version 2.5.0
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@@ -5,7 +5,7 @@ using UnityEditor;
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namespace VIVE.OpenXR.Toolkits.RealisticHandInteraction
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{
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[CustomEditor(typeof(HandMeshManager))]
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public class HandMeshManagerEditor : Editor
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public class HandMeshManagerEditor : UnityEditor.Editor
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{
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private HandMeshManager m_HandMesh;
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private SerializedProperty m_Handedness, m_EnableCollider, m_HandJoints;
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