add package files
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//========= Copyright 2018, HTC Corporation. All rights reserved. ===========
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace VIVE
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{
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namespace FacialTracking.Sample
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{
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[Serializable]
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public class EyeShapeTable
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{
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public SkinnedMeshRenderer skinnedMeshRenderer;
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public EyeShape[] eyeShapes;
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}
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public class AvatarEyeSample : MonoBehaviour
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{
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[SerializeField] private Transform[] EyesModels = new Transform[0];
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[SerializeField] private List<EyeShapeTable> EyeShapeTables;
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/// <summary>
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/// Customize this curve to fit the blend shapes of your avatar.
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/// </summary>
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[SerializeField] private AnimationCurve EyebrowAnimationCurveUpper;
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/// <summary>
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/// Customize this curve to fit the blend shapes of your avatar.
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/// </summary>
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[SerializeField] private AnimationCurve EyebrowAnimationCurveLower;
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/// <summary>
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/// Customize this curve to fit the blend shapes of your avatar.
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/// </summary>
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[SerializeField] private AnimationCurve EyebrowAnimationCurveHorizontal;
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public bool NeededToGetData = true;
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private Dictionary<XrEyeShapeHTC, float> EyeWeightings = new Dictionary<XrEyeShapeHTC, float>();
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//Map Openxr eye shape to Avatar eye blendshape
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private static Dictionary<EyeShape, XrEyeShapeHTC> ShapeMap;
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private AnimationCurve[] EyebrowAnimationCurves = new AnimationCurve[(int)EyeShape.Max];
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private GameObject[] EyeAnchors;
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private const int NUM_OF_EYES = 2;
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private static XrFacialExpressionsHTC EyeExpression;
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private FacialManager facialManager = new FacialManager();
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static AvatarEyeSample()
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{
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ShapeMap = new Dictionary<EyeShape, XrEyeShapeHTC>();
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ShapeMap.Add(EyeShape.Eye_Left_Blink, XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_BLINK_HTC);
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ShapeMap.Add(EyeShape.Eye_Left_Wide, XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_WIDE_HTC);
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ShapeMap.Add(EyeShape.Eye_Right_Blink, XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_BLINK_HTC);
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ShapeMap.Add(EyeShape.Eye_Right_Wide, XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_WIDE_HTC);
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ShapeMap.Add(EyeShape.Eye_Left_Squeeze, XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_SQUEEZE_HTC);
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ShapeMap.Add(EyeShape.Eye_Right_Squeeze, XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_SQUEEZE_HTC);
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ShapeMap.Add(EyeShape.Eye_Left_Down, XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_DOWN_HTC);
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ShapeMap.Add(EyeShape.Eye_Right_Down, XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_DOWN_HTC);
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ShapeMap.Add(EyeShape.Eye_Left_Left, XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_OUT_HTC);
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ShapeMap.Add(EyeShape.Eye_Right_Left, XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_IN_HTC);
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ShapeMap.Add(EyeShape.Eye_Left_Right, XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_IN_HTC);
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ShapeMap.Add(EyeShape.Eye_Right_Right, XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_OUT_HTC);
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ShapeMap.Add(EyeShape.Eye_Left_Up, XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_UP_HTC);
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ShapeMap.Add(EyeShape.Eye_Right_Up, XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_UP_HTC);
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}
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private void Start()
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{
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facialManager.StartFramework(XrFacialTrackingTypeHTC.XR_FACIAL_TRACKING_TYPE_EYE_DEFAULT_HTC);
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SetEyesModels(EyesModels[0], EyesModels[1]);
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SetEyeShapeTables(EyeShapeTables);
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AnimationCurve[] curves = new AnimationCurve[(int)EyeShape.Max];
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for (int i = 0; i < EyebrowAnimationCurves.Length; ++i)
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{
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if (i == (int)EyeShape.Eye_Left_Up || i == (int)EyeShape.Eye_Right_Up) curves[i] = EyebrowAnimationCurveUpper;
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else if (i == (int)EyeShape.Eye_Left_Down || i == (int)EyeShape.Eye_Right_Down) curves[i] = EyebrowAnimationCurveLower;
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else curves[i] = EyebrowAnimationCurveHorizontal;
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}
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SetEyeShapeAnimationCurves(curves);
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}
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private void Update()
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{
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if (NeededToGetData)
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{
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facialManager.GetWeightings(out EyeWeightings);
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UpdateEyeShapes(EyeWeightings);
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Vector3 GazeDirectionCombinedLocal = Vector3.zero;
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if (EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_IN_HTC] > EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_OUT_HTC])
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{
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GazeDirectionCombinedLocal.x = -1 * EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_IN_HTC];
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}
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else
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{
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GazeDirectionCombinedLocal.x = EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_OUT_HTC];
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}
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if (EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_UP_HTC] > EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_DOWN_HTC])
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{
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GazeDirectionCombinedLocal.y = EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_UP_HTC];
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}
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else
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{
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GazeDirectionCombinedLocal.y = -EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_DOWN_HTC];
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}
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GazeDirectionCombinedLocal.z = (float)1.0;
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Vector3 target = EyeAnchors[0].transform.TransformPoint(GazeDirectionCombinedLocal);
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EyesModels[0].LookAt(target);
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if (EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_IN_HTC] > EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_OUT_HTC])
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{
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GazeDirectionCombinedLocal.x = EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_IN_HTC];
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}
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else
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{
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GazeDirectionCombinedLocal.x = -1 * EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_OUT_HTC];
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}
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if (EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_UP_HTC] > EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_DOWN_HTC])
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{
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GazeDirectionCombinedLocal.y = EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_UP_HTC];
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}
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else
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{
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GazeDirectionCombinedLocal.y = -EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_RIGHT_DOWN_HTC];
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}
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GazeDirectionCombinedLocal.z = (float)1.0;
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target = EyeAnchors[1].transform.TransformPoint(GazeDirectionCombinedLocal);
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EyesModels[1].LookAt(target);
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}
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}
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private void OnDestroy()
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{
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facialManager.StopFramework(XrFacialTrackingTypeHTC.XR_FACIAL_TRACKING_TYPE_EYE_DEFAULT_HTC);
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DestroyEyeAnchors();
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}
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public void SetEyesModels(Transform leftEye, Transform rightEye)
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{
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if (leftEye != null && rightEye != null)
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{
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EyesModels = new Transform[NUM_OF_EYES] { leftEye, rightEye };
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DestroyEyeAnchors();
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CreateEyeAnchors();
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}
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}
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public void SetEyeShapeTables(List<EyeShapeTable> eyeShapeTables)
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{
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bool valid = true;
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if (eyeShapeTables == null)
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{
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valid = false;
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}
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else
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{
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for (int table = 0; table < eyeShapeTables.Count; ++table)
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{
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if (eyeShapeTables[table].skinnedMeshRenderer == null)
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{
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valid = false;
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break;
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}
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for (int shape = 0; shape < eyeShapeTables[table].eyeShapes.Length; ++shape)
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{
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EyeShape eyeShape = eyeShapeTables[table].eyeShapes[shape];
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if (eyeShape > EyeShape.Max || eyeShape < 0)
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{
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valid = false;
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break;
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}
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}
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}
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}
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if (valid)
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EyeShapeTables = eyeShapeTables;
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}
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public void SetEyeShapeAnimationCurves(AnimationCurve[] eyebrowAnimationCurves)
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{
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if (eyebrowAnimationCurves.Length == (int)EyeShape.Max)
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EyebrowAnimationCurves = eyebrowAnimationCurves;
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}
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public void UpdateEyeShapes(Dictionary<XrEyeShapeHTC, float> eyeWeightings)
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{
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foreach (var table in EyeShapeTables)
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RenderModelEyeShape(table, eyeWeightings);
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}
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private void RenderModelEyeShape(EyeShapeTable eyeShapeTable, Dictionary<XrEyeShapeHTC, float> weighting)
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{
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for (int i = 0; i < eyeShapeTable.eyeShapes.Length; ++i)
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{
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EyeShape eyeShape = eyeShapeTable.eyeShapes[i];
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if (eyeShape > EyeShape.Max || eyeShape < 0 || !ShapeMap.ContainsKey(eyeShape)) continue;
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XrEyeShapeHTC xreyeshape = ShapeMap[eyeShape];
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if (eyeShape == EyeShape.Eye_Left_Blink || eyeShape == EyeShape.Eye_Right_Blink)
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{
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eyeShapeTable.skinnedMeshRenderer.SetBlendShapeWeight(i, weighting[xreyeshape] * 100f);
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}
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else
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{
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AnimationCurve curve = EyebrowAnimationCurves[(int)eyeShape];
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eyeShapeTable.skinnedMeshRenderer.SetBlendShapeWeight(i, curve.Evaluate(weighting[xreyeshape]) * 100f);
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}
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}
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}
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private void CreateEyeAnchors()
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{
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EyeAnchors = new GameObject[NUM_OF_EYES];
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for (int i = 0; i < NUM_OF_EYES; ++i)
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{
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EyeAnchors[i] = new GameObject();
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EyeAnchors[i].name = "EyeAnchor_" + i;
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EyeAnchors[i].transform.SetParent(gameObject.transform);
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EyeAnchors[i].transform.localPosition = EyesModels[i].localPosition;
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EyeAnchors[i].transform.localRotation = EyesModels[i].localRotation;
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EyeAnchors[i].transform.localScale = EyesModels[i].localScale;
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}
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}
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private void DestroyEyeAnchors()
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{
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if (EyeAnchors != null)
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{
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foreach (var obj in EyeAnchors)
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if (obj != null) Destroy(obj);
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}
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2872c722b18f6d043ad0dbae08561d64
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,35 @@
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//========= Copyright 2018, HTC Corporation. All rights reserved. ===========
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace VIVE
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{
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namespace FacialTracking.Sample
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{
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/// <summary>
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/// A very basic mirror.
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/// </summary>
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[RequireComponent(typeof(Camera))]
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public class MirrorCameraSample_Eye : MonoBehaviour
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{
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private const float Distance = 0.6f;
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private void Update()
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{
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if (Eye_Framework.Status != Eye_Framework.FrameworkStatus.WORKING) return;
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}
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private void Release()
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{
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}
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private void SetMirroTransform()
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{
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transform.position = Camera.main.transform.position + Camera.main.transform.forward * Distance;
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transform.position = new Vector3(transform.position.x, Camera.main.transform.position.y, transform.position.z);
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transform.LookAt(Camera.main.transform);
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transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 19eff34b54274a84c8b0f87cffbfd76a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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