add package files
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@@ -0,0 +1,72 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HVR
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{
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public class EnablePassThrough : MonoBehaviour
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{
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EHVRErrorCode hvrErr;
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EHVRSettingsError settingErr;
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//IHVRSettings_FnTable *vr_settings = (IHVRSettings_FnTable*) HVR_GetGenericInterface(IHVRSettings_Version, &hvrErr);
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public bool enable = true;
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public int blend_mode = 0;
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private int origin_blend_mode = 4;
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// Start is called before the first frame update
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private CHVRSettings vr_settings;
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private void Awake() {
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HVRClass.Init(ref hvrErr);
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vr_settings = HVRClass.Settings;
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}
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void Start()
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{
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if(vr_settings != null)
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{
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origin_blend_mode = vr_settings.GetInt32("camera", "cameraRoomViewMode", ref settingErr);
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Debug.Log("cameraRoomViewMode: " + origin_blend_mode);
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// Change exposure mode
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vr_settings.SetBool("camera", "cameraRoomViewAlwaysOn", enable, ref settingErr);
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if (settingErr == EHVRSettingsError.EVRSettingsError_None)
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{
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Debug.Log("Enable pass through successfully."); // Enable pass through successfully
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} else
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{
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Debug.Log("Enable pass through failed: " + settingErr);
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}
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vr_settings.SetInt32("camera", "cameraRoomViewMode", blend_mode, ref settingErr);
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if (settingErr == EHVRSettingsError.EVRSettingsError_None)
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{
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Debug.Log("Set camera mode successfully."); // Set camera mode successfully
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} else
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{
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Debug.Log("Set camera mode failed: " + settingErr);
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}
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} else
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{
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Debug.Log("vr_settings is null.");
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}
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}
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private void OnApplicationQuit()
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{
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if(vr_settings != null)
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{
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// Disable pass through before closing the App.
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vr_settings.SetBool("camera", "cameraRoomViewAlwaysOn", !enable, ref settingErr);
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if (settingErr == EHVRSettingsError.EVRSettingsError_None)
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{
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Debug.Log("Disable pass through.");
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}
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vr_settings.SetInt32("camera", "cameraRoomViewMode", origin_blend_mode, ref settingErr);
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if (settingErr == EHVRSettingsError.EVRSettingsError_None)
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{
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Debug.Log("Reset cameraRoomViewMode: " + origin_blend_mode);
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}
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}
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}
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}
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}
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