add package files
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using System;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine;
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public class Controller : MonoBehaviour
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{
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[SerializeField]
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private InputActionReference m_ActionReferenceTrigger;
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public InputActionReference actionReferenceTrigger { get => m_ActionReferenceTrigger ; set => m_ActionReferenceTrigger=value; }
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public TextMesh pinchValue;
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//[SerializeField]
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//private InputActionReference m_ActionReferenceGrip;
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//public InputActionReference actionReferenceGrip { get => m_ActionReferenceGrip ; set => m_ActionReferenceGrip=value; }
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Type lastActiveType_Trigger = null;
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// Update is called once per frame
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void Update()
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{
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pinchValue.text = "0";
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if ( actionReferenceTrigger != null && actionReferenceTrigger.action != null
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&& actionReferenceTrigger.action.enabled && actionReferenceTrigger.action.controls.Count > 0
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/*&& actionReferenceGrip != null && actionReferenceGrip.action != null
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&& actionReferenceGrip.action.enabled && actionReferenceGrip.action.controls.Count > 0*/)
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{
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// Grip
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//Type typeToUse_Grip = null;
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//if(actionReferenceGrip.action.activeControl != null)
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//{
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// typeToUse_Grip = actionReferenceGrip.action.activeControl.valueType;
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//}
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//else
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//{
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// typeToUse_Grip = lastActiveType_Grip;
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//}
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//if(typeToUse_Grip == typeof(float))
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//{
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// lastActiveType_Grip = typeof(float);
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// float value = actionReferenceGrip.action.ReadValue<float>();
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// if(value > 0.5)
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// {
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// if(!isSwitchedMeshPrefab)
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// {
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// isSwitchedMeshPrefab = true;
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// Debug.Log("Press Button B.");
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// //if(MeshSubSystem != null)
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// //{
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// // MeshSubSystem.GetComponent<UnityEngine.XR.OpenXR.Samples.MeshingFeature.MeshingBehaviour>().SwitchMeshPrefab();
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// //}
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// }
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// }
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// else
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// {
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// isSwitchedMeshPrefab = false;
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// }
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//}
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// Trigger
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Type typeToUse_Trigger = null;
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if(actionReferenceTrigger.action.activeControl != null)
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{
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typeToUse_Trigger = actionReferenceTrigger.action.activeControl.valueType;
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}
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else
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{
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typeToUse_Trigger = lastActiveType_Trigger;
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}
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if(typeToUse_Trigger == typeof(float))
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{
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lastActiveType_Trigger = typeof(float);
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float value = actionReferenceTrigger.action.ReadValue<float>();
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pinchValue.text = value.ToString();
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}
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}
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}
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}
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