add package files

This commit is contained in:
VR164000
2023-06-15 09:52:08 +08:00
parent 06d41412be
commit a0b3b91879
382 changed files with 44971 additions and 0 deletions

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Shader "Custom/OcclusionShader"
{
SubShader
{
Tags { "RenderType"="Opaque" }
Tags { "Queue"="Geometry-1" }
ZWrite On
ZTest LEqual
ColorMask 0
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex=UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
return fixed4(0.0, 0.0, 0.0, 0.0);
}
ENDCG
}
}
}

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@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: c5dc16cd88a72994c8efa3274f51585d
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant: