Remove log spam.
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@@ -226,7 +226,7 @@ namespace VIVE.OpenXR.Hand
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#region Supported component paths
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/// <summary>
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/// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding.<br></br>
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/// Typically used for aiming at objects out of arm¡¦s reach. When using a hand interaction profile, it is typically paired with <see cref="pointerActivateValue"/> to optimize aiming ray stability while performing the gesture.<br></br>
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/// Typically used for aiming at objects out of arm<EFBFBD><EFBFBD>s reach. When using a hand interaction profile, it is typically paired with <see cref="pointerActivateValue"/> to optimize aiming ray stability while performing the gesture.<br></br>
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/// When using a controller interaction profile, the "aim" pose is typically paired with a trigger or a button for aim and fire operations.
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/// </summary>
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public const string aim = "/input/aim/pose";
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@@ -245,7 +245,7 @@ namespace VIVE.OpenXR.Hand
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/// <summary>
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/// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding.<br></br>
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/// Typically used for holding a large object in the user¡¦s hand. When using a hand interaction profile, it is typically paired with <see cref="graspValue"/> for the user to directly manipulate an object held in a hand.<br></br>
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/// Typically used for holding a large object in the user<EFBFBD><EFBFBD>s hand. When using a hand interaction profile, it is typically paired with <see cref="graspValue"/> for the user to directly manipulate an object held in a hand.<br></br>
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/// When using a controller interaction profile, the "grip" pose is typically paired with a "squeeze" button or trigger that gives the user the sense of tightly holding an object.
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/// </summary>
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public const string grip = "/input/grip/pose";
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@@ -319,7 +319,7 @@ namespace VIVE.OpenXR.Hand
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/// </summary>
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protected override void RegisterDeviceLayout()
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{
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sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
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// sb.Clear().Append("RegisterDeviceLayout() ").Append(kLayoutName).Append(", product: ").Append(kDeviceLocalizedName); DEBUG(sb);
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InputSystem.RegisterLayout(typeof(HandInteractionExtDevice),
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kLayoutName,
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matches: new InputDeviceMatcher()
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@@ -332,7 +332,7 @@ namespace VIVE.OpenXR.Hand
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/// </summary>
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protected override void UnregisterDeviceLayout()
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{
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sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
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// sb.Clear().Append("UnregisterDeviceLayout() ").Append(kLayoutName); DEBUG(sb);
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InputSystem.RemoveLayout(kLayoutName);
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}
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