version 2.5.1
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@@ -11,6 +11,7 @@ using UnityEngine.InputSystem;
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using System.Collections.Generic;
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using UnityEngine.XR;
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using UnityEngine.XR.OpenXR.Input;
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using System;
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using System.Text;
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#if UNITY_EDITOR
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@@ -30,7 +31,7 @@ namespace VIVE.OpenXR.Hand
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/// This <see cref="OpenXRInteractionFeature"/> enables the use of hand interaction profiles in OpenXR. It enables <see cref="ViveHandInteractionExt.kOpenxrExtensionString">XR_EXT_hand_interaction</see> in the underyling runtime.
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/// </summary>
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#if UNITY_EDITOR
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[OpenXRFeature(UiName = "VIVE XR Hand Interaction Ext",
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[OpenXRFeature(UiName = "VIVE XR Hand Interaction Ext (Deprecated)",
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Hidden = true,
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BuildTargetGroups = new[] { BuildTargetGroup.Android },
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Company = "HTC",
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@@ -41,6 +42,7 @@ namespace VIVE.OpenXR.Hand
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Category = FeatureCategory.Interaction,
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FeatureId = featureId)]
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#endif
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[Obsolete("This class is deprecated. Please use Unity Hand Interaction Profile instead.")]
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public class ViveHandInteractionExt : OpenXRInteractionFeature
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{
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#region Log
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