Added namespaces and fixed reflection method name bug
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@@ -6,7 +6,7 @@ using System.Reflection;
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using System.Text.RegularExpressions;
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using UnityEditor;
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namespace Utilities.SerializableData.SerializableFunc.UnityEditorUtilities
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namespace UnityUtilities.SerializableDataHelpers.UnityEditorUtilities
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{
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public static class SerializedPropertyExtensions
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{
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@@ -12,10 +12,10 @@ using UnityEngine;
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using UnityEngine.UIElements;
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using Utilities.Extensions.SystemExtensions;
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using Utilities.Extensions.UIToolkit;
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using Utilities.SerializableData.SerializableFunc.UnityEditorUtilities;
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using UnityUtilities.SerializableDataHelpers
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using Object = UnityEngine.Object;
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namespace Utilities.SerializableData.SerializableFunc.UnityEditorDrawers
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namespace UnityUtilities.SerializableDataHelpers.UnityEditorUtilities
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{
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[CustomPropertyDrawer(typeof(SerializableFuncBase<>), true)]
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public class SerializableFuncBasePropertyDrawer : PropertyDrawer
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@@ -4,6 +4,8 @@ using System.Reflection;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace UnityUtilities.SerializableDataHelpers
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{
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[System.Serializable]
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public abstract class SerializableFuncBase<TFuncType>
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where TFuncType : Delegate
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@@ -51,7 +53,7 @@ public abstract class SerializableFuncBase<TFuncType>
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private bool IsTargetMethodInfo(MethodInfo methodInfo, Type funcType)
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{
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if (string.Equals(methodInfo.Name, methodName, StringComparison.InvariantCulture)) return false;
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if (!string.Equals(methodInfo.Name, methodName, StringComparison.InvariantCulture)) return false;
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Type[] typeArguments = funcType.GetGenericArguments();
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@@ -81,3 +83,4 @@ public abstract class SerializableFuncBase<TFuncType>
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return result;
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}
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}
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}
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@@ -1,3 +1,5 @@
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namespace UnityUtilities.SerializableDataHelpers
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{
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using System;
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[System.Serializable]
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@@ -173,3 +175,4 @@ public class SerializableFunc<TArg0, TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, T
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return func(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15);
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}
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}
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}
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@@ -3,7 +3,7 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using Utilities.SerializableData.SerializableFunc;
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using UnityUtilities.SerializableDataHelpers;
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public class SerializableFuncDebugger : MonoBehaviour
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{
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@@ -1,7 +1,7 @@
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{
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"name": "com.antonzhernosek.serializablefunc",
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"displayName": "SerializableFunc",
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"version": "1.1.0",
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"version": "1.1.1",
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"unity": "2020.3",
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"keywords": [
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"unity",
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