Rename editor namespaces.

This commit is contained in:
2025-11-05 23:57:44 +01:00
parent a4ec9f4801
commit 60544312be
9 changed files with 198 additions and 200 deletions

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@@ -5,21 +5,21 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using SerializableFunc;
using SerializableFunc.Editor.Extensions.DropdownField;
using SerializableFunc.Editor.Extensions.SerializedProperty;
using SerializableFunc.Editor.Extensions.TypeExtensions;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
using Utilities.Extensions.SystemExtensions;
using Utilities.Extensions.UIToolkit;
using Object = UnityEngine.Object;
namespace UnityUtilities.SerializableDataHelpers.UnityEditorUtilities
namespace SerializableFunc.Editor.PropertyDrawer
{
[CustomPropertyDrawer(typeof(SerializableAction), true)]
[CustomPropertyDrawer(typeof(SerializableFuncBase<>), true)]
public class SerializableFuncBasePropertyDrawer : PropertyDrawer
public class SerializableFuncBasePropertyDrawer : UnityEditor.PropertyDrawer
{
private const string Target_Function_Label = "Target Function";
private const string Target_Object_Label = "Target Object";