version 2.5.0

This commit is contained in:
Sean Lu
2025-01-10 17:17:03 +08:00
parent ddc3c4c6d8
commit 2372c9429a
1086 changed files with 290974 additions and 77367 deletions

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Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Noto Sans TC Variable Font
==========================
This download contains Noto Sans TC as both a variable font and static fonts.
Noto Sans TC is a variable font with this axis:
wght
This means all the styles are contained in a single file:
NotoSansTC-VariableFont_wght.ttf
If your app fully supports variable fonts, you can now pick intermediate styles
that arent available as static fonts. Not all apps support variable fonts, and
in those cases you can use the static font files for Noto Sans TC:
static/NotoSansTC-Thin.ttf
static/NotoSansTC-ExtraLight.ttf
static/NotoSansTC-Light.ttf
static/NotoSansTC-Regular.ttf
static/NotoSansTC-Medium.ttf
static/NotoSansTC-SemiBold.ttf
static/NotoSansTC-Bold.ttf
static/NotoSansTC-ExtraBold.ttf
static/NotoSansTC-Black.ttf
Get started
-----------
1. Install the font files you want to use
2. Use your app's font picker to view the font family and all the
available styles
Learn more about variable fonts
-------------------------------
https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts
https://variablefonts.typenetwork.com
https://medium.com/variable-fonts
In desktop apps
https://theblog.adobe.com/can-variable-fonts-illustrator-cc
https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts
Online
https://developers.google.com/fonts/docs/getting_started
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts
Installing fonts
MacOS: https://support.apple.com/en-us/HT201749
Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux
Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows
Android Apps
https://developers.google.com/fonts/docs/android
https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts
License
-------
Please read the full license text (OFL.txt) to understand the permissions,
restrictions and requirements for usage, redistribution, and modification.
You can use them in your products & projects print or digital,
commercial or otherwise.
This isn't legal advice, please consider consulting a lawyer and see the full
license for all details.

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// Copyright HTC Corporation All Rights Reserved.
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR;
namespace VIVE.OpenXR.Samples
{
public static class CommonHelper
{
public enum ActionRefError : UInt32
{
NONE = 0,
REFERENCE_NULL = 1,
ACTION_NULL = 2,
DISABLED = 3,
ACTIVECONTROL_NULL = 4,
NO_CONTROLS_COUNT = 5,
}
public static string Name(this ActionRefError error)
{
if (error == ActionRefError.REFERENCE_NULL) { return "Null reference"; }
if (error == ActionRefError.ACTION_NULL) { return "Null reference action"; }
if (error == ActionRefError.DISABLED) { return "Reference action disabled"; }
if (error == ActionRefError.ACTIVECONTROL_NULL) { return "No active control of the reference action"; }
if (error == ActionRefError.NO_CONTROLS_COUNT) { return "No action control count"; }
return "";
}
private static ActionRefError VALIDATE(InputActionReference actionReference)
{
if (actionReference == null) { return ActionRefError.REFERENCE_NULL; }
if (actionReference.action == null) { return ActionRefError.ACTION_NULL; }
if (!actionReference.action.enabled) { return ActionRefError.DISABLED; }
if (actionReference.action.activeControl == null) { return ActionRefError.ACTIVECONTROL_NULL; }
else if (actionReference.action.controls.Count <= 0) { return ActionRefError.NO_CONTROLS_COUNT; }
return ActionRefError.NONE;
}
public static bool GetButton(InputActionReference actionReference, out bool value, out string msg)
{
var result = VALIDATE(actionReference);
value = false;
msg = result.Name();
if (result == ActionRefError.NONE)
{
if (actionReference.action.activeControl.valueType == typeof(float))
value = actionReference.action.ReadValue<float>() > 0;
if (actionReference.action.activeControl.valueType == typeof(bool))
value = actionReference.action.ReadValue<bool>();
return true;
}
else if (result == ActionRefError.ACTIVECONTROL_NULL)
{
value = false;
return true;
}
return false;
}
public static bool GetAnalog(InputActionReference actionReference, out float value, out string msg)
{
var result = VALIDATE(actionReference);
value = 0;
msg = result.Name();
if (result == ActionRefError.NONE)
{
if (actionReference.action.activeControl.valueType == typeof(float))
value = actionReference.action.ReadValue<float>();
return true;
}
else if (result == ActionRefError.ACTIVECONTROL_NULL)
{
value = 0;
return true;
}
return false;
}
public static bool GetInteger(InputActionReference actionReference, out InputTrackingState value, out string msg)
{
var result = VALIDATE(actionReference);
value = 0;
msg = result.Name();
if (result == ActionRefError.NONE)
{
if (actionReference.action.activeControl.valueType == typeof(int))
{
int diff = 0;
int i = actionReference.action.ReadValue<int>();
diff = i & ((int)InputTrackingState.Position);
if (diff != 0) { value |= InputTrackingState.Position; }
diff = i & ((int)InputTrackingState.Rotation);
if (diff != 0) { value |= InputTrackingState.Rotation; }
diff = i & ((int)InputTrackingState.Velocity);
if (diff != 0) { value |= InputTrackingState.Velocity; }
diff = i & ((int)InputTrackingState.AngularVelocity);
if (diff != 0) { value |= InputTrackingState.AngularVelocity; }
diff = i & ((int)InputTrackingState.Acceleration);
if (diff != 0) { value |= InputTrackingState.Acceleration; }
diff = i & ((int)InputTrackingState.AngularAcceleration);
if (diff != 0) { value |= InputTrackingState.AngularAcceleration; }
}
return true;
}
return false;
}
public static bool GetVector2(InputActionReference actionReference, out Vector2 value, out string msg)
{
var result = VALIDATE(actionReference);
value = Vector2.zero;
msg = result.Name();
if (result == ActionRefError.NONE)
{
if (actionReference.action.activeControl.valueType == typeof(Vector2))
value = actionReference.action.ReadValue<Vector2>();
return true;
}
return false;
}
public static bool GetVector3(InputActionReference actionReference, out Vector3 value, out string msg)
{
var result = VALIDATE(actionReference);
value = Vector3.zero;
msg = result.Name();
if (result == ActionRefError.NONE)
{
if (actionReference.action.activeControl.valueType == typeof(Vector3))
value = actionReference.action.ReadValue<Vector3>();
return true;
}
return false;
}
public static bool GetQuaternion(InputActionReference actionReference, out Quaternion value, out string msg)
{
var result = VALIDATE(actionReference);
value = Quaternion.identity;
msg = result.Name();
if (result == ActionRefError.NONE)
{
if (actionReference.action.activeControl.valueType == typeof(Quaternion))
value = actionReference.action.ReadValue<Quaternion>();
Vector3 direction = value * Vector3.forward;
return true;
}
return false;
}
public static bool GetPoseIsTracked(InputActionReference actionReference, out bool value, out string msg)
{
var result = VALIDATE(actionReference);
value = false;
msg = result.Name();
if (result == ActionRefError.NONE)
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.InputSystem.XR.PoseState))
#else
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.XR.OpenXR.Input.Pose))
#endif
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
value = actionReference.action.ReadValue<UnityEngine.InputSystem.XR.PoseState>().isTracked;
#else
value = actionReference.action.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>().isTracked;
#endif
return true;
}
}
return false;
}
public static bool GetPoseTrackingState(InputActionReference actionReference, out InputTrackingState value, out string msg)
{
var result = VALIDATE(actionReference);
value = InputTrackingState.None;
msg = result.Name();
if (result == ActionRefError.NONE)
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.InputSystem.XR.PoseState))
#else
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.XR.OpenXR.Input.Pose))
#endif
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
value = actionReference.action.ReadValue<UnityEngine.InputSystem.XR.PoseState>().trackingState;
#else
value = actionReference.action.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>().trackingState;
#endif
return true;
}
}
return false;
}
public static bool GetPosePosition(InputActionReference actionReference, out Vector3 value, out string msg)
{
var result = VALIDATE(actionReference);
value = Vector3.zero;
msg = result.Name();
if (result == ActionRefError.NONE)
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.InputSystem.XR.PoseState))
#else
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.XR.OpenXR.Input.Pose))
#endif
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
value = actionReference.action.ReadValue<UnityEngine.InputSystem.XR.PoseState>().position;
#else
value = actionReference.action.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>().position;
#endif
return true;
}
}
return false;
}
public static bool GetPoseRotation(InputActionReference actionReference, out Quaternion value, out string msg)
{
var result = VALIDATE(actionReference);
value = Quaternion.identity;
msg = result.Name();
if (result == ActionRefError.NONE)
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.InputSystem.XR.PoseState))
#else
if (actionReference.action.activeControl.valueType == typeof(UnityEngine.XR.OpenXR.Input.Pose))
#endif
{
#if USE_INPUT_SYSTEM_POSE_CONTROL // Scripting Define Symbol added by using OpenXR Plugin 1.6.0.
value = actionReference.action.ReadValue<UnityEngine.InputSystem.XR.PoseState>().rotation;
#else
value = actionReference.action.ReadValue<UnityEngine.XR.OpenXR.Input.Pose>().rotation;
#endif
return true;
}
}
return false;
}
public static bool PerformHaptic(InputActionReference actionReference, out string msg)
{
var result = VALIDATE(actionReference);
msg = result.Name();
if (result == ActionRefError.NONE)
{
float amplitude = 1.0f;
float duration = 0.1f;
var command = UnityEngine.InputSystem.XR.Haptics.SendHapticImpulseCommand.Create(0, amplitude, duration);
actionReference.action.activeControl.device.ExecuteCommand(ref command);
return true;
}
return false;
}
}
}

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// Copyright HTC Corporation All Rights Reserved.
using System.Text;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR;
namespace VIVE.OpenXR.Samples
{
public class CommonPose : MonoBehaviour
{
#region LOG
const string LOG_TAG = "VIVE.OpenXR.Samples.CommonPose";
StringBuilder m_sb = null;
StringBuilder sb {
get {
if (m_sb == null) { m_sb = new StringBuilder(); }
return m_sb;
}
}
void DEBUG(StringBuilder msg) { Debug.LogFormat("{0} {1} {2}", LOG_TAG, PoseName, msg); }
void INTERVAL(StringBuilder msg) { if (printIntervalLog) { DEBUG(msg); } }
int printFrame = 0;
bool printIntervalLog = false;
void ERROR(StringBuilder msg)
{
if (!Application.isEditor)
Debug.LogErrorFormat("{0} {1} {2}", LOG_TAG, PoseName, msg);
}
#endregion
#region Inspector
public string PoseName = "";
public GameObject VisibleElements = null;
[SerializeField]
private InputActionReference m_DevicePose = null;
public InputActionReference DevicePose { get { return m_DevicePose; } set { m_DevicePose = value; } }
#endregion
private void Update()
{
if (m_DevicePose == null) { return; }
printFrame++;
printFrame %= 300;
printIntervalLog = (printFrame == 0);
if (CommonHelper.GetPoseIsTracked(m_DevicePose, out bool isTracked, out string msg))
{
if (isTracked)
{
if (VisibleElements != null && !VisibleElements.activeSelf) { VisibleElements.SetActive(true); }
if (CommonHelper.GetPoseTrackingState(m_DevicePose, out InputTrackingState trackingState, out msg))
{
if (trackingState.HasFlag(InputTrackingState.Rotation))
{
if (CommonHelper.GetPoseRotation(m_DevicePose, out Quaternion rotation, out msg))
{
transform.localRotation = rotation;
}
else
{
if (printIntervalLog)
{
sb.Clear().Append("Update() rotation: ").Append(msg);
ERROR(sb);
}
}
}
if (trackingState.HasFlag(InputTrackingState.Position))
{
if (CommonHelper.GetPosePosition(m_DevicePose, out Vector3 position, out msg))
{
transform.localPosition = position;
}
else
{
if (printIntervalLog)
{
sb.Clear().Append("Update() position: ").Append(msg);
ERROR(sb);
}
}
}
if (printIntervalLog)
{
sb.Clear().Append("Update() trackingState: ").Append(trackingState);
ERROR(sb);
}
}
else
{
if (printIntervalLog)
{
sb.Clear().Append("Update() trackingState: ").Append(msg);
ERROR(sb);
}
}
}
else
{
if (VisibleElements != null && VisibleElements.activeSelf) { VisibleElements.SetActive(false); }
if (printIntervalLog)
{
sb.Clear().Append("Update() isTracked: ").Append(isTracked);
ERROR(sb);
}
}
}
else
{
if (VisibleElements != null && VisibleElements.activeSelf) { VisibleElements.SetActive(false); }
if (printIntervalLog)
{
sb.Clear().Append("Update() isTracked: ").Append(msg);
ERROR(sb);
}
}
}
}
}

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// Copyright HTC Corporation All Rights Reserved.
using UnityEngine;
using UnityEngine.InputSystem;
namespace VIVE.OpenXR.Samples
{
public class Focus3ModelAction : MonoBehaviour
{
#region Inspector
public bool isLeft = false;
public InputActionAsset actionAsset = null;
public InputActionReference trigger = null;
public InputActionReference grip = null;
public InputActionReference thumbstick = null;
public InputActionReference primaryClick = null;
public InputActionReference secondaryClick = null;
#endregion
private GameObject m_TriggerButton = null;
private GameObject m_GripButton = null;
private Vector3 gripButtonPos = Vector3.zero;
private GameObject m_ThumbstickButton = null;
private GameObject m_PrimaryButton = null;
private Vector3 primaryButtonPos = Vector3.zero;
private GameObject m_SecondaryButton = null;
private Vector3 secondaryButtonPos = Vector3.zero;
private void OnEnable()
{
if (actionAsset != null && !actionAsset.enabled) { actionAsset.Enable(); }
}
void Start()
{
m_TriggerButton = transform.GetChild(0).gameObject;
m_GripButton = transform.GetChild(1).gameObject;
if (m_GripButton != null) { gripButtonPos = m_GripButton.transform.localPosition; }
m_ThumbstickButton = transform.GetChild(2).gameObject;
m_PrimaryButton = transform.GetChild(3).gameObject;
if (m_PrimaryButton != null) { primaryButtonPos = m_PrimaryButton.transform.localPosition; }
m_SecondaryButton = transform.GetChild(4).gameObject;
if (m_SecondaryButton != null) { secondaryButtonPos = m_SecondaryButton.transform.localPosition; }
}
void Update()
{
OnTrigger();
OnGrip();
OnThumbstick();
OnPrimaryClick();
OnSecondaryClick();
}
void OnTrigger()
{
if (CommonHelper.GetAnalog(trigger, out float value, out string msg))
{
m_TriggerButton.transform.localRotation = Quaternion.Euler(value * -15f, 0, 0);
}
}
void OnGrip()
{
if (CommonHelper.GetAnalog(grip, out float value, out string msg))
{
if (isLeft)
m_GripButton.transform.localPosition = gripButtonPos + Vector3.right * value * 0.002f;
else
m_GripButton.transform.localPosition = gripButtonPos + Vector3.left * value * 0.002f;
}
}
void OnThumbstick()
{
if (CommonHelper.GetVector2(thumbstick, out Vector2 value, out string msg))
{
m_ThumbstickButton.transform.localRotation = Quaternion.Euler(value.y * -25f, 0, value.x * 25f);
}
}
void OnPrimaryClick()
{
if (CommonHelper.GetAnalog(primaryClick, out float value, out string msg))
{
m_PrimaryButton.transform.localPosition = primaryButtonPos + Vector3.down * (value > 0.5f ? 0.00125f : 0);
}
}
void OnSecondaryClick()
{
if (CommonHelper.GetAnalog(secondaryClick, out float value, out string msg))
{
m_SecondaryButton.transform.localPosition = secondaryButtonPos + Vector3.down * (value > 0.5f ? 0.00125f : 0);
}
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 000d651e01f57294aa8d9d71e2b045d3
guid: bbf18798cdf9d414ebcb9eced9f86a96
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -9,19 +9,28 @@ namespace VIVE.OpenXR.Samples
{
public class HideObjectWhenUntracked : MonoBehaviour
{
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectWhenUntracked ";
#region Log
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectWhenUntracked";
StringBuilder m_sb = null;
StringBuilder sb {
get {
StringBuilder sb
{
get
{
if (m_sb == null) { m_sb = new StringBuilder(); }
return m_sb;
}
}
void DEBUG(StringBuilder msg) { Debug.Log(msg); }
void DEBUG(StringBuilder msg) { Debug.LogFormat("{0} {1}", LOG_TAG, msg); }
int printFrame = 0;
protected bool printIntervalLog = false;
#endregion
#region Inspector
public bool IsLeft = false;
private string hand {
get {
private string hand
{
get
{
return (IsLeft ? " Left " : " Right ");
}
}
@@ -37,13 +46,8 @@ namespace VIVE.OpenXR.Samples
[SerializeField]
private GameObject m_ObjectToHide = null;
public GameObject ObjectToHide { get { return m_ObjectToHide; } set { m_ObjectToHide = value; } }
#endregion
int printFrame = 0;
protected bool printIntervalLog = false;
bool isActive = false;
int trackingState = 0;
bool positionTracked = false, rotationTracked = false;
private void Update()
{
printFrame++;
@@ -53,6 +57,10 @@ namespace VIVE.OpenXR.Samples
if (m_ObjectToHide == null) { return; }
string errMsg = "";
bool isActive = false;
int trackingState = 0;
bool positionTracked = false, rotationTracked = false;
if (OpenXRHelper.VALIDATE(m_IsActive, out errMsg))
{
if (m_IsActive.action.activeControl.valueType == typeof(float))
@@ -62,10 +70,13 @@ namespace VIVE.OpenXR.Samples
}
else
{
isActive = false;
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() ").Append(m_IsActive.action.name).Append(", ").Append(errMsg);
sb.Clear().Append("Update() ")
.Append(hand).Append(", ")
.Append(m_ObjectToHide != null ? m_ObjectToHide.name : "").Append(", ")
.Append(m_IsActive.action.name).Append(", ")
.Append(errMsg);
DEBUG(sb);
}
}
@@ -75,17 +86,24 @@ namespace VIVE.OpenXR.Samples
}
else
{
trackingState = 0;
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() ").Append(m_TrackingState.action.name).Append(", ").Append(errMsg);
sb.Clear().Append("Update() ")
.Append(hand).Append(", ")
.Append(m_ObjectToHide != null ? m_ObjectToHide.name : "").Append(", ")
.Append(m_TrackingState.action.name).Append(", ")
.Append(errMsg);
DEBUG(sb);
}
}
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(hand).Append("Update() isActive: ").Append(isActive).Append(", trackingState: ").Append(trackingState);
sb.Clear().Append("Update() ")
.Append(hand).Append(", ")
.Append(m_ObjectToHide != null ? m_ObjectToHide.name : "").Append(", ")
.Append("isActive: ").Append(isActive).Append(", ")
.Append("trackingState: ").Append(trackingState);
DEBUG(sb);
}

View File

@@ -11,19 +11,25 @@ namespace VIVE.OpenXR.Samples
{
public class HideObjectsWhenUntracked : MonoBehaviour
{
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectsWhenUntracked ";
#region Log
const string LOG_TAG = "VIVE.OpenXR.Samples.HideObjectsWhenUntracked";
StringBuilder m_sb = null;
StringBuilder sb {
get {
StringBuilder sb
{
get
{
if (m_sb == null) { m_sb = new StringBuilder(); }
return m_sb;
}
}
void DEBUG(StringBuilder msg) { Debug.Log(msg); }
void DEBUG(StringBuilder msg) { Debug.LogFormat("{0} {1}", LOG_TAG, msg); }
int printFrame = 0;
protected bool printIntervalLog = false;
#endregion
[Serializable]
public class ObjectInfo
{
{
public uint DeviceIndex = 0;
public InputActionReference IsActive;
public InputActionReference TrackingState;
@@ -34,9 +40,6 @@ namespace VIVE.OpenXR.Samples
public List<ObjectInfo> m_ObjectInfos = new List<ObjectInfo>();
public List<ObjectInfo> ObjectInfos { get { return m_ObjectInfos; } set { m_ObjectInfos = value; } }
int printFrame = 0;
protected bool printIntervalLog = false;
private void Update()
{
printFrame++;
@@ -65,8 +68,11 @@ namespace VIVE.OpenXR.Samples
{
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
.Append(" Update() ").Append(m_ObjectInfos[i].IsActive.action.name).Append(", ").Append(errMsg);
sb.Clear().Append("Update() ")
.Append(m_ObjectInfos[i].DeviceIndex).Append(", ")
.Append(m_ObjectInfos[i].ObjectToHide != null ? m_ObjectInfos[i].ObjectToHide.name : "").Append(", ")
.Append(m_ObjectInfos[i].IsActive.action.name).Append(", ")
.Append(errMsg);
DEBUG(sb);
}
}
@@ -80,16 +86,22 @@ namespace VIVE.OpenXR.Samples
{
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
.Append(" Update() ").Append(m_ObjectInfos[i].TrackingState.action.name).Append(", ").Append(errMsg);
sb.Clear().Append("Update() ")
.Append(m_ObjectInfos[i].DeviceIndex).Append(", ")
.Append(m_ObjectInfos[i].ObjectToHide != null ? m_ObjectInfos[i].ObjectToHide.name : "").Append(", ")
.Append(m_ObjectInfos[i].TrackingState.action.name).Append(", ")
.Append(errMsg);
DEBUG(sb);
}
}
if (printIntervalLog)
{
sb.Clear().Append(LOG_TAG).Append(m_ObjectInfos[i].DeviceIndex)
.Append("Update() isActive: ").Append(isActive).Append(", trackingState: ").Append(trackingState);
sb.Clear().Append("Update() ")
.Append(m_ObjectInfos[i].DeviceIndex).Append(", ")
.Append(m_ObjectInfos[i].ObjectToHide != null ? m_ObjectInfos[i].ObjectToHide.name : "").Append(", ")
.Append("isActive: ").Append(isActive).Append(", ")
.Append("trackingState: ").Append(trackingState);
DEBUG(sb);
}

View File

@@ -1,7 +1,9 @@
using System.Collections;
using System.Collections.Generic;
// Copyright HTC Corporation All Rights Reserved.
using UnityEngine;
using UnityEngine.InputSystem;
[System.Obsolete("This script is deprecated. Please use Focus3ModelAction instead.")]
public class Controller_Reaction : MonoBehaviour
{
public string LorR = "L";

View File

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// Copyright HTC Corporation All Rights Reserved.
using UnityEngine;
using UnityEngine.UI;
using VIVE.OpenXR.CompositionLayer;
namespace VIVE.OpenXR.Samples.CompositionLayer
{
public class Actions : MonoBehaviour
{
static private XrSharpeningModeHTC mode = XrSharpeningModeHTC.FAST;
static private float level = 1.0f;
static private GameObject button01, button02;
// Start is called before the first frame update
void Start()
{
button01 = GameObject.FindGameObjectWithTag("SharpenMode");
button01.GetComponentInChildren<Text>().text = "Mode : ";
button02 = GameObject.FindGameObjectWithTag("SharpenLevel");
button02.GetComponentInChildren<Text>().text = "Level : ";
}
static public void SetConfig1()
{
mode = XrSharpeningModeHTC.FAST;
button01.GetComponentInChildren<Text>().text = "Mode : " + mode.ToString();
}
static public void SetConfig2()
{
mode = XrSharpeningModeHTC.NORMAL;
button01.GetComponentInChildren<Text>().text = "Mode : " + mode.ToString();
}
static public void SetConfig3()
{
mode = XrSharpeningModeHTC.QUALITY;
button01.GetComponentInChildren<Text>().text = "Mode : " + mode.ToString();
}
static public void SetConfig4()
{
mode = XrSharpeningModeHTC.AUTOMATIC;
button01.GetComponentInChildren<Text>().text = "Mode : " + mode.ToString();
}
static public void SetLevel1()
{
level = 1.0f;
button02.GetComponentInChildren<Text>().text = "Level : " + level.ToString();
}
static public void SetLevel2()
{
level = 0.8f;
button02.GetComponentInChildren<Text>().text = "Level : " + level.ToString();
}
static public void SetLevel3()
{
level = 0.5f;
button02.GetComponentInChildren<Text>().text = "Level : " + level.ToString();
}
static public void SetLevel4()
{
level = 0.2f;
button02.GetComponentInChildren<Text>().text = "Level : " + level.ToString();
}
static public void Disactivate()
{
XR_HTC_composition_layer_extra_settings.Interop.DisableSharpening();
}
static public void Activate()
{
XR_HTC_composition_layer_extra_settings.Interop.EnableSharpening(mode, level);
}
}
}

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@@ -1,13 +1,15 @@
using System.Collections;
// Copyright HTC Corporation All Rights Reserved.
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UnityEngine.XR.OpenXR;
using VIVE.OpenXR.CompositionLayer;
using VIVE.OpenXR.CompositionLayer.Passthrough;
using VIVE.OpenXR.Passthrough;
using VIVE.OpenXR.Samples;
using XrPassthroughHTC = VIVE.OpenXR.Passthrough.XrPassthroughHTC;
public class PassthroughTest_Manager : MonoBehaviour
{
public GameObject projectedMeshAnchor = null, hmd = null, rigOrigin = null;
@@ -21,7 +23,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
get
{
List<int> currentLayerIDs = CompositionLayerPassthroughAPI.GetCurrentPassthroughLayerIDs();
List<XrPassthroughHTC> currentLayerIDs = PassthroughAPI.GetCurrentPassthroughLayerIDs();
if (currentLayerIDs != null && currentLayerIDs.Contains(activePassthroughID)) //Layer is active
{
//Debug.Log("passthroughActive: true");
@@ -34,7 +36,7 @@ public class PassthroughTest_Manager : MonoBehaviour
private PassthroughLayerForm currentActiveLayerForm = PassthroughLayerForm.Planar;
private LayerType currentActiveLayerType = LayerType.Overlay;
private ProjectedPassthroughSpaceType currentActiveSpaceType = ProjectedPassthroughSpaceType.Worldlock;
private int activePassthroughID = 0;
private XrPassthroughHTC activePassthroughID = 0;
private float scale = 1f, scaleModifier = 1f, alpha = 1f;
private Vector3[] quadVertices = { new Vector3 (-1f, -1f, 0.0f),
@@ -133,13 +135,13 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (scaleChanged)
{
CompositionLayerPassthroughAPI.SetProjectedPassthroughScale(activePassthroughID, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
PassthroughAPI.SetProjectedPassthroughScale(activePassthroughID, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
scaleChanged = false;
}
if (spaceTypeChanged)
{
CompositionLayerPassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, currentActiveSpaceType);
PassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, currentActiveSpaceType);
spaceTypeChanged = false;
}
@@ -149,11 +151,11 @@ public class PassthroughTest_Manager : MonoBehaviour
{
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
Vector3 relativePosition = hmd.transform.InverseTransformPoint(projectedMeshAnchor.transform.position);
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshPosition(activePassthroughID, relativePosition, false);
PassthroughAPI.SetProjectedPassthroughMeshPosition(activePassthroughID, relativePosition, false);
break;
case ProjectedPassthroughSpaceType.Worldlock:
default:
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshPosition(activePassthroughID, projectedMeshAnchor.transform.position);
PassthroughAPI.SetProjectedPassthroughMeshPosition(activePassthroughID, projectedMeshAnchor.transform.position);
break;
}
positionChanged = false;
@@ -165,11 +167,11 @@ public class PassthroughTest_Manager : MonoBehaviour
{
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
Quaternion relativeRotation = Quaternion.Inverse(hmd.transform.rotation).normalized * projectedMeshAnchor.transform.rotation.normalized;
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshOrientation(activePassthroughID, relativeRotation, false);
PassthroughAPI.SetProjectedPassthroughMeshOrientation(activePassthroughID, relativeRotation, false);
break;
case ProjectedPassthroughSpaceType.Worldlock:
default:
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshOrientation(activePassthroughID, projectedMeshAnchor.transform.rotation);
PassthroughAPI.SetProjectedPassthroughMeshOrientation(activePassthroughID, projectedMeshAnchor.transform.rotation);
break;
}
orientationChanged = false;
@@ -186,7 +188,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive) return;
activePassthroughID = CompositionLayerPassthroughAPI.CreatePlanarPassthrough(layerType, PassthroughSessionDestroyed, alpha);
PassthroughAPI.CreatePlanarPassthrough(out activePassthroughID, layerType, PassthroughSessionDestroyed, alpha);
if (activePassthroughID != 0)
{
@@ -204,7 +206,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive) return;
activePassthroughID = CompositionLayerPassthroughAPI.CreateProjectedPassthrough(layerType, PassthroughSessionDestroyed, alpha);
PassthroughAPI.CreateProjectedPassthrough(out activePassthroughID, layerType, PassthroughSessionDestroyed, alpha);
if (activePassthroughID != 0)
{
@@ -214,9 +216,9 @@ public class PassthroughTest_Manager : MonoBehaviour
}
}
private void PassthroughSessionDestroyed(int passthroughID) //Handle destruction of passthrough layer when OpenXR session is destroyed
private void PassthroughSessionDestroyed(XrPassthroughHTC passthrough) //Handle destruction of passthrough layer when OpenXR session is destroyed
{
CompositionLayerPassthroughAPI.DestroyPassthrough(passthroughID);
PassthroughAPI.DestroyPassthrough(passthrough);
activePassthroughID = 0;
}
@@ -224,17 +226,17 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
{
CompositionLayerPassthroughAPI.SetProjectedPassthroughMesh(activePassthroughID, quadVertices, quadIndicies, false);
PassthroughAPI.SetProjectedPassthroughMesh(activePassthroughID, quadVertices, quadIndicies, false);
switch (currentActiveSpaceType)
{
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
Vector3 relativePosition = hmd.transform.InverseTransformPoint(projectedMeshAnchor.transform.position);
Quaternion relativeRotation = Quaternion.Inverse(hmd.transform.rotation).normalized * projectedMeshAnchor.transform.rotation.normalized;
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, relativePosition, relativeRotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier), false);
PassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, relativePosition, relativeRotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier), false);
break;
case ProjectedPassthroughSpaceType.Worldlock:
default:
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, projectedMeshAnchor.transform.position, projectedMeshAnchor.transform.rotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
PassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, projectedMeshAnchor.transform.position, projectedMeshAnchor.transform.rotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
break;
}
}
@@ -244,17 +246,17 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
{
CompositionLayerPassthroughAPI.SetProjectedPassthroughMesh(activePassthroughID, mesh.vertices, mesh.triangles, true);
PassthroughAPI.SetProjectedPassthroughMesh(activePassthroughID, mesh.vertices, mesh.triangles, true);
switch (currentActiveSpaceType)
{
case ProjectedPassthroughSpaceType.Headlock: //Apply HMD offset
Vector3 relativePosition = hmd.transform.InverseTransformPoint(projectedMeshAnchor.transform.position);
Quaternion relativeRotation = Quaternion.Inverse(hmd.transform.rotation).normalized * projectedMeshAnchor.transform.rotation.normalized;
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, relativePosition, relativeRotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier), false);
PassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, relativePosition, relativeRotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier), false);
break;
case ProjectedPassthroughSpaceType.Worldlock:
default:
CompositionLayerPassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, projectedMeshAnchor.transform.position, projectedMeshAnchor.transform.rotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
PassthroughAPI.SetProjectedPassthroughMeshTransform(activePassthroughID, currentActiveSpaceType, projectedMeshAnchor.transform.position, projectedMeshAnchor.transform.rotation, new Vector3(scale * scaleModifier, scale * scaleModifier, scale * scaleModifier));
break;
}
}
@@ -264,7 +266,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive && activePassthroughID != 0)
{
CompositionLayerPassthroughAPI.SetPassthroughLayerType(activePassthroughID, LayerType.Overlay);
PassthroughAPI.SetPassthroughLayerType(activePassthroughID, LayerType.Overlay);
currentActiveLayerType = LayerType.Overlay;
}
}
@@ -273,7 +275,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive && activePassthroughID != 0)
{
CompositionLayerPassthroughAPI.SetPassthroughLayerType(activePassthroughID, LayerType.Underlay);
PassthroughAPI.SetPassthroughLayerType(activePassthroughID, LayerType.Underlay);
currentActiveLayerType = LayerType.Underlay;
}
}
@@ -282,7 +284,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
{
if (CompositionLayerPassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, ProjectedPassthroughSpaceType.Headlock))
if (PassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, ProjectedPassthroughSpaceType.Headlock))
{
positionChanged = orientationChanged = spaceTypeChanged = true;
@@ -297,7 +299,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive && activePassthroughID != 0 && currentActiveLayerForm == PassthroughLayerForm.Projected)
{
if (CompositionLayerPassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, ProjectedPassthroughSpaceType.Worldlock))
if (PassthroughAPI.SetProjectedPassthroughSpaceType(activePassthroughID, ProjectedPassthroughSpaceType.Worldlock))
{
positionChanged = orientationChanged = spaceTypeChanged = true;
@@ -312,7 +314,7 @@ public class PassthroughTest_Manager : MonoBehaviour
{
if (passthroughActive && activePassthroughID != 0)
{
CompositionLayerPassthroughAPI.DestroyPassthrough(activePassthroughID);
PassthroughAPI.DestroyPassthrough(activePassthroughID);
activePassthroughID = 0;
}
}
@@ -323,7 +325,7 @@ public class PassthroughTest_Manager : MonoBehaviour
alpha = newAlpha;
if (passthroughActive && activePassthroughID != 0)
{
CompositionLayerPassthroughAPI.SetPassthroughAlpha(activePassthroughID, newAlpha);
PassthroughAPI.SetPassthroughAlpha(activePassthroughID, newAlpha);
}
}

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@@ -14,6 +14,11 @@
"name": "com.unity.textmeshpro",
"expression": "",
"define": "TMPExist"
},
{
"name": "Unity",
"expression": "6000.0.0",
"define": "TMPExist"
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@@ -4,11 +4,11 @@ using UnityEngine;
using UnityEngine.UI;
using VIVE.OpenXR.EyeTracker;
namespace VIVE.OpenXR.Samples.OpenXRInput
namespace VIVE.OpenXR.Samples.EyeTracker
{
public class EyeTrackerTest : MonoBehaviour
{
const string LOG_TAG = "VIVE.OpenXR.Samples.OpenXRInput.EyeTrackerText";
const string LOG_TAG = "VIVE.OpenXR.Samples.EyeTracker.EyeTrackerText";
void DEBUG(string msg) { Debug.Log(LOG_TAG + " " + msg); }
public Transform leftGazeTransform = null;
public Transform rightGazeTransform = null;

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@@ -31,10 +31,10 @@ namespace VIVE.OpenXR.Samples.FacialTracking
MouthUpperOverturn = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_UPPER_OVERTURN_HTC,
MouthLowerOverturn = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_LOWER_OVERTURN_HTC, // 10
MouthPout = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_POUT_HTC,
MouthSmileRight = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_SMILE_RIGHT_HTC,
MouthSmileLeft = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_SMILE_LEFT_HTC,
MouthSadRight = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_SAD_RIGHT_HTC,
MouthSadLeft = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_SAD_LEFT_HTC, // 15
MouthRaiserRight = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_RAISER_RIGHT_HTC,
MouthRaiserLeft = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_RAISER_LEFT_HTC,
MouthStretcherRight = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_STRETCHER_RIGHT_HTC,
MouthStretcherLeft = XrLipExpressionHTC.XR_LIP_EXPRESSION_MOUTH_STRETCHER_LEFT_HTC, // 15
CheekPuffRight = XrLipExpressionHTC.XR_LIP_EXPRESSION_CHEEK_PUFF_RIGHT_HTC,
CheekPuffLeft = XrLipExpressionHTC.XR_LIP_EXPRESSION_CHEEK_PUFF_LEFT_HTC,
CheekSuck = XrLipExpressionHTC.XR_LIP_EXPRESSION_CHEEK_SUCK_HTC,

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