version 2.2.0
This commit is contained in:
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fileFormatVersion: 2
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guid: 5f35db36b366ffe458967ad9820f0b34
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace VIVE.OpenXR.Toolkits.CustomGesture
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{
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[System.Serializable]
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public class CustomGesture
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{
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public string GestureName = "NewGesture";
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public CGEnums.HandFlag TargetHand;
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[HideInInspector] public CGEnums.FingerStatus ThumbStatus;
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[HideInInspector] public CGEnums.FingerStatus IndexStatus;
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[HideInInspector] public CGEnums.FingerStatus MiddleStatus;
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[HideInInspector] public CGEnums.FingerStatus RingStatus;
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[HideInInspector] public CGEnums.FingerStatus PinkyStatus;
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public TargetFingerStatus ThumbStatusIs;
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public TargetFingerStatus IndexStatusIs;
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public TargetFingerStatus MiddleStatusIs;
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public TargetFingerStatus RingStatusIs;
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public TargetFingerStatus PinkyStatusIs;
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public JointDistance DualHandDistance;
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[Range(20, 0)]
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public float DualNear = 0;
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[Range(20, 0)]
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public float DualFar = 0;
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public JointDistance ThumbIndexDistance;
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[Range(10, 0)]
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public float SingleNear = 0;
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[Range(10, 0)]
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public float SingleFar = 0;
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}
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public enum JointDistance
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{
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DontCare = 0,
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Near = 1,
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Far = 2,
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}
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public class HandJoint
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{
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/// <summary>
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/// Tells whether the data of this <see cref = "HandJoint">HandJoints</see> is valid or not; the data shouldn't be used if <c>isValid</c> returns false
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/// </summary>
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public bool isValid;
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/// <summary>
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/// Holds the position of the <see cref = "HandJoint">HandJoints</see>
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/// </summary>
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public Vector3 position;
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/// <summary>
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/// Holds the rotation of the <see cref = "HandJoint">HandJoints</see>
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/// </summary>
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public Quaternion rotation;
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public HandJoint()
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{
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isValid = false;
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position = Vector3.zero;
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rotation = Quaternion.identity;
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}
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}
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public class FingerStatusExpresstion
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{
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public bool Is = true;
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public CGEnums.FingerStatus Status = CGEnums.FingerStatus.None; //Straight;
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}
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public enum TargetFingerStatus
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{
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DontCare = 0,
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Straight = 1,
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Bending = 2,
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Bended = 3,
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NotStraight = 4,
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NotBending = 5,
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NotBended = 6,
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}
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static class EnumExtensions
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{
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public static FingerStatusExpresstion ToExpresstion(this TargetFingerStatus _Status)
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{
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FingerStatusExpresstion _Expresstion = new FingerStatusExpresstion();
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switch (_Status)
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{
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case TargetFingerStatus.Straight:
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_Expresstion.Is = true;
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_Expresstion.Status = CGEnums.FingerStatus.Straight;
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break;
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case TargetFingerStatus.Bending:
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_Expresstion.Is = true;
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_Expresstion.Status = CGEnums.FingerStatus.Bending;
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break;
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case TargetFingerStatus.Bended:
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_Expresstion.Is = true;
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_Expresstion.Status = CGEnums.FingerStatus.Bended;
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break;
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case TargetFingerStatus.NotStraight: //using
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_Expresstion.Is = false;
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_Expresstion.Status = CGEnums.FingerStatus.Straight;
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break;
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case TargetFingerStatus.NotBending:
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_Expresstion.Is = false;
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_Expresstion.Status = CGEnums.FingerStatus.Bending;
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break;
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case TargetFingerStatus.NotBended: //using
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_Expresstion.Is = false;
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_Expresstion.Status = CGEnums.FingerStatus.Bended;
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break;
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case TargetFingerStatus.DontCare:
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_Expresstion.Is = false;//true;
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_Expresstion.Status = CGEnums.FingerStatus.None;
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break;
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}
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return _Expresstion;
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}
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}
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[System.Serializable]
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public class FingerStatusDefiner
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{
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[Range(180, 0)]
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public float StraightDistalLowBound = 160;
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[Range(180, 0)]
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public float StraightIntermediateLowBound = 160;
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[Range(180, 0)]
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public float StraightProximalLowBound = 160;
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[Range(180, 0)]
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public float BendingDistalLowBound = 120;
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[Range(180, 0)]
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public float BendingIntermediateLowBound = 120;
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[Range(180, 0)]
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public float BendingProximalLowBound = 120;
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[System.Serializable]
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public class AngleRange
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{
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[Range(180, 0)]
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public float LowBound = 0;
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[Range(180, 0)]
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public float HeighBound = 180;
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public AngleRange() { }
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public AngleRange(float _Heigh, float _Low)
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{
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HeighBound = _Heigh;
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LowBound = _Low;
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: a35a47ea932ca8845b42e834c36d2205
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,154 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.OpenXR;
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using UnityEngine.XR.OpenXR.Features;
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using UnityEngine.UI;
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using VIVE.OpenXR.Hand;
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namespace VIVE.OpenXR.Toolkits.CustomGesture
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{
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[RequireComponent(typeof(CustomGestureManager))]
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public class CustomGestureDefiner : MonoBehaviour
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{
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public List<CustomGesture> DefinedGestures = new List<CustomGesture>();
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static List<CustomGesture> definedGestures = new List<CustomGesture>();
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CustomGestureManager HGM;
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static CustomGestureManager hGM;
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void Start()
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{
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HGM = GetComponent<CustomGestureManager>();
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definedGestures = DefinedGestures;
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hGM = HGM;
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}
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void Update()
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{
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}
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public static bool IsCurrentGestureTriiggered(string _GestureName, CGEnums.HandFlag _Hand)
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{
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bool SingleDsLeft = true, SingleDsRight = true;
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CustomGesture _Gesture = definedGestures.Find(_x => _x.GestureName == _GestureName);
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if(_Gesture == null)
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{
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Debug.LogWarning("HandGesture is not definded");
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return false;
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}
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if (hGM == null)
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{
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Debug.LogError("hGM is null");
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return false;
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}
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float SingledisXLeft = 0.0f, SingledisYLeft = 0.0f, SingledisXRight = 0.0f, SingledisYRight = 0.0f, /*SingledisZ = 0.0f,*/ SingledistanceLeft = 0.0f, SingledistanceRight = 0.0f;
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HandJoint[] _JointsL, _JointsR;
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switch (_Hand)//(_Gesture.TargetHand)
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{
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case CGEnums.HandFlag.Left:
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_JointsL = CustomGestureManager.GetHandJointLocations(CGEnums.HandFlag.Left);
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SingledisXLeft = _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.x - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.x;
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SingledisYLeft = _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.y - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.y;
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//SingledisZ = _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.z - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.z;
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SingledistanceLeft = Mathf.Sqrt(Mathf.Pow(SingledisXLeft, 2) + Mathf.Pow(SingledisYLeft, 2));
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//Debug.Log("Single CheckHandDistance Thumb L: " + SingledisXLeft + ", " + SingledisYLeft + ", " + SingledisZ + ", distance:" + SingledistanceLeft*100);
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if (_Gesture.ThumbIndexDistance != JointDistance.DontCare)
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SingleDsLeft = (_Gesture.ThumbIndexDistance == JointDistance.Far) ? ((SingledistanceLeft * 100) > _Gesture.SingleFar) : ((SingledistanceLeft * 100) < _Gesture.SingleNear);
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if ((_Gesture.ThumbStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Thumb) == _Gesture.ThumbStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Thumb) != _Gesture.ThumbStatusIs.ToExpresstion().Status) &&
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(_Gesture.IndexStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Index) == _Gesture.IndexStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Index) != _Gesture.IndexStatusIs.ToExpresstion().Status) &&
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(_Gesture.MiddleStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Middle) == _Gesture.MiddleStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Middle) != _Gesture.MiddleStatusIs.ToExpresstion().Status) &&
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(_Gesture.RingStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Ring) == _Gesture.RingStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Ring) != _Gesture.RingStatusIs.ToExpresstion().Status) &&
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(_Gesture.PinkyStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Pinky) == _Gesture.PinkyStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Pinky) != _Gesture.PinkyStatusIs.ToExpresstion().Status))
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{
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return (true && SingleDsLeft);
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}
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return false;
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case CGEnums.HandFlag.Right:
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_JointsR = CustomGestureManager.GetHandJointLocations(CGEnums.HandFlag.Right);
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SingledisXRight = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.x - _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.x;
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SingledisYRight = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.y - _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.y;
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//SingledisZ = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.z - _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.z;
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SingledistanceRight = Mathf.Sqrt(Mathf.Pow(SingledisXRight, 2) + Mathf.Pow(SingledisYRight, 2));
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//Debug.Log("Single CheckHandDistance Thumb R: " + SingledisXRight + ", " + SingledisYRight + ", " + SingledisZ + ", distance:" + SingledistanceRight*100);
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if (_Gesture.ThumbIndexDistance != JointDistance.DontCare)
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SingleDsRight = (_Gesture.ThumbIndexDistance == JointDistance.Far) ? ((SingledistanceRight * 100) > _Gesture.SingleFar) : ((SingledistanceRight * 100) < _Gesture.SingleNear);
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if ((_Gesture.ThumbStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Thumb) == _Gesture.ThumbStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Thumb) != _Gesture.ThumbStatusIs.ToExpresstion().Status) &&
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(_Gesture.IndexStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Index) == _Gesture.IndexStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Index) != _Gesture.IndexStatusIs.ToExpresstion().Status) &&
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(_Gesture.MiddleStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Middle) == _Gesture.MiddleStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Middle) != _Gesture.MiddleStatusIs.ToExpresstion().Status) &&
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(_Gesture.RingStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Ring) == _Gesture.RingStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Ring) != _Gesture.RingStatusIs.ToExpresstion().Status) &&
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(_Gesture.PinkyStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Pinky) == _Gesture.PinkyStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Pinky) != _Gesture.PinkyStatusIs.ToExpresstion().Status))
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{
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return (true && SingleDsRight);
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}
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return false;
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case CGEnums.HandFlag.Either:
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if ((_Gesture.ThumbStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Thumb) == _Gesture.ThumbStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Thumb) != _Gesture.ThumbStatusIs.ToExpresstion().Status) &&
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(_Gesture.IndexStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Index) == _Gesture.IndexStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Index) != _Gesture.IndexStatusIs.ToExpresstion().Status) &&
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(_Gesture.MiddleStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Middle) == _Gesture.MiddleStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Middle) != _Gesture.MiddleStatusIs.ToExpresstion().Status) &&
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(_Gesture.RingStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Ring) == _Gesture.RingStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Ring) != _Gesture.RingStatusIs.ToExpresstion().Status) &&
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(_Gesture.PinkyStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Pinky) == _Gesture.PinkyStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Pinky) != _Gesture.PinkyStatusIs.ToExpresstion().Status))
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{
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return true;
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||||
}
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else if ((_Gesture.ThumbStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Thumb) == _Gesture.ThumbStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Thumb) != _Gesture.ThumbStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.IndexStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Index) == _Gesture.IndexStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Index) != _Gesture.IndexStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.MiddleStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Middle) == _Gesture.MiddleStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Middle) != _Gesture.MiddleStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.RingStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Ring) == _Gesture.RingStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Ring) != _Gesture.RingStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.PinkyStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Pinky) == _Gesture.PinkyStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Pinky) != _Gesture.PinkyStatusIs.ToExpresstion().Status))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case CGEnums.HandFlag.Dual:
|
||||
_JointsL = CustomGestureManager.GetHandJointLocations(CGEnums.HandFlag.Left);
|
||||
_JointsR = CustomGestureManager.GetHandJointLocations(CGEnums.HandFlag.Right);
|
||||
SingledisXLeft = _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.x - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.x;
|
||||
SingledisYLeft = _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.y - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.y;
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||||
//SingledisZ = _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.z - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.z;
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||||
SingledistanceLeft = Mathf.Sqrt(Mathf.Pow(SingledisXLeft, 2) + Mathf.Pow(SingledisYLeft, 2));
|
||||
SingledisXRight = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.x - _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.x;
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||||
SingledisYRight = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.y - _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.y;
|
||||
//SingledisZ = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.z - _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_THUMB_TIP_EXT].position.z;
|
||||
SingledistanceRight = Mathf.Sqrt(Mathf.Pow(SingledisXLeft, 2) + Mathf.Pow(SingledisYLeft, 2));
|
||||
//Debug.Log("Single CheckHandDistance Thumb: " + SingledisYLeft + ", " + SingledisYLeft + ", " + SingledisZ + ", distance:" + SingledistanceLeft);
|
||||
float DualdisX = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.x - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.x;
|
||||
float DualdisY = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.y - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.y;
|
||||
//float DualdisZ = _JointsR[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.z - _JointsL[(int)XrHandJointEXT.XR_HAND_JOINT_INDEX_TIP_EXT].position.z;
|
||||
float Dualdistance = Mathf.Sqrt(Mathf.Pow(DualdisX, 2) + Mathf.Pow(DualdisY, 2));
|
||||
//Debug.Log("Dual CheckHandDistance Index: " + DualdisX + ", " + DualdisY + ", " + DualdisZ + ", distance:" + Dualdistance);
|
||||
|
||||
bool LGesture = false, RGesture = false, DualDs = true;
|
||||
if(_Gesture.DualHandDistance != JointDistance.DontCare)
|
||||
DualDs = (_Gesture.DualHandDistance == JointDistance.Far) ? ((Dualdistance * 100) > _Gesture.DualFar) : ((Dualdistance * 100) < _Gesture.DualNear);
|
||||
|
||||
if(_Gesture.ThumbIndexDistance != JointDistance.DontCare)
|
||||
SingleDsLeft = (_Gesture.ThumbIndexDistance == JointDistance.Far) ? ((SingledistanceLeft * 100) > _Gesture.SingleFar) : ((SingledistanceLeft * 100) < _Gesture.SingleNear);
|
||||
|
||||
if (_Gesture.ThumbIndexDistance != JointDistance.DontCare)
|
||||
SingleDsRight = (_Gesture.ThumbIndexDistance == JointDistance.Far) ? ((SingledistanceRight * 100) > _Gesture.SingleFar) : ((SingledistanceRight * 100) < _Gesture.SingleNear);
|
||||
|
||||
LGesture = (_Gesture.ThumbStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Thumb) == _Gesture.ThumbStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Thumb) != _Gesture.ThumbStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.IndexStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Index) == _Gesture.IndexStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Index) != _Gesture.IndexStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.MiddleStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Middle) == _Gesture.MiddleStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Middle) != _Gesture.MiddleStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.RingStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Ring) == _Gesture.RingStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Ring) != _Gesture.RingStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.PinkyStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Pinky) == _Gesture.PinkyStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Left, CGEnums.FingerFlag.Pinky) != _Gesture.PinkyStatusIs.ToExpresstion().Status);
|
||||
RGesture = (_Gesture.ThumbStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Thumb) == _Gesture.ThumbStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Thumb) != _Gesture.ThumbStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.IndexStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Index) == _Gesture.IndexStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Index) != _Gesture.IndexStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.MiddleStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Middle) == _Gesture.MiddleStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Middle) != _Gesture.MiddleStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.RingStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Ring) == _Gesture.RingStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Ring) != _Gesture.RingStatusIs.ToExpresstion().Status) &&
|
||||
(_Gesture.PinkyStatusIs.ToExpresstion().Is ? hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Pinky) == _Gesture.PinkyStatusIs.ToExpresstion().Status : hGM.GetFingerStatus(CGEnums.HandFlag.Right, CGEnums.FingerFlag.Pinky) != _Gesture.PinkyStatusIs.ToExpresstion().Status);
|
||||
//Debug.Log("Dual Gesture rs: "+ _GestureName + LGesture + ", " + RGesture + ", " + SingleDs + ", " + DualDs );
|
||||
return (LGesture && RGesture && SingleDsLeft && DualDs && SingleDsRight);
|
||||
default:
|
||||
Debug.LogError("The HandFlag can only be set to Lef, Right or Both");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d622bde162fe6524aa1cf99ee5bbda11
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
// Copyright HTC Corporation All Rights Reserved.
|
||||
|
||||
namespace VIVE.OpenXR.Toolkits.CustomGesture
|
||||
{
|
||||
|
||||
public class CGEnums
|
||||
{
|
||||
public enum HandFlag
|
||||
{
|
||||
/// <summary>
|
||||
/// The flag indicating no hand
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// The flag indicating the left hand
|
||||
/// </summary>
|
||||
Left = 1,
|
||||
/// <summary>
|
||||
/// The flag indicating the right hand
|
||||
/// </summary>
|
||||
Right = 2,
|
||||
Either = 3,
|
||||
Dual = 4,
|
||||
Num = 5,
|
||||
}
|
||||
|
||||
public enum FingerStatus
|
||||
{
|
||||
None = 0,
|
||||
Straight = 1,
|
||||
Bending = 2,
|
||||
Bended = 3,
|
||||
Num = 4,
|
||||
}
|
||||
|
||||
public enum FingerFlag
|
||||
{
|
||||
None = 0,
|
||||
Thumb = 1,
|
||||
Index = 2,
|
||||
Middle = 3,
|
||||
Ring = 4,
|
||||
Pinky = 5,
|
||||
Num = 6,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ff3816ca3a86354f81e7ad4d29b2937
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,249 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.OpenXR;
|
||||
using VIVE.OpenXR.Hand;
|
||||
|
||||
|
||||
namespace VIVE.OpenXR.Toolkits.CustomGesture
|
||||
{
|
||||
//Straight = 1,
|
||||
//Bending = 2,
|
||||
//Bended = 3,
|
||||
public class CustomGestureManager : MonoBehaviour
|
||||
{
|
||||
//public CGEnums.HandFlag Hand;
|
||||
public FingerStatusDefiner ThumbDefiner;
|
||||
public FingerStatusDefiner IndexDefiner;
|
||||
public FingerStatusDefiner MiddleDefiner;
|
||||
public FingerStatusDefiner RingDefiner;
|
||||
public FingerStatusDefiner PinkyDefiner;
|
||||
static HandJoint[] LeftHandJoints = NewHandJointArray();
|
||||
static HandJoint[] RightHandJoints = NewHandJointArray();
|
||||
static int LeftLastCalculationTime = -1;
|
||||
static int RightLastCalculationTime = -1;
|
||||
static HandJoint[] NewHandJointArray()
|
||||
{
|
||||
HandJoint[] _Joints = new HandJoint[(int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT];
|
||||
for (int i = 0; i < _Joints.Length; i++)
|
||||
{
|
||||
_Joints[i] = new HandJoint();
|
||||
}
|
||||
return _Joints;
|
||||
}
|
||||
|
||||
public static HandJoint[] GetHandJointLocations(CGEnums.HandFlag hand)
|
||||
{
|
||||
Update_HandJoints(hand);
|
||||
return hand == CGEnums.HandFlag.Left ? LeftHandJoints : RightHandJoints;
|
||||
}
|
||||
|
||||
static void Update_HandJoints(CGEnums.HandFlag hand)
|
||||
{
|
||||
if ((hand == CGEnums.HandFlag.Left ? LeftLastCalculationTime : RightLastCalculationTime) == Time.frameCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (hand == CGEnums.HandFlag.Left)
|
||||
{
|
||||
LeftLastCalculationTime = Time.frameCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
RightLastCalculationTime = Time.frameCount;
|
||||
}
|
||||
|
||||
XrHandJointLocationEXT[] jointLocations = new XrHandJointLocationEXT[(int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT];
|
||||
ViveHandTracking feature = OpenXRSettings.Instance.GetFeature<ViveHandTracking>();
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations() feat: " + feature
|
||||
//+", fGetJLocLeft: " + feature.GetJointLocations(hand == CGEnums.HandFlag.Left, out jointLocations)
|
||||
//+", fGetJLocRight: " + feature.GetJointLocations(hand == CGEnums.HandFlag.Right, out jointLocations));
|
||||
if (feature && feature.GetJointLocations(hand == CGEnums.HandFlag.Left, out jointLocations))
|
||||
{
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations()!");
|
||||
for (int i = 0; i < (int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT; i++)
|
||||
{
|
||||
if (hand == CGEnums.HandFlag.Left)
|
||||
{
|
||||
LeftHandJoints[i].position.x = jointLocations[i].pose.position.x;
|
||||
LeftHandJoints[i].position.y = jointLocations[i].pose.position.y;
|
||||
LeftHandJoints[i].position.z = -jointLocations[i].pose.position.z;
|
||||
LeftHandJoints[i].rotation.x = jointLocations[i].pose.orientation.x;
|
||||
LeftHandJoints[i].rotation.y = jointLocations[i].pose.orientation.y;
|
||||
LeftHandJoints[i].rotation.z = -jointLocations[i].pose.orientation.z;
|
||||
LeftHandJoints[i].rotation.w = -jointLocations[i].pose.orientation.w;
|
||||
}
|
||||
else
|
||||
{
|
||||
RightHandJoints[i].position.x = jointLocations[i].pose.position.x;
|
||||
RightHandJoints[i].position.y = jointLocations[i].pose.position.y;
|
||||
RightHandJoints[i].position.z = -jointLocations[i].pose.position.z;
|
||||
RightHandJoints[i].rotation.x = jointLocations[i].pose.orientation.x;
|
||||
RightHandJoints[i].rotation.y = jointLocations[i].pose.orientation.y;
|
||||
RightHandJoints[i].rotation.z = -jointLocations[i].pose.orientation.z;
|
||||
RightHandJoints[i].rotation.w = -jointLocations[i].pose.orientation.w;
|
||||
}
|
||||
//if ((jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) != 0)
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations() ORIENTATION_VALID_BIT not 0");
|
||||
//if ((jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_VALID_BIT) != 0)
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations() LOCATION_POSITION_VALID_BIT not 0");
|
||||
//if ((jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_TRACKED_BIT) != 0)
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations() POSITION_TRACKED_BIT not 0");
|
||||
//if ((jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT) != 0)
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations() ORIENTATION_TRACKED_BIT not 0");
|
||||
|
||||
if ((jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_TRACKED_BIT) != 0 && (jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT) != 0
|
||||
&& (jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) != 0 && (jointLocations[i].locationFlags & XrSpaceLocationFlags.XR_SPACE_LOCATION_POSITION_VALID_BIT) != 0)
|
||||
{
|
||||
(hand == CGEnums.HandFlag.Left ? LeftHandJoints[i] : RightHandJoints[i]).isValid = true;
|
||||
//if (hand == CGEnums.HandFlag.Left) Debug.Log("CustomGestureManager GetHandJointLocations() set isValid to true(If_BIT)! Left");
|
||||
//else Debug.Log("CustomGestureManager GetHandJointLocations() set isValid to true(If_BIT)! Right");
|
||||
}
|
||||
else
|
||||
{
|
||||
(hand == CGEnums.HandFlag.Left ? LeftHandJoints[i] : RightHandJoints[i]).isValid = false;
|
||||
//if (hand == CGEnums.HandFlag.Left) Debug.Log("CustomGestureManager GetHandJointLocations() set isValid to false(If)! Left");
|
||||
//else Debug.Log("CustomGestureManager GetHandJointLocations() set isValid to true(If)! Right");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hand == CGEnums.HandFlag.Left)
|
||||
{
|
||||
for (int i = 0; i < (int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT; i++)
|
||||
{
|
||||
LeftHandJoints[i].isValid = false;
|
||||
}
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations() set isValid to false(else) Left!");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < (int)XrHandJointEXT.XR_HAND_JOINT_MAX_ENUM_EXT; i++)
|
||||
{
|
||||
RightHandJoints[i].isValid = false;
|
||||
}
|
||||
//Debug.Log("CustomGestureManager GetHandJointLocations() set isValid to false(else) Right!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public CGEnums.FingerStatus GetFingerStatus(CGEnums.HandFlag _Hand, CGEnums.FingerFlag _Finger)
|
||||
{
|
||||
switch (_Finger)
|
||||
{
|
||||
case CGEnums.FingerFlag.Thumb:
|
||||
if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_THUMB_DISTAL_EXT) == 0.0f &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_THUMB_PROXIMAL_EXT) == 0.0f)
|
||||
{
|
||||
return CGEnums.FingerStatus.None;
|
||||
}
|
||||
else if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_THUMB_DISTAL_EXT) > ThumbDefiner.StraightDistalLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_THUMB_PROXIMAL_EXT) > ThumbDefiner.StraightProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Straight;
|
||||
}
|
||||
else if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_THUMB_DISTAL_EXT) < ThumbDefiner.BendingDistalLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_THUMB_PROXIMAL_EXT) < ThumbDefiner.BendingProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Bended;
|
||||
}
|
||||
return CGEnums.FingerStatus.Bending;
|
||||
case CGEnums.FingerFlag.Index:
|
||||
if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_DISTAL_EXT) == 0.0f &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_INTERMEDIATE_EXT) == 0.0f &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_PROXIMAL_EXT) == 0.0f)
|
||||
{
|
||||
return CGEnums.FingerStatus.None;
|
||||
}
|
||||
else if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_DISTAL_EXT) > IndexDefiner.StraightDistalLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_INTERMEDIATE_EXT) > IndexDefiner.StraightIntermediateLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_DISTAL_EXT) > IndexDefiner.StraightProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Straight;
|
||||
}
|
||||
else if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_DISTAL_EXT) < IndexDefiner.BendingDistalLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_INTERMEDIATE_EXT) < IndexDefiner.BendingIntermediateLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_INDEX_PROXIMAL_EXT) < IndexDefiner.BendingProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Bended;
|
||||
}
|
||||
return CGEnums.FingerStatus.Bending;
|
||||
case CGEnums.FingerFlag.Middle:
|
||||
if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_MIDDLE_DISTAL_EXT) > MiddleDefiner.StraightDistalLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_MIDDLE_INTERMEDIATE_EXT) > MiddleDefiner.StraightIntermediateLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_MIDDLE_DISTAL_EXT) > MiddleDefiner.StraightProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Straight;
|
||||
}
|
||||
else if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_MIDDLE_DISTAL_EXT) < MiddleDefiner.BendingDistalLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_MIDDLE_INTERMEDIATE_EXT) < MiddleDefiner.BendingIntermediateLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_MIDDLE_PROXIMAL_EXT) < MiddleDefiner.BendingProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Bended;
|
||||
}
|
||||
return CGEnums.FingerStatus.Bending;
|
||||
case CGEnums.FingerFlag.Ring:
|
||||
if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_RING_DISTAL_EXT) > RingDefiner.StraightDistalLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_RING_INTERMEDIATE_EXT) > RingDefiner.StraightIntermediateLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_RING_DISTAL_EXT) > RingDefiner.StraightProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Straight;
|
||||
}
|
||||
else if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_RING_DISTAL_EXT) < RingDefiner.BendingDistalLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_RING_INTERMEDIATE_EXT) < RingDefiner.BendingIntermediateLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_RING_PROXIMAL_EXT) < RingDefiner.BendingProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Bended;
|
||||
}
|
||||
return CGEnums.FingerStatus.Bending;
|
||||
case CGEnums.FingerFlag.Pinky:
|
||||
if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_LITTLE_DISTAL_EXT) > PinkyDefiner.StraightDistalLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_LITTLE_INTERMEDIATE_EXT) > PinkyDefiner.StraightIntermediateLowBound &&
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_LITTLE_DISTAL_EXT) > PinkyDefiner.StraightProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Straight;
|
||||
}
|
||||
else if (GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_LITTLE_DISTAL_EXT) < PinkyDefiner.BendingDistalLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_LITTLE_INTERMEDIATE_EXT) < PinkyDefiner.BendingIntermediateLowBound ||
|
||||
GetAngleofHandNode(_Hand, XrHandJointEXT.XR_HAND_JOINT_LITTLE_PROXIMAL_EXT) < PinkyDefiner.BendingProximalLowBound)
|
||||
{
|
||||
return CGEnums.FingerStatus.Bended;
|
||||
}
|
||||
return CGEnums.FingerStatus.Bending;
|
||||
}
|
||||
return CGEnums.FingerStatus.None;
|
||||
}
|
||||
|
||||
static float GetAngleofHandNode(CGEnums.HandFlag _Hand, XrHandJointEXT _HandJoint)
|
||||
{
|
||||
Vector3 _Bone1Dir = Vector3.zero, _Bone2Dir = Vector3.zero;
|
||||
if (_HandJoint != XrHandJointEXT.XR_HAND_JOINT_THUMB_DISTAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_RING_DISTAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_MIDDLE_DISTAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_LITTLE_DISTAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_INDEX_DISTAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_RING_INTERMEDIATE_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_MIDDLE_INTERMEDIATE_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_LITTLE_INTERMEDIATE_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_INDEX_INTERMEDIATE_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_THUMB_PROXIMAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_RING_PROXIMAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_MIDDLE_PROXIMAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_LITTLE_PROXIMAL_EXT &&
|
||||
_HandJoint != XrHandJointEXT.XR_HAND_JOINT_INDEX_PROXIMAL_EXT)
|
||||
{
|
||||
Debug.LogError("_HandJoint has to be a joint between two bones on the fingers!");
|
||||
return (float)double.NaN;
|
||||
}
|
||||
HandJoint[] _Joints = GetHandJointLocations(_Hand);
|
||||
_Bone1Dir = _Joints[(int)(_HandJoint + 1)].position - _Joints[(int)_HandJoint].position;
|
||||
_Bone2Dir = _Joints[(int)(_HandJoint - 1)].position - _Joints[(int)_HandJoint].position;
|
||||
|
||||
return Vector3.Angle(_Bone1Dir, _Bone2Dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fc3b0937a9ed7d4a82e0a0c262beaf4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user