Update package file to 1.0.13
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@@ -13,7 +13,7 @@ public class EnablePassThrough_cmd : MonoBehaviour
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// Start is called before the first frame update
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private void Awake() {
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#if UNITY_EDITOR
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path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "\\Assets\\Samples\\VIVE OpenXR Plugin - Windows\\1.0.12\\SceneUnderstanding Example\\PassThrough Plugin\\OfflineTool.exe");
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path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "\\Assets\\Samples\\VIVE OpenXR Plugin - Windows\\1.0.13\\SceneUnderstanding Example\\PassThrough Plugin\\OfflineTool.exe");
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#elif UNITY_STANDALONE
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path = System.IO.Path.Combine(Directory.GetCurrentDirectory() + "/OfflineTool.exe");
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#endif
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@@ -8,7 +8,7 @@ Demonstrate configuring, calculating and generating mesh of surrounding environm
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1. **Edit** > **Project Settings** > **XR Plug-in Management** > Select **OpenXR** , click Exclamation mark next to it > choose **Fix All**.
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2. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Add Interaction profiles for your device.
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3. **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR** > Select **Scene UnderStanding** and **Meshing Subsystem** under **VIVE OpenXR** Feature Groups.
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4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.12** > **SceneUnderstanding Example** > **Meshing Subsystem Feature** > **MeshingFeature.unity** then click Play.
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4. In the Unity Project window, select the sample scene file in **Assets** > **Samples** > **VIVE OpenXR Plugin - Windows** > **1.0.13** > **SceneUnderstanding Example** > **Meshing Subsystem Feature** > **MeshingFeature.unity** then click Play.
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## How to use VIVE OpenXR SceneUnderstanding Unity Feature
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For the available OpenXR SceneUnderstanding functions, please refer to **SceneUnderstanding.cs**.
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