointsBuffer);
|
||||
|
||||
for (int i = 0; i < currentCollisionCount; i++)
|
||||
{
|
||||
collisionsDirection[i] = contactPointsBuffer[i].normal * -1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -635,6 +635,8 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
}
|
||||
},
|
||||
};
|
||||
// palm, wrist, thumb, index, middle, ring, pinky
|
||||
private static readonly int[] fingerGroup = { 1, 1, 4, 5, 5, 5, 5 };
|
||||
|
||||
public bool valid = false;
|
||||
public bool isTracked = false;
|
||||
@@ -771,14 +773,16 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
group = 0;
|
||||
index = jointId;
|
||||
|
||||
// palm, wrist, thumb, index, middle, ring, pinky
|
||||
int[] fingerGroup = { 1, 1, 4, 5, 5, 5, 5 };
|
||||
while (index > fingerGroup[group])
|
||||
for (int i = 0; i < fingerGroup.Length; i++)
|
||||
{
|
||||
index -= fingerGroup[group];
|
||||
group += 1;
|
||||
if (index <= fingerGroup[i])
|
||||
{
|
||||
group = i;
|
||||
index -= 1; // Adjust to 0-based index
|
||||
return;
|
||||
}
|
||||
index -= fingerGroup[i];
|
||||
}
|
||||
index -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -848,32 +852,29 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
/// <param name="isLeft">True if the hand is left; otherwise, false.</param>
|
||||
private static void GetFingerData(FingerId id, ref FingerData finger, bool isLeft)
|
||||
{
|
||||
JointType[] jointTypes = { };
|
||||
switch (id)
|
||||
{
|
||||
case FingerId.Thumb: jointTypes = s_ThumbJoints; break;
|
||||
case FingerId.Index: jointTypes = s_IndexJoints; break;
|
||||
case FingerId.Middle: jointTypes = s_MiddleJoints; break;
|
||||
case FingerId.Ring: jointTypes = s_RingJoints; break;
|
||||
case FingerId.Pinky: jointTypes = s_PinkyJoints; break;
|
||||
default: return;
|
||||
}
|
||||
JointType[] jointTypes = GetJointTypes(id);
|
||||
if (jointTypes == null) return;
|
||||
|
||||
float deltaTime = Time.deltaTime;
|
||||
Vector3 parentVel = Vector3.zero;
|
||||
|
||||
for (int i = 0; i < jointTypes.Length; i++)
|
||||
{
|
||||
Vector3 parentVel = i == 0 ? Vector3.zero : finger.joints[i - 1].velocity;
|
||||
JointData lastJoint = finger.joints[i];
|
||||
GetJointData(jointTypes[i], ref finger.joints[i], isLeft);
|
||||
ref JointData joint = ref finger.joints[i];
|
||||
Vector3 lastPosition = joint.position;
|
||||
|
||||
DataWrapper.GetJointPose(jointTypes[i], ref joint.position, ref joint.rotation, isLeft);
|
||||
joint.velocity = (joint.position - lastPosition) / deltaTime;
|
||||
|
||||
//As the velocity of child node should not be lower than the parent node.
|
||||
//Add the current parent node's velocity multiplied by time to the last position of child node, obtaining the new simulated position.
|
||||
if (parentVel.magnitude > finger.joints[i].velocity.magnitude)
|
||||
if (parentVel.magnitude > joint.velocity.magnitude)
|
||||
{
|
||||
lastJoint.position += parentVel * Time.deltaTime;
|
||||
finger.joints[i] = lastJoint;
|
||||
joint.position += parentVel * deltaTime;
|
||||
}
|
||||
parentVel = joint.velocity;
|
||||
}
|
||||
|
||||
// Since the thumb does not have joint3, it is replaced by joint2.
|
||||
if (id == FingerId.Thumb)
|
||||
{
|
||||
finger.joints[(int)JointId.Tip] = finger.joint3;
|
||||
@@ -885,6 +886,19 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
}
|
||||
}
|
||||
|
||||
private static JointType[] GetJointTypes(FingerId id)
|
||||
{
|
||||
return id switch
|
||||
{
|
||||
FingerId.Thumb => s_ThumbJoints,
|
||||
FingerId.Index => s_IndexJoints,
|
||||
FingerId.Middle => s_MiddleJoints,
|
||||
FingerId.Ring => s_RingJoints,
|
||||
FingerId.Pinky => s_PinkyJoints,
|
||||
_ => null
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the data for the left or right hand.
|
||||
/// </summary>
|
||||
@@ -1067,16 +1081,16 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
Vector3 thumbTip = thumbData.tip.position;
|
||||
Vector3 thumbJoint2 = thumbData.joint2.position;
|
||||
Vector3 thumbJoint1 = thumbData.joint1.position;
|
||||
Vector3[] fingerPos = { fingerData.tip.position,
|
||||
fingerData.joint3.position,
|
||||
fingerData.joint2.position};
|
||||
|
||||
float distance = float.PositiveInfinity;
|
||||
for (int i = 0; i < fingerPos.Length; i++)
|
||||
{
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerPos[i], thumbTip, thumbJoint2));
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerPos[i], thumbJoint2, thumbJoint1));
|
||||
}
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.tip.position, thumbTip, thumbJoint2));
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.tip.position, thumbJoint2, thumbJoint1));
|
||||
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint3.position, thumbTip, thumbJoint2));
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint3.position, thumbJoint2, thumbJoint1));
|
||||
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint2.position, thumbTip, thumbJoint2));
|
||||
distance = Mathf.Min(distance, CalculateShortestDistance(fingerData.joint2.position, thumbJoint2, thumbJoint1));
|
||||
return distance;
|
||||
}
|
||||
|
||||
@@ -1732,9 +1746,16 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
/// <param name="enable">True to enable the indicator, false to deactivate it.</param>
|
||||
public void SetActive(bool enable)
|
||||
{
|
||||
if (target != null)
|
||||
if (target)
|
||||
{
|
||||
target.SetActive(enable);
|
||||
if (enable)
|
||||
{
|
||||
target.transform.localScale = Vector3.one;
|
||||
}
|
||||
else
|
||||
{
|
||||
target.transform.localScale = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
{
|
||||
[SerializeField]
|
||||
private HandMeshManager m_HandMesh;
|
||||
|
||||
|
||||
private bool keepUpdate = false;
|
||||
|
||||
protected override void OnEnable()
|
||||
@@ -18,11 +18,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
if (keepUpdate)
|
||||
{
|
||||
keepUpdate = false;
|
||||
StopCoroutine(UpdatePose());
|
||||
}
|
||||
keepUpdate = false;
|
||||
}
|
||||
|
||||
public void SetHandMeshRenderer(HandMeshManager handMeshRenderer)
|
||||
@@ -44,39 +40,32 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
{
|
||||
yield return new WaitUntil(() => m_Initialized);
|
||||
base.OnEnable();
|
||||
if (!keepUpdate)
|
||||
{
|
||||
keepUpdate = true;
|
||||
StartCoroutine(UpdatePose());
|
||||
}
|
||||
keepUpdate = true;
|
||||
}
|
||||
|
||||
private IEnumerator UpdatePose()
|
||||
private void Update()
|
||||
{
|
||||
while (keepUpdate)
|
||||
if (!keepUpdate) { return; }
|
||||
HandPose handPose = HandPoseProvider.GetHandPose(m_HandMesh.isLeft ? HandPoseType.HAND_LEFT : HandPoseType.HAND_RIGHT);
|
||||
m_IsTracked = handPose.IsTracked();
|
||||
if (!m_IsTracked) { return; }
|
||||
|
||||
for (int i = 0; i < poseCount; i++)
|
||||
{
|
||||
yield return new WaitForFixedUpdate();
|
||||
|
||||
HandPose handPose = HandPoseProvider.GetHandPose(m_HandMesh.isLeft ? HandPoseType.HAND_LEFT : HandPoseType.HAND_RIGHT);
|
||||
m_IsTracked = handPose.IsTracked();
|
||||
|
||||
for (int i = 0; i < poseCount; i++)
|
||||
if (m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 position, out Quaternion rotation) &&
|
||||
m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 localPosition, out Quaternion localRotation, local: true))
|
||||
{
|
||||
if (m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 position, out Quaternion rotation) &&
|
||||
m_HandMesh.GetJointPositionAndRotation((JointType)i, out Vector3 localPosition, out Quaternion localRotation, local: true))
|
||||
{
|
||||
m_Position[i] = position;
|
||||
m_Rotation[i] = rotation;
|
||||
m_LocalPosition[i] = localPosition;
|
||||
m_LocalRotation[i] = localRotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Position[i] = Vector3.zero;
|
||||
m_Rotation[i] = Quaternion.identity;
|
||||
m_LocalPosition[i] = Vector3.zero;
|
||||
m_LocalRotation[i] = Quaternion.identity;
|
||||
}
|
||||
m_Position[i] = position;
|
||||
m_Rotation[i] = rotation;
|
||||
m_LocalPosition[i] = localPosition;
|
||||
m_LocalRotation[i] = localRotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Position[i] = Vector3.zero;
|
||||
m_Rotation[i] = Quaternion.identity;
|
||||
m_LocalPosition[i] = Vector3.zero;
|
||||
m_LocalRotation[i] = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,11 +18,7 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
if (keepUpdate)
|
||||
{
|
||||
keepUpdate = false;
|
||||
StopCoroutine(UpdatePose());
|
||||
}
|
||||
keepUpdate = false;
|
||||
}
|
||||
|
||||
public override void SetType(HandPoseType poseType)
|
||||
@@ -43,41 +39,33 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
{
|
||||
yield return new WaitUntil(() => m_Initialized);
|
||||
base.OnEnable();
|
||||
if (!keepUpdate)
|
||||
{
|
||||
keepUpdate = true;
|
||||
StartCoroutine(UpdatePose());
|
||||
}
|
||||
keepUpdate = true;
|
||||
}
|
||||
|
||||
private IEnumerator UpdatePose()
|
||||
private void Update()
|
||||
{
|
||||
if (!keepUpdate) { return; }
|
||||
HandData handData = CachedHand.Get(isLeft);
|
||||
m_IsTracked = handData.isTracked;
|
||||
if (!m_IsTracked) { return; }
|
||||
|
||||
Vector3 position = Vector3.zero;
|
||||
Quaternion rotation = Quaternion.identity;
|
||||
while (keepUpdate)
|
||||
for (int i = 0; i < poseCount; i++)
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
HandData handData = CachedHand.Get(isLeft);
|
||||
m_IsTracked = handData.isTracked;
|
||||
if (!m_IsTracked) { continue; }
|
||||
|
||||
for (int i = 0; i < poseCount; i++)
|
||||
if (handData.GetJointPosition((JointType)i, ref position) && handData.GetJointRotation((JointType)i, ref rotation))
|
||||
{
|
||||
if (handData.GetJointPosition((JointType)i, ref position) && handData.GetJointRotation((JointType)i, ref rotation))
|
||||
{
|
||||
m_Position[i] = transform.position + transform.rotation * position;
|
||||
m_Rotation[i] = transform.rotation * rotation;
|
||||
m_LocalPosition[i] = position;
|
||||
m_LocalRotation[i] = rotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Position[i] = Vector3.zero;
|
||||
m_Rotation[i] = Quaternion.identity;
|
||||
m_LocalPosition[i] = Vector3.zero;
|
||||
m_LocalRotation[i] = Quaternion.identity;
|
||||
}
|
||||
m_Position[i] = transform.position + transform.rotation * position;
|
||||
m_Rotation[i] = transform.rotation * rotation;
|
||||
m_LocalPosition[i] = position;
|
||||
m_LocalRotation[i] = rotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Position[i] = Vector3.zero;
|
||||
m_Rotation[i] = Quaternion.identity;
|
||||
m_LocalPosition[i] = Vector3.zero;
|
||||
m_LocalRotation[i] = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
@@ -9,13 +10,15 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
[SerializeField]
|
||||
private float forceMultiplier = 1.0f;
|
||||
|
||||
private readonly int MIN_POSE_SAMPLES = 2;
|
||||
private readonly int MAX_POSE_SAMPLES = 10;
|
||||
private const int MIN_POSE_SAMPLES = 2;
|
||||
private const int MAX_POSE_SAMPLES = 10;
|
||||
private readonly float MIN_VELOCITY = 0.5f;
|
||||
|
||||
private Rigidbody interactableRigidbody;
|
||||
private List<Pose> movementPoses = new List<Pose>();
|
||||
private List<float> timestamps = new List<float>();
|
||||
private Pose[] movementPoses = new Pose[MAX_POSE_SAMPLES];
|
||||
private float[] timestamps = new float[MAX_POSE_SAMPLES];
|
||||
private int currentPoseIndex = 0;
|
||||
private int poseCount = 0;
|
||||
private bool isBegin = false;
|
||||
private bool isEnd = false;
|
||||
private object lockVel = new object();
|
||||
@@ -36,7 +39,11 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
|
||||
if (isEnd)
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
interactableRigidbody.linearVelocity = Vector3.zero;
|
||||
#else
|
||||
interactableRigidbody.velocity = Vector3.zero;
|
||||
#endif
|
||||
interactableRigidbody.angularVelocity = Vector3.zero;
|
||||
|
||||
Vector3 velocity = CalculateVelocity();
|
||||
@@ -46,8 +53,10 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
}
|
||||
interactableRigidbody = null;
|
||||
|
||||
movementPoses.Clear();
|
||||
timestamps.Clear();
|
||||
Array.Clear(movementPoses, 0, MAX_POSE_SAMPLES);
|
||||
Array.Clear(timestamps, 0, MAX_POSE_SAMPLES);
|
||||
currentPoseIndex = 0;
|
||||
poseCount = 0;
|
||||
isEnd = false;
|
||||
}
|
||||
}
|
||||
@@ -55,28 +64,29 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
private void RecordMovement()
|
||||
{
|
||||
float time = Time.time;
|
||||
if (movementPoses.Count == 0 ||
|
||||
timestamps[movementPoses.Count - 1] != time)
|
||||
{
|
||||
movementPoses.Add(new Pose(interactableRigidbody.position, interactableRigidbody.rotation));
|
||||
timestamps.Add(time);
|
||||
}
|
||||
|
||||
if (movementPoses.Count > MAX_POSE_SAMPLES)
|
||||
int lastIndex = (currentPoseIndex + poseCount - 1) % MAX_POSE_SAMPLES;
|
||||
if (poseCount == 0 || timestamps[lastIndex] != time)
|
||||
{
|
||||
movementPoses.RemoveAt(0);
|
||||
timestamps.RemoveAt(0);
|
||||
movementPoses[currentPoseIndex] = new Pose(interactableRigidbody.position, interactableRigidbody.rotation);
|
||||
timestamps[currentPoseIndex] = time;
|
||||
|
||||
if (poseCount < MAX_POSE_SAMPLES)
|
||||
{
|
||||
poseCount++;
|
||||
}
|
||||
currentPoseIndex = (currentPoseIndex + 1) % MAX_POSE_SAMPLES;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 CalculateVelocity()
|
||||
{
|
||||
if (movementPoses.Count >= MIN_POSE_SAMPLES)
|
||||
if (poseCount >= MIN_POSE_SAMPLES)
|
||||
{
|
||||
List<Vector3> velocities = new List<Vector3>();
|
||||
for (int i = 0; i < movementPoses.Count - 1; i++)
|
||||
for (int i = 0; i < poseCount - 1; i++)
|
||||
{
|
||||
for (int j = i + 1; j < movementPoses.Count; j++)
|
||||
for (int j = i + 1; j < poseCount; j++)
|
||||
{
|
||||
velocities.Add(GetVelocity(i, j));
|
||||
}
|
||||
@@ -89,9 +99,9 @@ namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
|
||||
|
||||
private Vector3 GetVelocity(int idx1, int idx2)
|
||||
{
|
||||
if (idx1 < 0 || idx1 >= movementPoses.Count
|
||||
|| idx2 < 0 || idx2 >= movementPoses.Count
|
||||
|| movementPoses.Count < MIN_POSE_SAMPLES)
|
||||
if (idx1 < 0 || idx1 >= poseCount
|
||||
|| idx2 < 0 || idx2 >= poseCount
|
||||
|| poseCount < MIN_POSE_SAMPLES)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user