Update package file to 1.0.13
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@@ -9,15 +9,18 @@ using UnityEngine.InputSystem.XR;
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using UnityEditor;
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#endif
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#if USE_INPUT_SYSTEM_POSE_CONTROL
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using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
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#else
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using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
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#endif
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namespace UnityEngine.XR.OpenXR.Features
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{
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/// <summary>
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/// This <see cref="OpenXRInteractionFeature"/> enables the use of HTC Vive Controllers interaction profiles in OpenXR.
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/// </summary>
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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[UnityEditor.XR.OpenXR.Features.OpenXRFeature(UiName = "HTC Vive Cosmos Controller Support",
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BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.WSA },
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Company = "HTC",
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