add package files
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34
com.htc.upm.vive.openxr/Editor/FeatureSets/ViveFeatureSet.cs
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34
com.htc.upm.vive.openxr/Editor/FeatureSets/ViveFeatureSet.cs
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using UnityEditor;
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using UnityEditor.XR.OpenXR.Features;
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namespace HTC.Vive.OpenXR.Editor
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{
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[OpenXRFeatureSet(
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FeatureSetId = featureSetId,
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FeatureIds = new string[]
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{
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"com.htc.openxr.sceneunderstanding.feature",
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"com.htc.openxr.facialtracking.feature",
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"com.htc.openxr.feature.input.htcvivecosmos",
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"com.company.openxr.handtracking.feature",
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"com.htc.openxr.feature.input.htcvivefocus3",
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"com.htc.openxr.feature.input.htcvivehandinteraction"
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},
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DefaultFeatureIds = new string[]
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{
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"com.htc.openxr.sceneunderstanding.feature",
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"com.htc.openxr.facialtracking.feature",
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"com.htc.openxr.feature.input.htcvivecosmos",
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"com.company.openxr.handtracking.feature",
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"com.htc.openxr.feature.input.htcvivefocus3",
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"com.htc.openxr.feature.input.htcvivehandinteraction"
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},
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UiName = "VIVE OpenXR",
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Description = "Enable the full suite of features for Vive OpenXR.",
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SupportedBuildTargets = new BuildTargetGroup[] { BuildTargetGroup.Standalone }
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)]
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sealed class VIVEFeatureSet
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{
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internal const string featureSetId = "com.HTC.openxr.featureset.vive";
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}
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}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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