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BSD 3-Clause License
Copyright (c) 2011, Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
namespace MeshProcess
{
public class VHACD : MonoBehaviour
{
[System.Serializable]
public unsafe struct Parameters
{
public void Init()
{
m_resolution = 100000;
m_concavity = 0.001;
m_planeDownsampling = 4;
m_convexhullDownsampling = 4;
m_alpha = 0.05;
m_beta = 0.05;
m_pca = 0;
m_mode = 0; // 0: voxel-based (recommended), 1: tetrahedron-based
m_maxNumVerticesPerCH = 64;
m_minVolumePerCH = 0.0001;
m_callback = null;
m_logger = null;
m_convexhullApproximation = 1;
m_oclAcceleration = 0;
m_maxConvexHulls = 1024;
m_projectHullVertices = true; // This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results
}
[Tooltip("maximum concavity")]
[Range(0, 1)]
public double m_concavity;
[Tooltip("controls the bias toward clipping along symmetry planes")]
[Range(0, 1)]
public double m_alpha;
[Tooltip("controls the bias toward clipping along revolution axes")]
[Range(0, 1)]
public double m_beta;
[Tooltip("controls the adaptive sampling of the generated convex-hulls")]
[Range(0, 0.01f)]
public double m_minVolumePerCH;
public void* m_callback;
public void* m_logger;
[Tooltip("maximum number of voxels generated during the voxelization stage")]
[Range(10000, 64000000)]
public uint m_resolution;
[Tooltip("controls the maximum number of triangles per convex-hull")]
[Range(4, 1024)]
public uint m_maxNumVerticesPerCH;
[Tooltip("controls the granularity of the search for the \"best\" clipping plane")]
[Range(1, 16)]
public uint m_planeDownsampling;
[Tooltip("controls the precision of the convex-hull generation process during the clipping plane selection stage")]
[Range(1, 16)]
public uint m_convexhullDownsampling;
[Tooltip("enable/disable normalizing the mesh before applying the convex decomposition")]
[Range(0, 1)]
public uint m_pca;
[Tooltip("0: voxel-based (recommended), 1: tetrahedron-based")]
[Range(0, 1)]
public uint m_mode;
[Range(0, 1)]
public uint m_convexhullApproximation;
[Range(0, 1)]
public uint m_oclAcceleration;
public uint m_maxConvexHulls;
[Tooltip("This will project the output convex hull vertices onto the original source mesh to increase the floating point accuracy of the results")]
public bool m_projectHullVertices;
};
unsafe struct ConvexHull
{
public double* m_points;
public uint* m_triangles;
public uint m_nPoints;
public uint m_nTriangles;
public double m_volume;
public fixed double m_center[3];
};
[DllImport("libvhacd")] static extern unsafe void* CreateVHACD();
[DllImport("libvhacd")] static extern unsafe void DestroyVHACD(void* pVHACD);
[DllImport("libvhacd")]
static extern unsafe bool ComputeFloat(
void* pVHACD,
float* points,
uint countPoints,
uint* triangles,
uint countTriangles,
Parameters* parameters);
[DllImport("libvhacd")]
static extern unsafe bool ComputeDouble(
void* pVHACD,
double* points,
uint countPoints,
uint* triangles,
uint countTriangles,
Parameters* parameters);
[DllImport("libvhacd")] static extern unsafe uint GetNConvexHulls(void* pVHACD);
[DllImport("libvhacd")]
static extern unsafe void GetConvexHull(
void* pVHACD,
uint index,
ConvexHull* ch);
public Parameters m_parameters;
public VHACD() { m_parameters.Init(); }
[ContextMenu("Generate Convex Meshes")]
public unsafe List<Mesh> GenerateConvexMeshes(Mesh mesh = null)
{
if (mesh == null)
{
mesh = GetComponent<MeshFilter>().sharedMesh;
}
var vhacd = CreateVHACD();
var parameters = m_parameters;
var verts = mesh.vertices;
var tris = mesh.triangles;
fixed (Vector3* pVerts = verts)
fixed (int* pTris = tris)
{
ComputeFloat(
vhacd,
(float*)pVerts, (uint)verts.Length,
(uint*)pTris, (uint)tris.Length / 3,
&parameters);
}
var numHulls = GetNConvexHulls(vhacd);
List<Mesh> convexMesh = new List<Mesh>((int)numHulls);
foreach (var index in Enumerable.Range(0, (int)numHulls))
{
ConvexHull hull;
GetConvexHull(vhacd, (uint)index, &hull);
var hullMesh = new Mesh();
var hullVerts = new Vector3[hull.m_nPoints];
fixed (Vector3* pHullVerts = hullVerts)
{
var pComponents = hull.m_points;
var pVerts = pHullVerts;
for (var pointCount = hull.m_nPoints; pointCount != 0; --pointCount)
{
pVerts->x = (float)pComponents[0];
pVerts->y = (float)pComponents[1];
pVerts->z = (float)pComponents[2];
pVerts += 1;
pComponents += 3;
}
}
hullMesh.SetVertices(hullVerts);
var indices = new int[hull.m_nTriangles * 3];
Marshal.Copy((System.IntPtr)hull.m_triangles, indices, 0, indices.Length);
hullMesh.SetTriangles(indices, 0);
convexMesh.Add(hullMesh);
}
return convexMesh;
}
}
}

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