Rename editor namespaces.
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@@ -5,21 +5,21 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using SerializableFunc;
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using SerializableFunc.Editor.Extensions.DropdownField;
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using SerializableFunc.Editor.Extensions.SerializedProperty;
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using SerializableFunc.Editor.Extensions.TypeExtensions;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UIElements;
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using Utilities.Extensions.SystemExtensions;
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using Utilities.Extensions.UIToolkit;
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using Object = UnityEngine.Object;
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namespace UnityUtilities.SerializableDataHelpers.UnityEditorUtilities
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namespace SerializableFunc.Editor.PropertyDrawer
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{
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[CustomPropertyDrawer(typeof(SerializableAction), true)]
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[CustomPropertyDrawer(typeof(SerializableFuncBase<>), true)]
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public class SerializableFuncBasePropertyDrawer : PropertyDrawer
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public class SerializableFuncBasePropertyDrawer : UnityEditor.PropertyDrawer
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{
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private const string Target_Function_Label = "Target Function";
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private const string Target_Object_Label = "Target Object";
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