Update package file to 1.0.13

This commit is contained in:
Andy_YC_Chen
2023-06-26 16:37:49 +08:00
parent 2c956c9090
commit 8c0baa899c
11 changed files with 32 additions and 11 deletions

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@@ -8,7 +8,7 @@ Demonstrate configuring, calculating and generating mesh of surrounding environm
1. **Edit** > **Project Settings** > **XR Plug-in Management** > Select **OpenXR** , click Exclamation mark next to it > choose **Fix All**.
2. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Add Interaction profiles for your device.
3. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Select **Scene UnderStanding** and **Meshing Subsystem** under **VIVE OpenXR** Feature Groups.
4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.12** > **SceneUnderstanding Example** > **Meshing Subsystem Feature** > **MeshingFeature.unity** then click Play.
4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.13** > **SceneUnderstanding Example** > **Meshing Subsystem Feature** > **MeshingFeature.unity** then click Play.
## How to use VIVE OpenXR SceneUnderstanding Unity Feature
For the available OpenXR SceneUnderstanding functions, please refer to **SceneUnderstanding.cs**.