Update package file to 1.0.13

This commit is contained in:
Andy_YC_Chen
2023-06-26 16:37:49 +08:00
parent 2c956c9090
commit 8c0baa899c
11 changed files with 32 additions and 11 deletions

View File

@@ -13,7 +13,7 @@ public class EnablePassThrough_cmd : MonoBehaviour
// Start is called before the first frame update
private void Awake() {
#if UNITY_EDITOR
path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "\\Assets\\Samples\\VIVE OpenXR Plugin - Windows\\1.0.12\\SceneUnderstanding Example\\PassThrough Plugin\\OfflineTool.exe");
path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "\\Assets\\Samples\\VIVE OpenXR Plugin - Windows\\1.0.13\\SceneUnderstanding Example\\PassThrough Plugin\\OfflineTool.exe");
#elif UNITY_STANDALONE
path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "/OfflineTool.exe");
#endif

View File

@@ -8,7 +8,7 @@ Demonstrate configuring, calculating and generating mesh of surrounding environm
1. **Edit** > **Project Settings** > **XR Plug-in Management** > Select **OpenXR** , click Exclamation mark next to it > choose **Fix All**.
2. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Add Interaction profiles for your device.
3. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Select **Scene UnderStanding** and **Meshing Subsystem** under **VIVE OpenXR** Feature Groups.
4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.12** > **SceneUnderstanding Example** > **Meshing Subsystem Feature** > **MeshingFeature.unity** then click Play.
4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.13** > **SceneUnderstanding Example** > **Meshing Subsystem Feature** > **MeshingFeature.unity** then click Play.
## How to use VIVE OpenXR SceneUnderstanding Unity Feature
For the available OpenXR SceneUnderstanding functions, please refer to **SceneUnderstanding.cs**.