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17 lines
294 B
C#
17 lines
294 B
C#
using UnityEngine;
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namespace Utils
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{
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public class PhysicsEventManager : MonoBehaviour
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{
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private void FixedUpdate()
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{
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App.InvokeFixedUpdate();
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}
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private void OnApplicationQuit()
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{
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App.ClearFixedUpdate();
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}
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}
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} |