add package files

This commit is contained in:
VR164000
2023-06-15 09:52:08 +08:00
parent 06d41412be
commit a0b3b91879
382 changed files with 44971 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HVR
{
public class EnablePassThrough : MonoBehaviour
{
EHVRErrorCode hvrErr;
EHVRSettingsError settingErr;
//IHVRSettings_FnTable *vr_settings = (IHVRSettings_FnTable*) HVR_GetGenericInterface(IHVRSettings_Version, &hvrErr);
public bool enable = true;
public int blend_mode = 0;
private int origin_blend_mode = 4;
// Start is called before the first frame update
private CHVRSettings vr_settings;
private void Awake() {
HVRClass.Init(ref hvrErr);
vr_settings = HVRClass.Settings;
}
void Start()
{
if(vr_settings != null)
{
origin_blend_mode = vr_settings.GetInt32("camera", "cameraRoomViewMode", ref settingErr);
Debug.Log("cameraRoomViewMode: " + origin_blend_mode);
// Change exposure mode
vr_settings.SetBool("camera", "cameraRoomViewAlwaysOn", enable, ref settingErr);
if (settingErr == EHVRSettingsError.EVRSettingsError_None)
{
Debug.Log("Enable pass through successfully."); // Enable pass through successfully
} else
{
Debug.Log("Enable pass through failed: " + settingErr);
}
vr_settings.SetInt32("camera", "cameraRoomViewMode", blend_mode, ref settingErr);
if (settingErr == EHVRSettingsError.EVRSettingsError_None)
{
Debug.Log("Set camera mode successfully."); // Set camera mode successfully
} else
{
Debug.Log("Set camera mode failed: " + settingErr);
}
} else
{
Debug.Log("vr_settings is null.");
}
}
private void OnApplicationQuit()
{
if(vr_settings != null)
{
// Disable pass through before closing the App.
vr_settings.SetBool("camera", "cameraRoomViewAlwaysOn", !enable, ref settingErr);
if (settingErr == EHVRSettingsError.EVRSettingsError_None)
{
Debug.Log("Disable pass through.");
}
vr_settings.SetInt32("camera", "cameraRoomViewMode", origin_blend_mode, ref settingErr);
if (settingErr == EHVRSettingsError.EVRSettingsError_None)
{
Debug.Log("Reset cameraRoomViewMode: " + origin_blend_mode);
}
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.IO;
using UnityEngine;
public class EnablePassThrough_cmd : MonoBehaviour
{
private Thread enablePassThrough_t;
private Thread disablePassThrough_t;
string path;
// Start is called before the first frame update
private void Awake() {
#if UNITY_EDITOR
path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "\\Assets\\Samples\\VIVE OpenXR Plugin - Windows\\1.0.12\\SceneUnderstanding Example\\PassThrough Plugin\\OfflineTool.exe");
#elif UNITY_STANDALONE
path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "/OfflineTool.exe");
#endif
UnityEngine.Debug.Log(path);
enablePassThrough_t = new Thread(new ThreadStart(EnablePassThrough));
enablePassThrough_t.Start();
}
void Start()
{
}
public void EnablePassThrough()
{
string cmd = "PassThrough 1 0";
RunCMD(cmd);
UnityEngine.Debug.Log("enable pass through");
}
public void DisablePassThrough()
{
string cmd = "PassThrough 0 4";
RunCMD(cmd);
}
public void RunCMD(string command)
{
Process process = new Process();
if(System.IO.File.Exists(path))
{
process.StartInfo.FileName = path;
process.StartInfo.Arguments = command;
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.CreateNoWindow = true;
process.Start();
UnityEngine.Debug.Log(process.StandardOutput.ReadToEnd());
} else
{
UnityEngine.Debug.Log("OfflineTool.exe isn't exists.");
}
}
private void OnApplicationQuit()
{
disablePassThrough_t = new Thread(new ThreadStart(DisablePassThrough));
disablePassThrough_t.Start();
}
}

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