Files
VHACD/Runtime/MeshSafe.cs

19 lines
330 B
C#

using UnityEngine;
namespace VHACD
{
public struct MeshSafe
{
public Vector3[] Vertices;
public int[] Triangles;
public Mesh ToMesh()
{
return new Mesh
{
vertices = Vertices,
triangles = Triangles
};
}
}
}